Author Topic: MW:LL Map Making Questions!  (Read 16953 times)

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Offline Ivaan

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Re: MW:LL Map Making Questions!
« Reply #630 on: January 23, 2012, 11:09:24 AM »
Just an idea, but maybe:
Is there a BA bunker near them? The BA bunker prefab has a facory entity inside of it, so maybe the turrets are connecting themself to this.

I made this mistake several times...

Offline ELH_Vivicector

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Re: MW:LL Map Making Questions!
« Reply #631 on: January 23, 2012, 11:12:53 AM »
No BA bunker anywhere on the map. In fact, there is a clan aerospace factory copied from the Air Factory prefab placed underground. Turrets are allying with clan side (become red for IS), but are not targeting and shooting.

Offline (Wilson)

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Re: MW:LL Map Making Questions!
« Reply #632 on: January 24, 2012, 06:38:27 AM »
fog shouldnt mess with turrets at all, we use them on some official maps without problems...
 
Maybe try to connect the turret to a "fake" capture point, in the same way as the "fake" factory, just make sure the cap point has an initial team value same as the factory and doesnt have any areas linked and its own bounding box is zerod out(probably a good idea to raise it up a hundred mtrs or so just incase)... pretty sure all the non calliope turrets on official maps are linked to capture points one way or another.. it shouldnt need to be, but perhaps there is a bug somewhere that requires it.
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Offline RDL_Vitos

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Re: MW:LL Map Making Questions!
« Reply #633 on: February 08, 2012, 02:36:09 PM »
How to make that Entity Archetype (for example Apc) after its destruction did not appear anew on a map?

Offline AlfalphaCat

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Re: MW:LL Map Making Questions!
« Reply #634 on: February 19, 2012, 01:18:58 AM »
Ok, I have just one thing left to do before releasing my first map(we'll besides packing it and uploading it).   I could have sworn it has been brought up in here before, but 42 pages is too long to sift through ATM, and I couldn't find it in the manual or on ccrymod forums.

So, how do I set up the out of bounds area?  I know it can't be too complicated and I am just missing something moronically simple.
Any help would be great, and while your at it(whoever answers), why not outline the whole 'finishing' a map process.  Like minimaps, and other little stuff like the loading screen stuff, for any one else that is just stuck at the last mile.

Thnx again all. :) 

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Offline Sesambrot

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Re: MW:LL Map Making Questions!
« Reply #635 on: February 19, 2012, 11:04:57 AM »
the "Forbidden Area" is quite simple to set up, all you need is an "Area Shape" and a "Forbidden Area" Entity.
All you need to do is to draw an AreaShape around your map, and link the Entity with it like you would do with a sound (select the area and pick entity as target). I'm not intirely sure if the inside or outside of the shape is considered "out-of-bounds", but you can check that very easily by jumping ingame in the editor. In case it's the "wrong way" by default, there is an invert-option for the "Forbidden Area" entity.
Be aware though, the "Forbidden Area" entity cannot be selected by clicking on it for some reason (same with the factory entity btw), so in order to select it and change it's properties, place it on a separate layer and use the select object panel (Ctrl+t) to find and select it.

As for the minimap;
In the environmenttab of the rollupbar there is a tool for minimap creation...
You usually want the resolution to be 2048. After that, you'll need to add the forbiddenarea to it in photoshop, and then save it as a dds-file
(DXT1  RGB   4 bpp | no alpha  no mips), actually you should be using the Crytif-plugin for photoshop, but I couldn't get that working properly (bugged piece of crap) so for minimaps and loadingscreen you can use the nvidia-plugin as well. You could take anything you like just make sure it's the same kind of dds as the minimap, except a resolution of 1024x1024 will be sufficient for that one.
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Offline ~SJ~ Blhurr

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Re: MW:LL Map Making Questions!
« Reply #636 on: February 20, 2012, 06:35:55 AM »
What's a good resource for additional brushes not found in the default editor?
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Offline linkinfrost

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Re: MW:LL Map Making Questions!
« Reply #637 on: February 20, 2012, 06:44:51 AM »
What's a good resource for additional brushes not found in the default editor?

+1

Offline ~SJ~ Blhurr

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Re: MW:LL Map Making Questions!
« Reply #638 on: February 21, 2012, 11:45:32 PM »
What's the simplest way to link a sound file to a map?  Never mind. Found it.

http://www.youtube.com/watch?v=XxJ1YE3iytQ
« Last Edit: February 22, 2012, 03:53:30 AM by ~SJ~ Blhurr »
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Offline ~SJ~ Blhurr

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Re: MW:LL Map Making Questions!
« Reply #639 on: February 23, 2012, 05:13:05 AM »
Meh. TC_SingleBay_6SPawn_defFactory has no insides anymore.  Even newly placed versions of this asset are borked. This is new as of the most recent update to the game. What should I do?  Place the new TC structures?
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Offline ELH_Vivicector

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Re: MW:LL Map Making Questions!
« Reply #640 on: February 23, 2012, 08:42:23 AM »
Actually, I was using Paint.NET for editing minimaps. Worked fine.

Offline Sesambrot

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Re: MW:LL Map Making Questions!
« Reply #641 on: February 23, 2012, 10:40:44 AM »
What's a good resource for additional brushes not found in the default editor?
Wouldn't know, we usually don't use custom assets that aren't made by our artists................ :-X

Meh. TC_SingleBay_6SPawn_defFactory has no insides anymore.  Even newly placed versions of this asset are borked. This is new as of the most recent update to the game. What should I do?  Place the new TC structures?
Not sure which one you're talking about... screenshot?

Actually, I was using Paint.NET for editing minimaps. Worked fine.
Sure, works as well the important thing is that it's saved as this particular dds-type, Paint.NET should be able to do that, probably even GIMP...
(DXT1  RGB   4 bpp | no alpha  no mips)
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Offline ~SJ~ Blhurr

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Re: MW:LL Map Making Questions!
« Reply #642 on: February 23, 2012, 12:47:20 PM »
It's the single mechbay with the 6 ba spawn side room. All ten of the structures I had placed on my map now allow me to see the surrounding terrain through the entrance of the bay as if the internal walls and floor are missing.
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Offline CGB [Ancient Demise]

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Re: MW:LL Map Making Questions!
« Reply #643 on: February 23, 2012, 01:00:36 PM »
It's the single mechbay with the 6 ba spawn side room. All ten of the structures I had placed on my map now allow me to see the surrounding terrain through the entrance of the bay as if the internal walls and floor are missing.

Do you mean that the walls are missing in game or just in the editor? If they are missing in game are there orange globes? This means the solids did not compile correctly.
What is the name of the prefab and what folder is it in?

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Offline ~SJ~ Blhurr

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Re: MW:LL Map Making Questions!
« Reply #644 on: February 23, 2012, 01:45:26 PM »
Missing in the editor. No orange globes. It looks only like the inside walls.  From memory it goes
Prefabs>mwll_assets>singlemechbay>TC_singlebay_6spawn_defFactory. 

I should note these are the same assets Ive had placed on my map for 5 months or more with no issue. 
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