Author Topic: Dwarf Fortress: Adventures in the Age of Myth  (Read 1097 times)

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Online Deathbane

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Dwarf Fortress: Adventures in the Age of Myth
« on: April 12, 2011, 07:16:23 PM »
'The age of myth was a time when living gods and mighty beasts still held sway'

Dwarf Fortress, is a roguelike/dungeon keeper esque game that is set in a procedurally generated fantasy world. In other words, its a game in which a fantasy world is created, and you get to play around with the results, either as a fortress manager or as your traditional questing adventurer.

The purpose of this thread however, is not to describe dwarf fortress or get you interested in fortress mode etc.

Instead, i wish to run a small, shared adventurer campaign where everyone creates an adventurer in the world 'The Mythical Realms'. From there, every player ventures forth to attempt to become the greatest warrior of the age.

We will be using the following modified version of the game, which makes use of the Genesis mod:

www.pytak.org/~deathbane/DF/deonsgenesis3.24bIronhand.rar

The rules are simple, and are as follows:

~One active or retired character per player, at any time.

~You can play as any roughly humanoid height creature in the game capable of interaction with civilisations.  That includes use DF Fusion or some other tool to make yourself into any of the cave dwelling species, if you so wish.

~All characters must start as a 'peasant' , not hero or demi god.

~Every character gets seven ingame days before he or she must retire, for the save to be passed to the next player in the playlist.

~All death is permament. If your character dies, you lose any remaining days and must pass on the save. You will of course, get to gen a new character when your turn arrives.

~No slaughtering villages wholesale. Settlements of opposite alignment are open game.

~You may not kill, take command of, or otherwise harm another persons adventurer. The exception is if you agree with the other player, in this thread, to allow that to be undertaken.

~At the end of your turn, upload the save and a small description of what happened. Doesnt HAVE to be a short story, just let us know whats been going on!

The long term goal ill be to create an epic story of battle hardened veterans.  Will your character join the yet to be founded guild of heroes and journey to the centre of the sphere to crush hell itself, or become infamous throughout the land for their terrible deeds?

***PLAYERS***

Deathbane - Sendo Ximinalsain, ezrakin elf, member of The Dignified Council.  Played: 1
Leeko - Adil Godhelms, dwarf. Played: 1

PS: Thanks again pytak for FTP.
« Last Edit: April 13, 2011, 03:13:23 AM by Deathbane »


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Online Deathbane

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #1 on: April 12, 2011, 07:23:58 PM »
The gods had smiled on her, she thought, as the night creatures consorts upper torso was violently severed from his lower body. Its black pressurised blood exploded from the wound as the creature gurgled its last.

Sendo took out a cloth and wiped down her sword, before sheathing it. Tired of the work for the council, toiling in the fields. Never amount to anything. That is what they had said to her.

And they had almost been right. Packing in her job as hireling guard for one of the smaller settlements in the councils territory, Sendo had led a band of fellow minded guards out to tackle the deadly bandit Braidcarnages. Enthusiastic, and looking to prove themselves worth more than simply sentry duty, all of them had felt like heroes after the bandits have been slain on the points of their swords. However, her companions had been less than... enthused after they had been separated from most of their limbs, she reflected. It was a desperate battle with Braidcarnages that had proved her inexperience, and cost her the use of her shield arm due to a powerful axeblow.

However, fate was kind and Braidcarnages had been defeated, and his body brought back to display for all to see. Since then, the gods had smiled on her, and had delivered victory after victory. Even now, groups like the Balanced Lance were beginning to take her seriously.

A light shone in Sendos eyes. The light of one of her kin, with all its lust for strength and power. She WOULD become one of the chosen sword dancers of her kind, despite what those fools had thought.

Save for next player: http://www.pytak.org/~deathbane/DF/region1.rar
« Last Edit: April 12, 2011, 07:35:29 PM by Deathbane »


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Leeko

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #2 on: April 13, 2011, 02:08:29 AM »
Journal of Adil Godhelms begins.

Day 1

Today I decided to start my adventure. With a freshly waxed beard, I set off for the nearby elven hamlet of Eyesteamy, looking for... I'm not really sure what. They told me to go kill a brook troll. I said I would if they'd let me stay the night, a request they were happy to oblige.

Day 2

Found the troll. Hacked his limbs off and trudged back to Eyesteamy. Yawn. They seemed to make a big deal out of it though...

Day 3

I spent the night in town again, and now they want me to kill this bandit who's been annoying them. It wasn't that far away as it turns out. Bunch of snakefolk. I hacked 'em apart pretty effortlessly. Kept one of the leader's legs as a trophy. Gonna go spread the news in the nearest town, Punchfishes. Gonna crash there for the night, too.

