Things have been going great, especially for only doing it for a whole two nights so far =D.
People have some good points though. We could definitely speed things up a fair bit and get some more explosions happening. I think if we cut out some of the downtime, we would have even more people playing. I want our first PuG 10v10 =D.
These are just suggestions that worked pretty well; I think one of the best things about the OMN is the casual atmosphere, so the last thing we need is for me to come Nazi it up. Most of these we were doing last night so we know they work.
Don’t worry about the starting c-bills being set or the map selection – that stuff takes two seconds. We haven’t really had problems with these items being serious sources of delays. The convo usually goes, “what c-bills do we want? We just did 75k, wanna bump it up to 85? Ok, 100k works let’s do that.” And likewise with the maps…”we haven’t tried extremity yet, wanna go there? Oh you don’t like that one, ok how about Mirage?” This is working great I think.
The major sources of delay come from:
-figuring out who is playing
-waiting on people who are coming back in just a few minutes
-buying ‘mechs at start, although this got a lot faster later in the night.
How to fix this:
If you want to play (ALL ARE WELCOME), just join the teamspeak server. Go into a channel with people in it and figure out which MWLL server people are on. The server may vary, but the password will always be fight_club, and chances are it will be the only locked/private server with people playing.
Respectfully make yourself known in TS3 (i.e. don’t interrupt comms if they are in combat), and just autojoin a team as long as the game isn’t in progress. If there is a game in progress, just stay spectating until the next one.
The way this works best is we decide a map and c-bills, switch the map, have everyone autojoin the server just to see who is there, and then when we confirm that everyone is ready we restart the map. Nobody joins a team until it is confirmed that everyone is loaded in (takes 2 seconds on a map restart), and then someone does a countdown. “3, 2, 1, join” and we all click autojoin at the same time. Then we split up TS3 channels according to the teams, and proceed to buy ‘mechs / plan “strategery.”
When the game is over, everyone consolidates into one teamspeak channel again, and we talk about how fapping awesome the game we just played was, and ask those burning questions like, “did you know I was hiding behind that hill waiting for you?” If you can’t alt-tab or don’t want to, a teamspeak admin will drag you to the right channel.
Rinse, wash repeat.
When buying your ‘mechs, I found the best thing to do is just have some guys buy whatever they want, then pass leftover cash to one or two other guys. These games have absolutely no meaning other than providing us with a good time, so don’t worry if the ‘mech you’re about to buy isn’t the most optimal asset possible.
All this stuff worked really well last night. If we can speed things up, we can get a lot more rounds in. I propose that we not wait for people as a general rule unless everyone wants to take a bio break. These games happen pretty quickly, so the person we are waiting for can just jump in on the next one. What we don’t want to happen is have one guy leave because we ate up all his time waiting on another guy.
One more note: This TS3 is an extremely open and friendly environment. Let’s keep any unit or personal disputes and strong opinions about game mechanics or whatever out of it. We’re all just here to have some laid back but organized fun. Everyone has been seriously awesome about this so far.