> ...Sounds like you're using all the wrong weapons. -Xesle
Possible, although I did fail to mention that I'm was also alternating with laser weapons.
> ...As others have said before your best bet is to run... -Vanion2
I've tried that a few times in the past, but on more than one occasion it seems they were surprisingly not being outdistanced... I'll have to try again and see.
> ... Power/weight ratio is not always such a good way to measure things. -MerfMerf
In this case I think the original comparison is valid since BA seem to possess weapons almost as powerful as full-sized mechs (although perhaps with a shorter range). Apparently pretty small and light weight. A man-pack PPC? What would a mech. with 5 or 6 of these things be like? How about 6 micro heavy lasers too?
Presuming the same technology, I would think I should be able to either festoon my Mech. with these (apparently tiny and light weight) weapons, or have one hell of a 'full size' version.
> But for BA(checks TRO stats) a point is a small fireteam of 5 BAs... -(TLL)Siilk
I was not aware of the origins. But, going only by what seems 'reasonable' for the presumed technology of the time, I still think mechs could have some sort of automatic anti-personnel defenses for anything that got too close. (Again, I'm thinking of a modified version of LAMS).
And, with multiple targets the offensive capability of your (BA) opponents would degrade as some of them got killed off/incapacitated. As it is, it's all or nothing. Maybe degrading offensive capability with severe damage to BA (just as mechs get degraded with damage) might be useful in emulating that model.
> Yeah it sucks when the server is lagging and you put two PPCs and a flight of SRMs into a BA on the ground and it takes no damage... -(TLL)Eldragon
I think that might be part of what I was seeing. The times I can recall having an issue mostly have to do with when both I and they are moving. Perhaps the small 'hitbox' get's accentuated with any lag.
Maybe the other part is in assuming something that small (and presumably lightly armored) would be taken out with one shot (or near miss of an area effect weapon).
> ... The best way to counter this is to always travel in groups of 2-3 mechs at least... -(TLL)Siilk
In one case (as best as I can remember), that wasn't the problem. On Sandblasted, about 5 of 'my' team (in mechs) were behind a hill/rock formation. Two or 3 BA were jumping around the rocks. I could swear I was at least winging some of them without much apparent effect. I was toast in no time in a Shadow-cat.
As best as I could see, most everyone was spending a lot of time trying to deal with them.
At any rate, I realized when I made my original post that there is a large BA following. (So there is sure to be a difference of opinion).
I plan on giving it another try (changing tactics).
But for me, whether it's being caused by server lag (in a 26 person game), or if I just suck at hitting tiny moving things, it isn't much fun being on the receiving end of what seems like an overly powerful adversary.
In my (humble) opinion, It looks like a size verses damage rate verses defensive capabilities balance issue.