Author Topic: BA-Too hard to kill...  (Read 4191 times)

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Offline xDeityx

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Re: BA-Too hard to kill...
« Reply #30 on: April 18, 2011, 06:37:49 PM »
Personally BA is about the only fun I can have anymore because mechs just aren't that difficult to pilot.

Psh I call bluff.  Join the opposite team and show me how easy these 'mechs are to pilot. ;) 

We've actually had quite a few really good games on Huntress lately.  If it weren't for the plague of TSA...

Also Steel you should try scrimming 5v5 (or whatever).  I know now what Merf has been going on about this whole time, and I share his enthusiasm for organized play.

I definitely need another post for this, but I was thinking of trying to organize a "scrim pool" for daily scrims.  The way it would work is if you're online pubbing/fapping about on the internet you can join the #MWLLScrim IRC channel, and if we get 10 active people in the channel we can go do a 5v5 with the fairest teams we can make.  Unit affiliations could be irrelevant or not, would be up to the players what the teams would be.  Obviously we would need at least 1 server admin to run the scrim, and we already have enough units allowing people to use their Teamspeak servers.  I think it could work though.
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Offline (TLL)CapperDeluxe

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Re: BA-Too hard to kill...
« Reply #31 on: April 18, 2011, 07:21:06 PM »
if you're playing on a 30 player server with less than 20 frames per second then yes you're going to have a hard time hitting BA with anything other than SRMs and MRMs.

In general however I have found that a couple weapons that used to well against BA aren't as effective anymore, these being the PPC and Machine Gun, at least for me I find lasers and SRMs do the trick the best.  Or just run away from the BA.
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Offline Vanion2

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Re: BA-Too hard to kill...
« Reply #32 on: April 18, 2011, 07:34:02 PM »
I just hate when the whole other team decides to roll out racs, partis and huits because I have killed them at some point and they dont want to be terrorized by me.
I laugh when they do this.  Nothing like watching 3-4 BA's pot shooting a Huit from different directions keeping him/her guessing where the next hit is going to come from. 

One thing I would like to point out is killing a BA doesn't add much to the score compared to the score a BA can rack up in damage to an enemy asset.

Offline =KoS= Eldragon

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Re: BA-Too hard to kill...
« Reply #33 on: April 18, 2011, 07:49:44 PM »
I just hate when the whole other team decides to roll out racs, partis and huits because I have killed them at some point and they dont want to be terrorized by me.
I laugh when they do this.  Nothing like watching 3-4 BA's pot shooting a Huit from different directions keeping him/her guessing where the next hit is going to come from. 

One thing I would like to point out is killing a BA doesn't add much to the score compared to the score a BA can rack up in damage to an enemy asset.

At least now if a BA has a mPPC and mHLaser your cbill and score bonus is higher than a "naked" BA. In .3.2 It drove me crazy how a BA could dish out damage all day with the mHL, and killing him didn't pay the repair bill from a single hit from the laser.

Offline InvaderDad

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Re: BA-Too hard to kill...
« Reply #34 on: April 18, 2011, 07:59:59 PM »
> ...Sounds like you're using all the wrong weapons. -Xesle

  Possible, although I did fail to mention that I'm was also alternating with laser weapons.

> ...As others have said before your best bet is to run... -Vanion2

  I've tried that a few times in the past, but on more than one occasion it seems they were surprisingly not being outdistanced... I'll have to try again and see.

> ... Power/weight ratio is not always such a good way to measure things.  -MerfMerf

  In this case I think the original comparison is valid since BA seem to possess weapons almost as powerful as full-sized mechs (although perhaps with a shorter range).  Apparently pretty small and light weight.  A man-pack PPC? What would a mech. with 5 or 6 of these things be like? How about 6 micro heavy lasers too?

  Presuming the same technology, I would think I should be able to either festoon my Mech. with these (apparently tiny and light weight) weapons, or have one hell of a 'full size' version.

> But for BA(checks TRO stats) a point is a small fireteam of 5 BAs... -(TLL)Siilk

  I was not aware of the origins. But, going only by what seems 'reasonable' for the presumed technology of the time, I still think mechs could have some sort of automatic anti-personnel defenses for anything that got too close. (Again, I'm thinking of a modified version of LAMS). 

