Can be as many disagree with me, but the Blood Asp by Pawel Czarnecki was much better placed (more one-piece and a nice-looking).
Compare for yourself:
I even have that model and i can say that from up close it looks even better. Pawel Czarnecki is a great artist to look up for any artist present an our team let alone less experienced ones like myself, no two ways about that.
However I DO know how this game works/requires and if you at least thought why this model exists for such a long time and its not in game yet, if not read on the frontpage what KingLeerUK stated about Pawels model you would not have to waste time putting such a shamelessly stupid statement/comparison on a media release thread.
*Edit*
Thank you Gouty.
I don't even really know what Kingleer means by the geo being inappropriate for the game engine. could mean like any one of 3 things or all of them. If he doesn't want to be using pawels original geo, which is just going to be what 100ktris+? well that's kinda obvious. if it's going to be the tri count of 20 or so other mechs...
From my perspective: at a glance at, Pawels I am not sure that the leg would clip hugely into the arms at certain pitches and rotations, but that would be the only thing that comes to mind that would technically force the majority of proportional changes between the 2. Other than the cockpit...
http://www.youtube.com/watch?v=GUmYXJactSc&feature=relatedIf someone likes Pawels proportions better, then Great, No need to get defensive over opinions. I thought about why the proportions changed and I read what Kingleer wrote , nothing is obvious about the new design decisions. imo it's simply just better to explain the choices made without calling people stupid for their opinions about aesthetics.