I still have a fondness for spore i play it every once in awhile.
I wish they had more complex models for their creatures and evolutionary patterns. Like imagine waterbased inteligent life underwater cities or burrowing animals. I think things like that would realy make it interesting.
you mean the shit they claimed they would have?
Yeah pretty much XD. I understand why they didnt they likely couldnt though this time out but still some simple updates could fix that. However i digress they likely decided (or rather EA most likely decided not the studio) that a more streamlined game geared a bit more twords kids( or the layman) would sell better.
I hope they come out with a spore 2 that is more hardcore or at least has more breadth in regards to growing your creatures evolutions. I would also love for things like eco location,infrared and ultraviolet (birds eyes) mechanisims and the other sensory organs to be implimented and have diferent flare to represent their advantages and disadvantages.
I mean imagine this you make a snake so basicly you can hide, sneak and have heat vision that lets you see everything in the dark and that gives off body heat. This vision could be represented with a gradient of red orange and yellow with blueish hues for cold stuff.
Better still i want eco location or sonar for when i have water based creatures. Simply have everything outlined that you cant see due to distance or bad eyesight in a white or a color of your choosing (different planets will have different colored water/air) every .7 seconds in active or 1.5 in passive mode. Other creatures could hear your sounds if they too had the ability and track you down in active mode also. Hell combine eco location with a fishes lateral preassure sensory organs and you could see shit for miles in the ocean XD
This type of stuff seems like a no brainer to me but hey what the hell do i know about what kind of biological mechanisims are cool or interesting to represent in a game . I only get to use 5 on a daily basis.