Day 4

Wonderful, I've gained a title. They're calling me Adil Godhelms the Geared-Poet of Vegetating now. Whatever the fapp that means. May Ruzug Willfulmenace rot forever in the underworld indeed. Now they're convinced I can take on the big 'uns; it seems their problems never end. I'm to kill Beheza Anguishtwilight, the consort of a... "bleak freak." Great.

Beheza is quite the sight. The thing has two long, straight tails and it lumbers along steadily from place to place. Its slate gray scales are small and set far apart. And he's fat. Well, it's now or never...

Huh, that wasn't that hard. I found the sick fapper bent over a prepared elf heart - its dinner I guess - and after a few bashes here and there I hacked his head clean off. Oh and I brought the head home with me. Oh and elf heart tastes gnarly.

fapping jackals. Six of them jumped me on the way home. I slaughtered them.

Crashing in Breathcandles. Very very tired. Made it into down just before sunset.

Day 5

Another bandit they want dead. Ho hum. Stopped in Ivorybed for the night, it's too far a journey for one day.

Day 6

Human bandits this time. Kept the leader's arm as a souvenir. Staying the night in Friendlymirror.

Day 7

Yet more human bandits... at least they're only a couple hours' walk from here.

Looted a sweet cobalt axe from their leader, and I took her cape as a trophy since her corpse wasn't missing any bodyparts. I also found a sun gold helm in a bag laying on the ground. Score!

Spending the night in Scorchcover. I think I might rest here for a few days, and clean off my awesome gore trophies. It's not weird that I have severed limbs in my backpack, right?

Ending stats:

Talented axedwarf, proficient fighter
No wounds
Fifteen notable kills

>>Save<<
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar

Online DFDelta

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #3 on: April 13, 2011, 03:24:57 AM »
Great idea, about 4 more hours till I'm home from work, then I'll join in  ;D
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Offline Snow Gibbon

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #4 on: April 13, 2011, 03:42:24 AM »
Let me download the newest version and I'll be right in for this.

Edit: AAAGH! Why did you have to use a mod with fapping GRAPHICS!? My DF looks HORRIBLE!
« Last Edit: April 13, 2011, 03:07:05 PM by Snow Gibbon »
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Offline Leeko

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #5 on: April 13, 2011, 05:22:47 PM »
GRAPHICS!? My DF looks HORRIBLE!

QFT :'(

Ruined my imagination, bro. Ruined it.
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar

Offline Bill

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #6 on: April 13, 2011, 08:25:00 PM »
fapp all this noise.


Well when I wake in the morning and I step outside, I take a deep breath and I get real high and IIIIIIIIIII

Online Deathbane

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #7 on: April 14, 2011, 03:32:23 PM »
You can always set graphics to NO in the init file  ::).

Only problem is, some of the new creatures might not display correctly because of how Deons implemented them in. Its hard to add more creatures when you have a limited character set to work off in default ASCII.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Leeko

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #8 on: April 14, 2011, 10:19:24 PM »
You can always set graphics to NO

When I tried this none of the new genesis mod species showed up at all. They were just empty black spaces. :-\
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar

Offline Snow Gibbon

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #9 on: April 15, 2011, 05:17:15 AM »
You can always set graphics to NO

When I tried this none of the new genesis mod species showed up at all. They were just empty black spaces. :-\

Plus, all the plants and vermin have funky background colours and have messed up tiles. Best just to just keep it on.

So, umm, how do I upload my save? haven't played yet, just wondering.
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Offline Scruffe

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #10 on: April 15, 2011, 02:15:44 PM »
say add it as an attachment, alo, i will try joining in today or tomorow

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #11 on: April 15, 2011, 05:16:39 PM »
To upload it, youll need to upload up somewhere like megaupload or another file hosting site. Just zip the region1 file up and off you go.
« Last Edit: April 15, 2011, 05:23:05 PM by Deathbane »


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Snow Gibbon

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #12 on: April 18, 2011, 08:04:21 AM »
Mine's a bit long, but since I like to advertise the detail of this game to others, I have gone into a lot of detail.

Fungus (random name, I swear) the Keeper
Female
Skilled Templar (Maceman)
Novice Swimmer
High Willpower

Being a peasant amongst the Keepers was not a spectacular thing. Whilst many of the races see the Keepers as disciplined, chivalrous and fair warriors, the peasants are overlooked by their superiors. Work was hard and taxes were high. Being a woman was even worse. So imagine Fungus’ fathers surprise when she picked up her family heirloom – a rusty steel morningstar – and wandered off into a random direction in the farmland.

