Author Topic: what do you guys think is missing from mod?  (Read 1869 times)

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Offline SquareSphere }12thVR{

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Re: what do you guys think is missing from mod?
« Reply #30 on: May 12, 2011, 11:49:47 PM »
A way to dynamically link map rotation to which side won.  IE if Clan one on TC_Marshes, go to TSA_Marshes etc. To try and link the maps together for a mini campaign.
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Offline Terry Lennox

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Re: what do you guys think is missing from mod?
« Reply #31 on: May 13, 2011, 12:03:18 AM »
A game timer.  I have found my free time more and more sparse as my current schedule is punishing to Nite Owls. A little timer linked from the Windows timer visible only in the scoreboard when you press tab would be wonderful.

Other than that...a VTOL with 2xMRM40s.

Offline AlfalphaCat

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Re: what do you guys think is missing from mod?
« Reply #32 on: May 13, 2011, 01:14:07 AM »
Working dropships!! ;D ;D ;D

2 MRM 40s, really?  That thing would have no armor.

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Offline Deathbane

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Re: what do you guys think is missing from mod?
« Reply #33 on: May 13, 2011, 02:37:04 AM »
Damn that's such a shame. It really made that mech a joy to pilot. Will we ever see it again in some reworked form or is it just gone forever?

Gone forever. Due to wars not having that in the base code. It was something we used in crysis, but something we didnt implement/have control over. With it not being in wars at all, we are boned.

To put it simply.


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Offline Draekros

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Re: what do you guys think is missing from mod?
« Reply #34 on: May 13, 2011, 05:19:19 AM »
we are boned.

Ah I haven't heard that expression in a long time.  ;D

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Online TAX_MAN!

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Re: what do you guys think is missing from mod?
« Reply #35 on: May 13, 2011, 11:32:18 AM »
Something to make teamwork on pubs much less of a chore. Could be a squad system, or predefined radio commands, or the ability to put markers on the map, or something else entirely.

I thought that the devs wanted to add a squad system.  I remember reading it in the "about the mod" thing somewhere.  Don't know how possible it is to do this in Wars though.

Offline Ghiest

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Re: what do you guys think is missing from mod?
« Reply #36 on: May 13, 2011, 11:48:19 AM »
Something to make teamwork on pubs much less of a chore. Could be a squad system, or predefined radio commands, or the ability to put markers on the map, or something else entirely.

I thought that the devs wanted to add a squad system.  I remember reading it in the "about the mod" thing somewhere.  Don't know how possible it is to do this in Wars though.

I agree, a proper scouting system as well would be nice (this might come along with both predefined radio and map markers), I'm not talking Bad company 2 type scouting where the enemy is highlighted for 15 seconds accross the map but just maybe a pre-defined bind for spotting that team-says "enemy spotted %gridref" and it prints the grid ref of where you are looking at (rather than where you are).  Because if you have optics you are looking 1500+ meters away and you can't definately say which grid ref he's in ...

A squad system and more commands for radio commands would make the game allot easier imo.

Online TAX_MAN!

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Re: what do you guys think is missing from mod?
« Reply #37 on: May 13, 2011, 11:56:07 AM »
Something to make teamwork on pubs much less of a chore. Could be a squad system, or predefined radio commands, or the ability to put markers on the map, or something else entirely.

I thought that the devs wanted to add a squad system.  I remember reading it in the "about the mod" thing somewhere.  Don't know how possible it is to do this in Wars though.

I agree, a proper scouting system as well would be nice (this might come along with both predefined radio and map markers), I'm not talking Bad company 2 type scouting where the enemy is highlighted for 15 seconds accross the map but just maybe a pre-defined bind for spotting that team-says "enemy spotted %gridref" and it prints the grid ref of where you are looking at (rather than where you are).  Because if you have optics you are looking 1500+ meters away and you can't definately say which grid ref he's in ...

A squad system and more commands for radio commands would make the game allot easier imo.



I just wish that people would understand how much it helps your team to have a mech with C3 and BAP/BHP.  It greatly increases everyone's map knowledge.  Hopefully in future patches there can be some in game documentation to let you know all about the sensor packages so players will actually look at that instead of strictly the weapons load out of their mech.

Offline Wolfcat9

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Re: what do you guys think is missing from mod?
« Reply #38 on: May 13, 2011, 07:59:36 PM »


For me my patience is missing from my game experience. I want to wait for every update everyone has mentioned, but I am feeling like a 9 year old kid on Christmas eve waiting for his presents.

   
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Offline Brainwright

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Re: what do you guys think is missing from mod?
« Reply #39 on: May 13, 2011, 10:23:32 PM »
A game timer.  I have found my free time more and more sparse as my current schedule is punishing to Nite Owls. A little timer linked from the Windows timer visible only in the scoreboard when you press tab would be wonderful.

Other than that...a VTOL with 2xMRM40s.

If you're playing Crysis through Steam, hitting shift + TAB will bring up a little clock.
Thanks for the view.

Offline Gremlich

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Re: what do you guys think is missing from mod?
« Reply #40 on: May 14, 2011, 07:56:44 PM »
One of the things I notice on the game page when you are looking for an MWLL server to play in, there's the table at the bottom where players names are supposed to show, assuming that when you click on a server, the people on that server are supposed to display. So far, I have not seen info present.

Is this something that is only active in the Crysis game and has been disabled in MWLL?
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Offline dCK-Apriori

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Re: what do you guys think is missing from mod?
« Reply #41 on: May 20, 2011, 03:12:23 AM »
@Gremlich:
Since I already have the second name "Flash hater", I can answer that one. The menu system actionscript code is an overcomplicated mess, therefore it takes quite long to make any sense out of it. This specific feature is not working in MWLL due to some API problems on the flash side.

Offline Gremlich

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Re: what do you guys think is missing from mod?
« Reply #42 on: May 21, 2011, 01:21:30 AM »
@Gremlich:
Since I already have the second name "Flash hater", I can answer that one. The menu system actionscript code is an overcomplicated mess, therefore it takes quite long to make any sense out of it. This specific feature is not working in MWLL due to some API problems on the flash side.

Fair enough, easy enough to get into a game and press "tab"

How about proper game physics for vtols? (specifically for them)

When they bank, I expect their thrust to remain on the y-axis of the aircraft, not to the vertical of the game. I mean, if I am hovering and I bank either left or right or forward or aft, I am expecting the vtol to move in the direction I'm banking to - like a helicopter  does. Any easy explanation for that? - a game engine limitation perhaps?
“Fail to honor people, they fail to honor you; but of a good leader, who talks little, when his work is done, his aims fulfilled, they will all say, 'We did this ourselves.'” -- Lao Tzu