Author Topic: Alshain, Polotmy Mountains Trial of Position  (Read 1460 times)

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Offline CGB [CoffiNail]

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Alshain, Polotmy Mountains Trial of Position
« on: May 25, 2011, 05:49:16 PM »
*update, MWLLMAPS.COM location http://mwllmaps.com/?map=sa_alshain*

So for a few days I have been learning more so how to use sandbox.  The level I have chosen to work on is a Trial of Position map for the members of Ghost Bear's 72nd.  I have taken the basic idea from MW2:GBL and worked on it.

This  is still very much a rough draft map, as most of the spikey mountains may be replaces with more snowy, rounded mountain look.  The map concept is you are high in the mountains and surrounded by them, near one of the peaks is a Trial ground. There are juts of rock for cover and smaller crests for partial cover.

Any thoughts or suggestions? I am sure a good bit of this will be changed over the course of time.

*Features*
16 single mechbays
1 repair/refit area
-35 degrees Celsius and cool down to reflect it
Night and day cycle with extra-terrestrial atmospheric colours
Night is dark, but not extremity dark

enjoy.


http://www.youtube.com/watch?v=CCshJoS6MPs
*old video*
« Last Edit: June 24, 2011, 06:42:05 AM by GB-72AT CoffiNail »



Offline Sesambrot

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #1 on: May 25, 2011, 06:22:40 PM »
From the looks of it I'd say this one is going to be an SA-map, isn't it? ^^
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Offline Sean Lang "Phil"

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #2 on: May 25, 2011, 06:27:05 PM »
Looks great!! We need more ToP maps! Let me know when this is finalized!!

Offline Ghogiel

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #3 on: May 25, 2011, 07:58:56 PM »
liking the snow. My only crit is that the bays look plopped down on top of the snow, rather than any snow gathering up around it at all. I would be tempted to throw some snow mound up against the sides of it to blend it in.

Offline CGB [CoffiNail]

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #4 on: May 25, 2011, 08:01:06 PM »
Oh for the moment those bays are just plopped on to give an idea of starting locations.  They may not even end up where they are... I may toss them in the side of a mountain or put them in the ground like a number of the bays in Urban Jungle.

*added* Once they get the dropships to work I will probably just have two Dropships landed as the spawning points.



Offline AlfalphaCat

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #5 on: May 25, 2011, 10:24:59 PM »
Looks really good.  This should be a fun map. 8)

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Offline CGB [CoffiNail]

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #6 on: June 04, 2011, 09:06:35 AM »
What steps do I need after placing a mech bay, doors, internal mech bay and a spawn point to get my map in game?  I will ask this now so with luck there will be a response and i can have all day to work on it... and by night maybe we will have a Alpha SA map for small duals and LMS sort of games. I currently have two bays, but I can easily work in more.  Possible a total of 8 scattered. To use for Trials ;) 2 people in the Trial of position, and total 6 vs.  or 4 vs 4 TSA, or 8 person FFA. Alshain's snow will be mixed with coolant, melted ferrous-fiberous armor and blood from the messy BA gibbles.

It is roughly 2km x 2km as most of the map is to the edge with a bit of stone to block the black bottom of the skyline...

As well, for the DEVs if it is possible to reveal, how did you do snow on frostbite? I would like to do a storm and make visability fairly low on this map, or something... but that is for later stages LOL.

Thanks in advance.



Offline Sesambrot

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #7 on: June 04, 2011, 10:08:01 AM »
What steps do I need after placing a mech bay, doors, internal mech bay and a spawn point to get my map in game?  I will ask this now so with luck there will be a response and i can have all day to work on it... and by night maybe we will have a Alpha SA map for small duals and LMS sort of games. I currently have two bays, but I can easily work in more.  Possible a total of 8 scattered. To use for Trials ;) 2 people in the Trial of position, and total 6 vs.  or 4 vs 4 TSA, or 8 person FFA. Alshain's snow will be mixed with coolant, melted ferrous-fiberous armor and blood from the messy BA gibbles.

It is roughly 2km x 2km as most of the map is to the edge with a bit of stone to block the black bottom of the skyline...

As well, for the DEVs if it is possible to reveal, how did you do snow on frostbite? I would like to do a storm and make visability fairly low on this map, or something... but that is for later stages LOL.

Thanks in advance.
For Hangars, I suggest loading the mwll_assets.xml prefablibrary into your database view, in there should be a folder Singlebayhangar* or something alike... then drag and drop the prefab named SA_Singlemechhangar* onto your map, in there is everything you need in order to spawn, buy stuff and open the doors...
what you need to do in order to get the map ingame is to export it to engine (either use the menu: "File>Export to Engine" or press ctrl+e)
you'll have to create a <mapname>.xml inside your maps folder... you can copy the ones from our maps, just delete the lines regarding minimap and loadingscreen if you don't have them already, and rename it.
The important thing about the <mapname>.xml are the supported gamemodes for the map, if they are missing you won't be able to play the map at all.

