What steps do I need after placing a mech bay, doors, internal mech bay and a spawn point to get my map in game? I will ask this now so with luck there will be a response and i can have all day to work on it... and by night maybe we will have a Alpha SA map for small duals and LMS sort of games. I currently have two bays, but I can easily work in more. Possible a total of 8 scattered. To use for Trials
2 people in the Trial of position, and total 6 vs. or 4 vs 4 TSA, or 8 person FFA. Alshain's snow will be mixed with coolant, melted ferrous-fiberous armor and blood from the messy BA gibbles.
It is roughly 2km x 2km as most of the map is to the edge with a bit of stone to block the black bottom of the skyline...
As well, for the DEVs if it is possible to reveal, how did you do snow on frostbite? I would like to do a storm and make visability fairly low on this map, or something... but that is for later stages LOL.
Thanks in advance.
For Hangars, I suggest loading the mwll_assets.xml prefablibrary into your database view, in there should be a folder Singlebayhangar* or something alike... then drag and drop the prefab named SA_Singlemechhangar* onto your map, in there is everything you need in order to spawn, buy stuff and open the doors...
what you need to do in order to get the map ingame is to export it to engine (either use the menu: "File>Export to Engine" or press ctrl+e)
you'll have to create a <mapname>.xml inside your maps folder... you can copy the ones from our maps, just delete the lines regarding minimap and loadingscreen if you don't have them already, and rename it.
The important thing about the <mapname>.xml are the supported gamemodes for the map, if they are missing you won't be able to play the map at all.
Unfortunately the SA_Hangars don't work with TSA atm, we might have a look at getting them work with TSA in the future tho.
2kmx2km will be perfect for SA, that's about the size of our maps too.
the snowstorm on frostbite is a combination of fog and particle effects as far as I know, only problem is that if you're not careful with it, it really hurts performance!
*not sure if it's anctually Singmechhangar/Singlemechbay/Singlebay, but I'm sure you'll know when you see it...