Author Topic: ¿LBX 20?  (Read 2482 times)

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Offline ~SJ~ Wolf

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¿LBX 20?
« on: April 15, 2011, 01:23:45 PM »
So am I the only one who finds that planting every single pellet into the same spot is easier than sucker punching a grand mother walking out of the medical marijuana dispensary and stealing her "medicine"?

To be honest I would like to see a rather dramatic increase in LBX spread and a corresponding increase in pellet damage. Being so easy land all the pellets in one location kills the weapon's flavor and does nothing to really set it part from the other point and click weapons.

Agree/Disagree/HIV?

Offline =KoS= Tripod

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Re: ¿LBX 20?
« Reply #1 on: April 15, 2011, 01:36:22 PM »
Well I always thought that LBX was more of a crit seeker weapon. Not that good at busting through armor, but shredding everything inside

Making LBX have much more spread at time of firing (most people only shoot when their LBX is literally touching the enemy anyway) and increase in damage as enemy health goes down would do the trick of making it unique (ex: Enemy CT 100%. Fire-> enemy CT 80%. Enemy CT 50%. Fire-> enemy CT 10%)
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Offline =CJW= Bin Fish

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Re: ¿LBX 20?
« Reply #2 on: April 15, 2011, 01:40:41 PM »
I choose HIV.

But your post does make sense. When I first started playing and heard of all this love for the beatstick, I didn't get it.

I was thinking of old style LBX weapons. Then I took a beatstick for a spin. Its like a surgeons knife. It is strange that you can cut people's arms off with shotguns quicker than lots of CHLL.



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Offline MerfMerf

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Re: ¿LBX 20?
« Reply #3 on: April 15, 2011, 01:41:17 PM »
How to make it more difficult though?
Just increasing the spread does not make it more difficult, it just reduces the effective range. There is close to 0% skill involved in how many pellets of an LBX swarm you land on target. Any difficulty is in aiming the swarm, but since you can not affect the spread itself with anything besides distance to target there is no skill involved beyond what you would find in aiming a laser (or rather a gauss, since that has more comparable projectile speed, and is also one hit rather then a beam that has to be held on target).

/Merf - LBX20, a bit boring, but good as far as game balance go.

Offline ~SJ~ Wolf

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Re: ¿LBX 20?
« Reply #4 on: April 15, 2011, 01:43:50 PM »
How to make it more difficult though?
Just increasing the spread does not make it more difficult, it just reduces the effective range. There is close to 0% skill involved in how many pellets of an LBX swarm you land on target. Any difficulty is in aiming the swarm, but since you can not affect the spread itself with anything besides distance to target there is no skill involved beyond what you would find in aiming a laser (or rather a gauss, since that has more comparable projectile speed, and is also one hit rather then a beam that has to be held on target).

/Merf - LBX20, a bit boring, but good as far as game balance go.

increasing the spread would make it less of a bust through the armor weapon and more of a finisher. So while you don't directly increase the LBX 20 difficulty you force the player to use the secondary weapons to greater effect.

Offline HAARP

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Re: ¿LBX 20?
« Reply #5 on: April 15, 2011, 01:46:26 PM »
Agreed. Lots.

Offline ~SJ~ Blhurr

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Re: ¿LBX 20?
« Reply #6 on: April 15, 2011, 02:08:32 PM »
Oh. Hell. No.  I was fine with your benign boredom induced musings until this moment. This is not worthy of a balance change.  It ls the closest range burst hitter. We pay a penalty for using mechs with lbx20s.

Scatb - easy to lose arm
Bushy - no reloads, slow mech
Thor - no one uses the lbx20 model because you can get a uac20 for the same price
Beatstick - slow, no reloads, large profile, easy to headshot
Demo - z axis :-P

Frankly if uac hit detection were better and ac20 damage was what it was supposed to be hardly anyone would be using lbx20s.

Go back to wondering if the sun rises in the east on mirage and leave my lbx20 alone. 
« Last Edit: April 15, 2011, 02:17:55 PM by ~SJ~ Blhurr »
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Offline ~SJ~ Wolf

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Re: ¿LBX 20?
« Reply #7 on: April 15, 2011, 02:13:20 PM »
Oh. Hell. No.  I was fine with your benign boredom induced musings until this moment. This is not worry of a balance change.  It ls the closest range burst hitter. We pay a penalty for using mechs with lbx20s.

Scatb - easy to lose arm
Bushy - no reloads, slow mech
Thor - no one uses the lbx20 model because you can get a uac20 for the same price
Beatstick - slow, no reloads, large profile, easy to headshot
Demo - z axis :-P

Frankly if uac hit detection were better and ac20 damage was what it was supposed to be hardly anyone would be using lbx20s.

