I'm not mixing fps and rts for a few reasons: There's already an FPS/RTS hybrid like you suggested by DICY, cam and HUD menu interface would have to be redone, plus I made a plethra of goals for myself before starting on the mod like any game company would and am steadilly knocking that list down to size, an FPS mode was purposefully not planned, this will end up being the closest thing to a full RTS for CryEngine which was one of my goals from the start.
Oh, cool, you added some commentary so we have a better idea of what's happening 
yup- a couple people told me they couldn't really tell what was happening so I thought that'd help