Author Topic: Help needed with Sandbox Editor for Crysis Wars  (Read 1687 times)

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Offline EmyLightsaber

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Help needed with Sandbox Editor for Crysis Wars
« on: April 10, 2011, 01:48:26 PM »
Currently, I have been having issues with the Crysis Wars Sandbox 2 editor.

Namely, attempting to use a custom height map and texture map.

When I import the custom texture map to overlay onto the height map, it works fine the first time, then it turned the map completely black. When I attempted to fix this, it then turned completely yellow. I am using the Grass base texture materials.

I also have been having issues following the MWLL Pub Crawlers instructions, as that pertains to the Crysis version of MWLL.
Namely, in that respect the Solaris Arena and whatnot in that following the aforementioned instructions does not get it to show up in the game list when creating a new server.
I only am able to see Instant Action, Power Struggle, Solaris Arena, and Trial of Possession.

All the current Terrain Control maps show up in Solaris Arena, and ToP is blank. I used to be able to host all of the maps during earlier versions.

My .xml file contains the following:

<MetaData>
   <Display Name="SA_Greenwold"/>
   <HeaderText text="SA_Greenwold"/>
   <DescriptionText text="Greenwold is named for it's Lush Forest Terrain."/>
   <Gamerules MP1="TeamSolarisArena" MP2="TestofStrength"/>
</MetaData>

Edit: added MetaData information.
« Last Edit: April 11, 2011, 11:53:35 AM by EmyLightsaber »
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

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Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline Aidan

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #1 on: April 11, 2011, 06:07:58 PM »
Currently, I have been having issues with the Crysis Wars Sandbox 2 editor.

Namely, attempting to use a custom height map and texture map.

When I import the custom texture map to overlay onto the height map, it works fine the first time, then it turned the map completely black. When I attempted to fix this, it then turned completely yellow. I am using the Grass base texture materials.

I also have been having issues following the MWLL Pub Crawlers instructions, as that pertains to the Crysis version of MWLL.
Namely, in that respect the Solaris Arena and whatnot in that following the aforementioned instructions does not get it to show up in the game list when creating a new server.
I only am able to see Instant Action, Power Struggle, Solaris Arena, and Trial of Possession.

All the current Terrain Control maps show up in Solaris Arena, and ToP is blank. I used to be able to host all of the maps during earlier versions.

My .xml file contains the following:

<MetaData>
   <Display Name="SA_Greenwold"/>
   <HeaderText text="SA_Greenwold"/>
   <DescriptionText text="Greenwold is named for it's Lush Forest Terrain."/>
   <Gamerules MP1="TeamSolarisArena" MP2="TestofStrength"/>
</MetaData>

Edit: added MetaData information.

Emy,

You seem to be missing a little from your level XML file metadata. Here is an example from TSA_Clearcut. You may not have a Strategic map or mini-map created yet but I would imagine you should still have a line for it with null values in the X,Y,Z coordinate fields.

<MetaData>
   <MiniMap Filename="minimap.dds" startX="1724.784424" startY="1846.922363" endX="6324.784180" endY="6446.922363"/>
   <Gamerules MP1="TeamSolarisArena" MP2="TestofStrength"/>
   <LoadingScreens screen1="loading.dds"/>
   <HeaderText text="Clearcut (Team Solaris Arena)"/>
   <DescriptionText text="Due to Helen's vast natural resources and its location on the Draconis Combine border, it has always been strategically important to the Federated Commonwealth. Some of the older industrial facilities have been secretly modified to facilitate combined arms training."/>
   <Display Name="TSA_Clearcut"/>
</MetaData>

Using the DDS image format will give you good image fidelity and compress the image file size down.

Also, are you starting your Crysis Dedicated server from the MWLL Launcher or from a shortcut you have configured on your desktop?



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Offline EmyLightsaber

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #2 on: April 11, 2011, 08:10:10 PM »
Emy,

You seem to be missing a little from your level XML file metadata. Here is an example from TSA_Clearcut. You may not have a Strategic map or mini-map created yet but I would imagine you should still have a line for it with null values in the X,Y,Z coordinate fields.

<MetaData>
   <MiniMap Filename="minimap.dds" startX="1724.784424" startY="1846.922363" endX="6324.784180" endY="6446.922363"/>
   <Gamerules MP1="TeamSolarisArena" MP2="TestofStrength"/>
   <LoadingScreens screen1="loading.dds"/>
   <HeaderText text="Clearcut (Team Solaris Arena)"/>
   <DescriptionText text="Due to Helen's vast natural resources and its location on the Draconis Combine border, it has always been strategically important to the Federated Commonwealth. Some of the older industrial facilities have been secretly modified to facilitate combined arms training."/>
   <Display Name="TSA_Clearcut"/>
</MetaData>

Using the DDS image format will give you good image fidelity and compress the image file size down.

Also, are you starting your Crysis Dedicated server from the MWLL Launcher or from a shortcut you have configured on your desktop?



