Author Topic: a c-bill adjustment for the team with less members  (Read 577 times)

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Offline whatever

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a c-bill adjustment for the team with less members
« on: April 17, 2011, 11:42:28 PM »
here is a idea: the clan team has one less member than the other innersphere team so the clan team would receive 55000 extra credits split evenly among the clan team

(this is assuming there is a 15 vs 16 match going on).

another example: a 2 player clan team is going against a 15 player innersphere team so the clan team would receive: 15-2 =13.. so 13x55000= 715000 extra credits would be given to the

clan team, split amongst the two clan players in addition to the standard 55000 starting funds...so each clan member would receive 770000 starting creds, for being on the small team..

anyhoo just an idea to balance things out for uneven teams. since even if there is more than just one or two players the game gets unbalanced quick.  :P

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Offline Bobby

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Re: a c-bill adjustment for the team with less members
« Reply #1 on: April 17, 2011, 11:53:08 PM »
What if it's just Steelbarrage, Riker, Wolf, Come and See, Deity, Xesle, Zath, Wazza (or many of the other esteemed playerbase) and/or myself are playing against 15 people? Should we be allowed to shiva bomb every spawn?

Edit: Just to make sure I'm a bit clearer about that, I wanted that to apply to the 2 v 15 scenario you posted there.
« Last Edit: April 18, 2011, 03:21:38 AM by Bobby »

Offline Steelbarrage

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Re: a c-bill adjustment for the team with less members
« Reply #2 on: April 18, 2011, 01:48:57 AM »
Bobby is right, you don't want me to spawn in a scat. Its all over if I do.

Offline ~SJ~ Wolf

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Re: a c-bill adjustment for the team with less members
« Reply #3 on: April 18, 2011, 02:31:10 AM »
What if it's just Steelbarrage, Riker, Wolf, Come and See, Deity, Xesle, Zath, Wazza (or many of the other esteemed playerbase) and/or are myself playing against 15 people? Should we be allowed to shiva bomb every spawn?

Edit: Just to make sure I'm a bit clearer about that, I wanted that to apply to the 2 v 15 scenario you posted there.

This is simply the best possible counterpoint to this.

A small group of the better players (why am i on that list lol) can slaughter a team of middle of roads and rookies. You don't want that. Additionally you can't faction how quickly this would cause an imbalance even further when the teams even out.

Offline Cik

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Re: a c-bill adjustment for the team with less members
« Reply #4 on: April 18, 2011, 04:33:46 AM »
i doubt this would be a good idea. a smaller amount of well-coordinated high-end pubbers or clanners would obliterate a larger team of poorly-coordinated lights.

Offline VictorMorson

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Re: a c-bill adjustment for the team with less members
« Reply #5 on: April 18, 2011, 09:34:10 AM »
I think the basic idea is sound, but the execution is really exploitable.  Instead, why not reward the outnumbered team for performance?  That way if it's only outnumbered for a brief period of time, an imbalance won't occur.

In short, add a small multiplier to c-bills / rank earned when outnumbered.  i.e. if you're 20% lower, you might get a 4% increase, or so forth.   Seems like it'd add up pretty fast and scale to how badly you're outnumbered.
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Offline -SM-SUCKER

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Re: a c-bill adjustment for the team with less members
« Reply #6 on: April 18, 2011, 09:48:16 AM »
Link the additional funds to the current score. If the loosing team is outnumbered, give them extra cash.

Offline ELH_Vivicector

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Re: a c-bill adjustment for the team with less members
« Reply #7 on: April 18, 2011, 11:44:42 AM »
In fact, I like the idea with score multipliers depending on the number of players. Was advising this somewhere else. This should not cause much problems, but may stop quiting from the loosing team. In PlanetSide this worked, however it's role was a bit different.

Offline whatever

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Re: a c-bill adjustment for the team with less members
« Reply #8 on: April 19, 2011, 02:20:06 AM »
you have brought up some valid points on how my particular example would be a little to much balance in favor of the smaller team.

(something like planetside might work, but using c-bills only). just brainstorming. :P
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Offline Bobby

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Re: a c-bill adjustment for the team with less members
« Reply #9 on: April 19, 2011, 03:48:17 AM »
Your brainstorming tickles my fancy.  ;D

Online KingLeerUK

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Re: a c-bill adjustment for the team with less members
« Reply #10 on: April 19, 2011, 05:43:32 AM »
There are a few issues with this idea:
 
1. at what point should the lower-numbered team be given the c-bill distribution?
 
MWLL teams are very dynamic from minute-to-minute and what might appear to be an imbalance can quickly be turned around by newcomers or losses on the opposing side.
 
2. unbalanced team numbers do not necessarily indicate relative team skill/performance balance.
 
3. such a system would introduce more opportunities for exploits and "c-bill farming" that we would then have to account for.  Teams even in number but getting your butts kicked?  Just have 5 of your guys disconnect; remaining players get a c-bill bounty, players reconnect (at their last ranks no less), share the profits.  Exploit City.
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Offline xDeityx

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Re: a c-bill adjustment for the team with less members
« Reply #11 on: April 19, 2011, 05:59:56 AM »
Avoid getting bogged down with trivial little details like those, KingLeer.  This is the Ideas and Suggestions forum where the true gems of the mod are formed under pressures so intense that it would take a geologist to explain them.
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Offline whatever

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Re: a c-bill adjustment for the team with less members
« Reply #12 on: April 19, 2011, 06:44:33 AM »
 
just a passing thought.. i can see both sides of the problem..too much c-bills or too little... hmm gotta have a redbull and think this one through  :D

how about change the banking to "insurance" each time you die you get a higher and higher c-bill amount every time you get aced.

suiciding or being a griefer resets to the lowest amount. this would be addition to the normal player progression of damage inflicted and nomral ranks)
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Offline whatever

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Re: a c-bill adjustment for the team with less members
« Reply #13 on: April 19, 2011, 06:54:34 AM »
or a game mode called "revenge" where the killed player revives with twice as much c-bills each time (but it would cost a ticket for their team,then the team wtih the last ticket wins)

i like this idea better.  ;D
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Offline ELH_Vivicector

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Re: a c-bill adjustment for the team with less members
« Reply #14 on: April 19, 2011, 02:56:44 PM »
Of course, it can't be ideal, but...

IF team1 has >=90% tickets of team2 AND team1 players number = 75% team2 players number THEN modify receiving CBills number of every team1 player by = (team1players/team2players).

Something like this. This would only help the loosing team with less players (small team of pr0s won't get bonus). This won't work right from the start (since the score is equal then).
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Another variant is lowering the winning team's CBills, not upping the loosing one. Either by lowering every new player's CBills (wanna join the winners? -35% cash...) in the winning team, or by lowering ALL players CBills. I don't like this idea - it just won't work.