Author Topic: MWLL Media Release - A New 'Mech & an SA Map First Glimpse  (Read 8002 times)

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Offline [IPA] Thalamus

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #15 on: May 14, 2011, 12:12:16 PM »
fap.
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Offline Gouty

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #16 on: May 14, 2011, 12:34:15 PM »
Lol, happy now Thalamus?

Looks amazing guys, can't wait to pilot it.

As for the new map, Si bellissimo, looks like I'll have to get more low-grav training in on extremity

Also, nice tease of the TC
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If you take this seriously, you're some kind of mouth-breathing fappwit that shouldn't have survived infancy.

Offline nordwars

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #17 on: May 14, 2011, 12:43:00 PM »
Finally something to rival the price of a Novacat. That Blood Asp is going to be a beast. Good work on getting it all together, that split movement torso is a cool design feature.

That map is really achingly pretty. What are your settings? IIRC you use CCC right? I should try that out.
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Offline Voxel

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #18 on: May 14, 2011, 12:44:19 PM »
Can be as many disagree with me, but the Blood Asp by Pawel Czarnecki was much better placed (more one-piece and a nice-looking).


Compare for yourself:

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Offline Gouty

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #19 on: May 14, 2011, 12:47:38 PM »

Can be as many disagree with me, but the Blood Asp by Pawel Czarnecki was much better placed (more one-piece and a nice-looking).

From media release:
Quote
The render that has been present in our media library was unfortunately derived from model geometry that was not appropriate for use within the game engine, despite being very impressive in both layout and detail.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam"
If you take this seriously, you're some kind of mouth-breathing fappwit that shouldn't have survived infancy.

Offline ELH_Vivicector

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #20 on: May 14, 2011, 12:49:46 PM »
Great! Just great! Love both the map and Blood asp!

Offline Vlaad

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #21 on: May 14, 2011, 01:11:25 PM »
Can be as many disagree with me, but the Blood Asp by Pawel Czarnecki was much better placed (more one-piece and a nice-looking).
Compare for yourself:

I even have that model and i can say that from up close it looks even better. Pawel Czarnecki is a great artist to look up for any artist present an our team let alone less experienced ones like myself, no two ways about that.

However I DO know how this game works/requires and if you at least thought why this model exists for such a long time and its not in game yet, if not read on the frontpage what KingLeerUK stated about Pawels model you would not have to waste time putting such a shamelessly stupid statement/comparison on a media release thread.

*Edit*
Thank you Gouty.
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."

Offline dCK-Ad_Hominem

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #22 on: May 14, 2011, 02:02:41 PM »
Gotta second Vlaad there. You should rather appreciate the effort put into the model than just comment on it like that, never having seen or piloted it.

As for the mech and the map: You guys are in for a treat! I am not going to go into detail here in order to keep the suspense, so stay curious ;).

Offline ~SJ~ Blhurr

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #23 on: May 14, 2011, 02:08:52 PM »
Don't feed hobbits to the trolls!  Awesome media release.  It's such a beautiful mech and the map looks sick too. Grats guys!
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Offline Stahlseele

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #24 on: May 14, 2011, 02:10:14 PM »
Gotta second Vlaad there. You should rather appreciate the effort put into the model than just comment on it like that, never having seen or piloted it.

As for the mech and the map: You guys are in for a treat! I am not going to go into detail here in order to keep the suspense, so stay curious ;).
boo you horrible tease! boo i say!
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline [IPA] Thalamus

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #25 on: May 14, 2011, 03:26:10 PM »
Lol, happy now Thalamus?


Yes, Thalamus is very happy with this media release :)




@ Blood Asp:
Awesome model! It's a little bit sad that the Blood Asp has to use the standard MWLL weapon pods, I liked the modules of the original design a bit better; the MWLL weapon pods tend to 'stick out'  bit, imo. But that's definitively not the modeler's fault, he has simply done an outstanding job :) Blood Asp really looks like a beast.


But I'm curious about the loadout of the Blooad Asp in the video linked, regarding its load-out: does that actually work out?

It fairly resembles the sarna-CBT-load-out, but why is the MWLL version "weaker" (I saw the extra ammot tons) when most MWLL mechs are a bit stronger than CBT?


Also:  2 Gauss and 4 MHLL, are their weapon ranges actually compatible? I imagine that it takes some time to get within MHLL range which; during that time, you'll struggle with the enormous reload cycle of the Gauss while the enemy has already noticed you and can run away (firing at you). And when you're finally in the 400m range, it remains to be seen if Gauss Rifles are really that effective.  I'd prefer loadouts like "2 Gauss + 2 HLL" or "2AC20 + 4 MHL". So, question is: how well does that Blood Asp perform in an MWLL-battle? And can you give some clues about other load-outs?







@ Hel's Gate:
Niiiiice. It looks like the best parts of Extremity and Death Valley combined: deadly atmosphere, gleaming light, cold (Heavy Large Lasers ftw), vast plains... I've experienced both very crappy and very great matches on Extremity and Death Valley, so I'm really looking forward to give it a try!






Thanks devs! You're doing great!
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Offline [IPA] Thalamus

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #26 on: May 14, 2011, 03:31:35 PM »
Also, judging by the video,  does the HUD radar now include sky directions (north, west, south, east)? That'd be awesome!! :)
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Offline Profane Arbiter

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #27 on: May 14, 2011, 03:39:45 PM »
Important MWLL media releases always happen when I'm at work and the front page of this site is blocked by the office firewall.

Every. Goddamn. Time.    >:(
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Offline Stahlseele

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #28 on: May 14, 2011, 03:42:37 PM »
That has it's reasons.
First being that the Devs usually work on this stuff when other people are at work,
Second being to annoy you. :P
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Profane Arbiter

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Re: MWLL Media Release - A New 'Mech & an SA Map First Glimpse
« Reply #29 on: May 14, 2011, 03:45:04 PM »
That has it's reasons.
First being that the Devs usually work on this stuff when other people are at work,
Second being to annoy you. :P

I blame myself for failing to get my priorities straight. I'm quitting work to play MWLL exclusively.
"Speed is the essence of war. Take advantage of the enemy's unpreparedness."
- Sun-Tzu, The Art of War