thank you much for the quick response. its good to know that there is a huge world of possibilities that we can constantly annoy you developers with.
@vivicector- that the falling down seems like it would require a lot of animation work, and then there is the task of getting back up. (being legged is already enough of a way to immobilize a mech). as for the torso twist, i hear that physics in general is really hard on processors and with mechs regularly getting hit with 20-200 missiles/projectiles in less than 30 seconds i can see some serious cpu overload happening.