 And, with multiple targets the offensive capability of your (BA) opponents would degrade as some of them got killed off/incapacitated. As it is, it's all or nothing. Maybe degrading offensive capability with severe damage to BA (just as mechs get degraded with damage) might be useful in emulating that model.
 
> Yeah it sucks when the server is lagging and you put two PPCs and a flight of SRMs into a BA on the ground and it takes no damage... -(TLL)Eldragon

  I think that might be part of what I was seeing. The times I can recall having an issue mostly have to do with when both I and they are moving. Perhaps the small 'hitbox' get's accentuated with any lag.

  Maybe the other part is in assuming something that small (and presumably lightly armored) would be taken out with one shot (or near miss of an area effect weapon).

> ... The best way to counter this is to always travel in groups of 2-3 mechs at least... -(TLL)Siilk

   In one case (as best as I can remember), that wasn't the problem. On Sandblasted, about 5 of 'my' team (in mechs) were behind a hill/rock formation. Two or 3 BA were jumping around the rocks. I could swear I was at least winging some of them without much apparent effect. I was toast in no time in a Shadow-cat.

   As best as I could see, most everyone was spending a lot of time trying to deal with them.

   At any rate, I realized when I made my original post that there is a large BA following. (So there is sure to be a difference of opinion).

   I plan on giving it another try (changing tactics).

   But for me, whether it's being caused by server lag (in a 26 person game), or if I just suck at hitting tiny moving things, it isn't much fun being on the receiving end of what seems like an overly powerful adversary.

  In my (humble) opinion, It looks like a size verses damage rate verses defensive capabilities balance issue.



 

Offline xDeityx

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Re: BA-Too hard to kill...
« Reply #35 on: April 18, 2011, 08:15:56 PM »
InvaderDad I’ve seen you play in pubs before, you’re a good enough player that in a bit of time you’ll have BA trap shooting down pat.  I thought you were a veteran from the way you handle your ‘mech, so I have faith.

As with any power-level claim, try playing what you are calling OP before you set your mind.  You'll see BA are very hard to play effectively.
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Offline Steelbarrage

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Re: BA-Too hard to kill...
« Reply #36 on: April 18, 2011, 08:49:36 PM »
@Deity, two things.
First, Huntress is atrocious with all of the TSA
Second, with team lock its hard to switch to help them out.
Also saw the 5v5 thread and completely agree.
Organized play is where I would really jump back into a mech but for pubbing BA is about the biggest thrill I can enjoy.

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Offline SquareSphere }12thVR{

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Re: BA-Too hard to kill...
« Reply #37 on: April 18, 2011, 09:13:23 PM »
just as a point of reference it takes 2 ERMBL shots to take out an BA.   I'm more of a fan of group lasers together (unless they're larges) to go for the 1 shot ba kills.
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Offline xDeityx

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Re: BA-Too hard to kill...
« Reply #38 on: April 18, 2011, 09:31:56 PM »
Yeah I let you down a couple weeks ago Steel.  ::)
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline (TLL)CapperDeluxe

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Offline SquareSphere }12thVR{

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Re: BA-Too hard to kill...
« Reply #40 on: April 18, 2011, 10:54:54 PM »
^yep, back up and laser it
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Offline Come and See

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Re: BA-Too hard to kill...
« Reply #41 on: April 18, 2011, 10:55:28 PM »
I kind of wonder what the point of mGun's are other than a free tonnage filler.

Offline =KoS= Tripod

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Re: BA-Too hard to kill...
« Reply #42 on: April 18, 2011, 11:06:50 PM »
Making me rage because of not having another ton of armor, some SBLs or more ammo instead :P
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Offline xDeityx

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Re: BA-Too hard to kill...
« Reply #43 on: April 19, 2011, 12:02:38 AM »
Or heatsinks!
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline Wolfcat9

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Re: BA-Too hard to kill...
« Reply #44 on: April 19, 2011, 02:38:44 AM »

InvaderDad, you need to adjust your tactics. It sounds like you were going lone wolf and didn't have support from your team mates.  You will die quickly without team support. Some might say you asked for the warm embrace of death by BA.  I rarely (i said rarely :) ) fall to a BA because I stay with my team and I use units with RACs and AC5s alot against BA.  I take the Partisan prime just so I can hunt BA and provide AA.  I haven't been in a full on BApocalypse yet. :)  I have done well so far against BA. 
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