Go back to wondering if the sun rises in the east on mirage and leave my lbx20 alone.

The failing of those variants has nothing to do with the LBX 20 Blhurr.  It's always easy for a scat to lose an arm, all the bushies are "slow", thor is what it is, the beatstick is STILL a good assault regardless, the demo turret bug is not related.

Offline ~SJ~ Blhurr

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Re: ¿LBX 20?
« Reply #8 on: April 15, 2011, 02:21:34 PM »
No shit but it's those failings in conjunction with the maximum effective range of the lbx20 that balances the weapon.  You have angered the shotgun gods son!  Thunder will rock your world!  And the demo is just a beast.  Don't get close I guess. 
« Last Edit: April 15, 2011, 02:26:41 PM by ~SJ~ Blhurr »
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Offline ~SJ~ Wolf

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Re: ¿LBX 20?
« Reply #9 on: April 15, 2011, 02:24:23 PM »
No shit but it's those failings in conjunction with the maximum effective range of the lbx20 that balances the weapon.  You have angered the shotgun gods son!  Thunder will rock your world!

Variants are in constant shift. I wouldn't get so comfortable with them to assume they will always be there. Besides this is BETA it's supposed to change, and new things are supposed to be tried.

Offline ~SJ~ Blhurr

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Re: ¿LBX 20?
« Reply #10 on: April 15, 2011, 02:28:56 PM »
Kingleer? What have you done with our Wolf? :-) I demand you change the topic of this thread to ?Donde esta Bloodasp?
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Offline 7.[WD]Ragor

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Re: ¿LBX 20?
« Reply #11 on: April 15, 2011, 02:32:51 PM »
How to make it more difficult though?
Just increasing the spread does not make it more difficult, it just reduces the effective range. There is close to 0% skill involved in how many pellets of an LBX swarm you land on target. Any difficulty is in aiming the swarm, but since you can not affect the spread itself with anything besides distance to target there is no skill involved beyond what you would find in aiming a laser (or rather a gauss, since that has more comparable projectile speed, and is also one hit rather then a beam that has to be held on target).

/Merf - LBX20, a bit boring, but good as far as game balance go.

increasing the spread would make it less of a bust through the armor weapon and more of a finisher. So while you don't directly increase the LBX 20 difficulty you force the player to use the secondary weapons to greater effect.

Now I honestly start shaking my head in disbelief.
Wolf, you play this game long enough, what was the LBX like in 0.2? Jup, by far more spread. What was the forum like? Jup, tighter spread is needed and blah.

I totally agree with MERF since he seems to be the only one who still remembers the 'old' LBX 20:
Increasing the spread just lowers the maximum range the weapon can be used in an effective way by far.
Will lead again to the same old 'ram the barrel in his ass and pull the trigger'.

Edit: You suggest some posts earlier to increase the damage per pellet... Ok, what will the damage output be like when fired point blank? One shot Assaults?!??!

Offline ~SJ~ Wolf

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Re: ¿LBX 20?
« Reply #12 on: April 15, 2011, 02:33:38 PM »
Kingleer? What have you done with our Wolf? :-) I demand you change the topic of this thread to ?Donde esta Bloodasp?

Beta testing works!  Horray for beta testing!

On topic more spread for the LBX could be a great thing. Making it harder to get all pellets into one location could lead to reduced reload time or at least reduced reload time for the LBX10. Lots of avenues to explore....

Offline Spooky

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Re: ¿LBX 20?
« Reply #13 on: April 15, 2011, 02:34:23 PM »
Maybe he wants less pellets as well.


I think the LBX10 and 20 are fine.

Offline ~SJ~ Wolf

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Re: ¿LBX 20?
« Reply #14 on: April 15, 2011, 02:39:23 PM »
Now I honestly start shaking my head in disbelief.
Wolf, you play this game long enough, what was the LBX like in 0.2? Jup, by far more spread. What was the forum like? Jup, tighter spread is needed and blah.

I totally agree with MERF since he seems to be the only one who still remembers the 'old' LBX 20:
Increasing the spread just lowers the maximum range the weapon can be used in an effective way by far.
Will lead again to the same old 'ram the barrel in his ass and pull the trigger'.

You suggest to increase the damage per pellet... Ok, what will the damage output be like when fired point blank? One shot Assaults?!??!

The forums may have been like that, but I wasn't agreeing with it. Perhaps the spread was cut down too far? We're both aware of how adjusting by .1 too much or too little can have large impacts in practice.

I can't predict what the damage increase should look like. That is what you alpha testers are for. ;)

Right now the LBX is not a shotgun. It's just a slow reload AC20.

I just wants to see more flavor in the weapons. Most weapons are too similar.... The only real variety is missiles, they all behave quite differently and fun to use in their own way. All lasers are the same, all ballistics are the same. :(