Fungus, both her given name and nickname, was not academically intelligent, but she was witty and logical. She always wondered that, if there’s a bandit camp on a major road out of town and none of the produce is getting through, why don’t people get off their backsides and deal with it? After trying to speak for a militia to band together and deal with the bandits to no avail, she decided to deal with it herself. After a fruitless attempt of recruiting any other like-minded people, she packed her rucksack with supplies and ran off.

She had overheard rumors of the bandits being camped deep somewhere in the Swamp of Kindness. She quickly realised the irony in the name. After running in circles and the sun setting, she was forced to turn back in the direction of town. She had reached a small manor in the countryside before being beset by a pack of wolves outside the gates. She had never swung a mace before, but it couldn’t be that different to using a hoe, could it?

After swinging wildly without hitting anything, she leaned back and fell through the gate. She scrambled her feet and closed the door. Safety at last! She said to herself. However, as soon as she entered the courtyard, the place was deserted. Apart from a few foxes scampering around inside, there was no lord, lady, servant or burly bodyguard in sight. Well, no poncy bastards to irritate here I guess, she thought, and slumped down in the bare living quarters to sleep.

DAY 2 - SUNRISE

She awoke at the first beam of sunrise. No time to dawdle, she had to kill these bandits and get back before sundown today. The swamps were not pleasant, but she was bound to her duty. Thus, she was not surprised to see the Nord bandits wandering in the swamps, obviously tired of the deadly winters of their homeland. In a flash of bravery she charged straight at the bandit leader. The two dodged and clashed their weapons until she hit the gigantic man in the arm with a sickening crack and slumped over in pain. She hid behind a tree until the next came and drove the mace into his stomach as he vomited all over the tree. As he bent over he smashed him another three times there until he fell over in a spasm spewing everywhere (I was also trying to eat lunch whilst this happened – SG). She came out behind the tree to find a strangely short blonde woman wielding a huge hammer. Fungus broke her leg and was dispatched quickly afterwards. As the chivalrous Keeper she was, she was not going to let these people live in pain any longer. So she pulled out her dagger and slit all their throats. The vomiting Nord stood up before Fungus and had his leg broken. She stood over his helpless body and slammed the mace onto his neck.

And all before lunch.

Fungus thought that fighting all of these bandits was not worth it without some sort of reward, so instead of running back to father at town she kept going to the bandit camp, knowing it will be abandoned. It would have gone so well if she hadn’t run into some Brook Trolls on the way. Despite jamming her mace into one of their heads several times it still lived! Despite her honorable heritage, she resorted to legging them and running away. In the safety of the trees, she evaluated her wounds. She was bitten and bruised on every one of her body parts, and was a little delirious from blood loss, but nothing very serious.

Fungus reached a river, and spied a fire on the other side. The campsite! She was preparing to wade across when she heard rustles of leaves behind her. Dragon Raptors, great. She waited in a hole behind a tree until they had passed.
At long last she arrived at the bandit camp. As predicted it was uninhabited. However, there was less there than predicted. Apart from some copper coins, a snazzy pair of wool pants and a trail of dismembered Bog Frog corpses, there was nothing. Feeling tired from the days fighting, she slumped over next to the fire and shut her eyes. Hopefully the wildlife is still convinced that there’s more than me here, she thinks.

DAY 3 – EARLY MORNING

Knowing she was in danger here, Fungus slept for a short while before returning, and awoke near midnight. Despite being dark, she could navigate her way back in the direction of home. As the sun rose, she was already outside the abandoned fortress, when she encountered a gigantic Grizzly Bear. Knowing she could not outrun it and proved to be a competent fighter, she stood and fought. This proved to be a bad mistake. The bear latched onto her left leg and shook, tearing it to the bone, bursting open arteries. This was made worse when it latched onto her foot and bit it clean off. It then proceeded to tear the other leg apart. Dizzy and in pain, Fungus tried to haul herself up on a tree, but fell to the ground exhausted. She looked down at the muddy bog she was stuck in before fading out to black.

End results:

DEAD

Kills:
Three Nord bandits
Three Brook Trolls

Yeah, not as good as a result as the rest of the adventurers here, but it was worth a shot. Save link is below.

http://www.megaupload.com/?d=5V6G9TSS
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Offline Leeko

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #13 on: April 19, 2011, 03:39:19 AM »
Yummy foot. Brutal. Thanks for the write-up. :)
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar

Offline Scruffe

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Re: Dwarf Fortress: Adventures in the Age of Myth
« Reply #14 on: April 19, 2011, 04:45:10 AM »
gah! i have no free time to join in on this until next week