I am starting the Crysis Dedicated server from the MWLL launcher.
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline Aidan

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #3 on: April 11, 2011, 08:56:05 PM »
Emy,

If you have not created your own server.cfg file, the MWLL launcher creates this automatically for you:

Code: [Select]
; This file was auto-generated by MWLL Launcher v0.8.8
; Any manual changes made will be lost when the file is re-generated.
; THERE BE DRAGONS HERE

g_useProfile=1
r_ShadersAsyncCompiling=1
net_pb_sv_enable false
sv_cheatprotection=0
r_driver="DX9"
sv_servername="EmyLightSaberTest"
sv_port=64100
sv_password=""
sv_maxplayers=24
g_timelimit=60
g_minteamlimit=1
g_revivetime=5
g_autoteambalance=1
g_tk_punish=1
g_tk_punish_limit=5
ban_timeout=604800
log_verbosity=0
log_fileverbosity=1
g_nextlevel

; The blame is all on Seraph!!!!


The only change I have made to this auto-generated file is the sv_port command. By default this is set for the preferred port for the Crysis Dedicated Server. I have set this port to the Crysis Wars Dedicated Server preferred I/O port of 64100. Also you will note as you are observing the Crysis Wars Dedicated Server console that because of this auto-generated server.cfg file, the initial map loaded will be ps_port, which I am assuming is a map you do not want loaded. Also the gamerules will be set to PowerStruggle. These gamerules are only relevant to the Crysis games.

So if you use the MWLL Launcher to start your Crysis Wars Dedicated Server, you will need to issue some additional commands.

sv_port = 64100
sv_gamerules = TeamSolarisArena
map tsa_YourMapNameGoesHere

To make this easier Emy, you may just want to configure your own server.cfg file. Do some searches on the MWLL website and I am sure you will find a good example.



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Offline EmyLightsaber

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #4 on: April 13, 2011, 02:55:31 AM »
Basically my problem is that I can put up the Crysis Wars Dedicated Server by way of the MWLL launcher, but when I go into the Crysis Wars version of MWLL, it does not show up in server list.

Yes, I have created a server.cfg file.
Yes, I have created a levelrotation.xml file.
Yes, I used the MWLL Sandbox tutorial, but only added a spectator point as well as both Clan and IS hangers.

In terms of making a new level, does it also need the other 2 prefabs for both Clan and IS hanger spots?
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline shadowkiller

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #5 on: April 13, 2011, 05:21:58 AM »
For TSA all you need are the hangars for a playable map. TC is a bit diff as you need to set up the capture zones.

As for your texture issues, are you trying to import a terrain colormap or a tileable terrain textures? (grass, rack etc) Also, when a texture goes yellow when your up close means you have an effect map in the wrong spot. Usually a normal map in the diffuse spot or if you have a normal assigned top the detail bump slot without the detail bump option enabled.

The coordinate data in the level xml has nothing to do with textures, its strictly for the minimap so the engine knows how to display it and where to place the little icons on the minimap (so you can select bases and spawns etc)


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Offline EmyLightsaber

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #6 on: April 14, 2011, 09:08:00 AM »
How does one create a Strategic map as well as a minimap. Is there a command inside the sandbox editor?
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline Aidan

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #7 on: April 14, 2011, 04:25:02 PM »
Emy,

I use the term Strategic Map to describe the map showing the spawn points and your current player location. This "Strategic Map Online", as it is labeled, is built into the Crysis and Crysis Wars product. The MWLL Dev team has enhanced the player visibility through the BA and vehicle HUD displays. Sometimes the term "minimap" is also used to describe the Crytek "Strategic Map Online".

Google is your friend. Just search for "Crysis minimap" or your own search string for some tutorials on how to create a Strategic Map Online or a minimap in Crysis or Crysis Wars.
« Last Edit: April 14, 2011, 06:08:51 PM by Aidan »


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Offline ~SJ~ Blhurr

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #8 on: April 14, 2011, 10:12:13 PM »
Don't mean to hijack but can anyone link a thread for the very beginner for map making in Crysis Wars?  I've tried searching around here and it's hard to find the gems.
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Offline AlfalphaCat

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #9 on: April 14, 2011, 10:50:40 PM »
Don't mean to hijack but can anyone link a thread for the very beginner for map making in Crysis Wars?  I've tried searching around here and it's hard to find the gems.

Crymod Wiki has good tutorials.  I had to weed through them to find all the info I needed.  Other than that, IDK.  (Wilson) made a pdf tutorial for setting up TC maps.   Good luck and good maps. :)

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Offline EmyLightsaber

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #11 on: April 15, 2011, 12:25:48 PM »
Aidan, as well as the others that helped me see what was needed... Thanks for all your support. I managed to get my minimap into the game, so it really did help to point me in the right direction.

I still need a loading screen, but it seems to work ok just as is. I used a custom heightmap, and I plan to add more trees and vegetation to it, but for now it seems to be good.
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline Aidan

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #12 on: April 15, 2011, 04:36:00 PM »
Aidan, as well as the others that helped me see what was needed... Thanks for all your support. I managed to get my minimap into the game, so it really did help to point me in the right direction.

I still need a loading screen, but it seems to work ok just as is. I used a custom heightmap, and I plan to add more trees and vegetation to it, but for now it seems to be good.

You are welcome. Always glad to help a fellow mapper.  :)



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Offline ~SJ~ Blhurr

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #13 on: April 15, 2011, 06:57:18 PM »
My last question for now is where do I find the assets, textures, and such that the MWLL team has created that I could use for my maps?
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Offline Aidan

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Re: Help needed with Sandbox Editor for Crysis Wars
« Reply #14 on: April 15, 2011, 07:29:50 PM »
If you do not find what you need, you will need to load the various MWLL created libraries through the Database view.



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