Unfortunately the SA_Hangars don't work with TSA atm, we might have a look at getting them work with TSA in the future tho.
2kmx2km will be perfect for SA, that's about the size of our maps too.

the snowstorm on frostbite is a combination of fog and particle effects as far as I know, only problem is that if you're not careful with it, it really hurts performance!


*not sure if it's anctually Singmechhangar/Singlemechbay/Singlebay, but I'm sure you'll know when you see it...
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Offline MerfMerf

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #8 on: June 04, 2011, 11:00:22 AM »
Just a comment for the future. Even if there are working dropship assets in the future, for a established trial ground it makes more sense in my mind if there are actual mechhangars. Maybe wirked into mountains or ground and try to make it look old and worn. Would be awesome. Keep up the good work!

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Offline CGB [CoffiNail]

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #9 on: June 04, 2011, 06:48:08 PM »
What steps do I need after placing a mech bay, doors, internal mech bay and a spawn point to get my map in game?  I will ask this now so with luck there will be a response and i can have all day to work on it... and by night maybe we will have a Alpha SA map for small duals and LMS sort of games. I currently have two bays, but I can easily work in more.  Possible a total of 8 scattered. To use for Trials ;) 2 people in the Trial of position, and total 6 vs.  or 4 vs 4 TSA, or 8 person FFA. Alshain's snow will be mixed with coolant, melted ferrous-fiberous armor and blood from the messy BA gibbles.

It is roughly 2km x 2km as most of the map is to the edge with a bit of stone to block the black bottom of the skyline...

As well, for the DEVs if it is possible to reveal, how did you do snow on frostbite? I would like to do a storm and make visability fairly low on this map, or something... but that is for later stages LOL.

Thanks in advance.
For Hangars, I suggest loading the mwll_assets.xml prefablibrary into your database view, in there should be a folder Singlebayhangar* or something alike... then drag and drop the prefab named SA_Singlemechhangar* onto your map, in there is everything you need in order to spawn, buy stuff and open the doors...
what you need to do in order to get the map ingame is to export it to engine (either use the menu: "File>Export to Engine" or press ctrl+e)
you'll have to create a <mapname>.xml inside your maps folder... you can copy the ones from our maps, just delete the lines regarding minimap and loadingscreen if you don't have them already, and rename it.
The important thing about the <mapname>.xml are the supported gamemodes for the map, if they are missing you won't be able to play the map at all.

Unfortunately the SA_Hangars don't work with TSA atm, we might have a look at getting them work with TSA in the future tho.
2kmx2km will be perfect for SA, that's about the size of our maps too.

the snowstorm on frostbite is a combination of fog and particle effects as far as I know, only problem is that if you're not careful with it, it really hurts performance!


*not sure if it's anctually Singmechhangar/Singlemechbay/Singlebay, but I'm sure you'll know when you see it...

Thanks, I have found the prefabs, i never even knew about that menu haha.  So yeah, with luck the map maybe ready later tonight for a trial run.
Just a comment for the future. Even if there are working dropship assets in the future, for a established trial ground it makes more sense in my mind if there are actual mechhangars. Maybe wirked into mountains or ground and try to make it look old and worn. Would be awesome. Keep up the good work!

/Merf - quick ninja post of doom!

Not quite sure how i would place a base inside a mountain. :/ Voxel holes or what ever it is called?




Offline ~SJ~ Blhurr

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #10 on: June 04, 2011, 06:56:43 PM »
There are two tricks I have used.  Either a straight up voxel object made into a cave or you could create a sharp walled valley and then make a ceiling using a voxel object or regular object.   It depends on the surrounding terrain.
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Offline CGB [CoffiNail]

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #11 on: June 10, 2011, 04:12:26 PM »
yay my map loads in to the game, now to make a loading screen and mini map.



Offline Cygma

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #12 on: June 10, 2011, 04:14:08 PM »
Nice, sounds like it may be ready for testing this weekend? :D
Oh, and don't forget to get an account on mwllmaps.com to ease distribution.
« Last Edit: June 10, 2011, 04:19:35 PM by 7.[WD]Cygma »
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Offline CGB [CoffiNail]

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #13 on: June 10, 2011, 04:33:20 PM »
How do I go about getting a log in? Talk to Mr. Leer?
Yeah be nice to get a test run of it, I am sure there are many spots to be ironed out.
As one can only test so much by themself, haha



Offline Cygma

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Re: Alshain, Polotmy Mountains Trial of Position
« Reply #14 on: June 10, 2011, 04:34:24 PM »
Yes, talk to KingLeerUK.
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