Author Topic: does game engine support mechs being "dragged/towed"  (Read 762 times)

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Offline CGB [CoffiNail]

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Re: does game engine support mechs being "dragged/towed"
« Reply #15 on: May 26, 2011, 04:01:22 PM »
You know, near dead, headshotted, or disconned mechs being air lifted and sold to be added to the team bank (for what my guesses are, looking forward to finding out what this new banking system is) would be a interesting sight.  I mean, if you want this game to appeal to the full combined arms game, some sort of 'engineering' aspect would appeal. I am decent enough with accuracy, but I have always loved the support roles in a game.



Offline ELH_Vivicector

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Re: does game engine support mechs being "dragged/towed"
« Reply #16 on: May 26, 2011, 04:06:28 PM »
I understand that falling is a great piece of work.

Hope torso turning from hits is not.

Offline xInVicTuSx

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Re: does game engine support mechs being "dragged/towed"
« Reply #17 on: May 26, 2011, 04:59:11 PM »
I would support torso twist knock-around for Tbolts, Hgauss, and LBX20, nothing else. It would really make those weapons better imo.


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Offline Aidan

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Re: does game engine support mechs being "dragged/towed"
« Reply #18 on: May 26, 2011, 05:32:30 PM »
Hey MWLL, are you guys going to bring the Karnov into game?



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Offline =KoS= Eldragon

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Re: does game engine support mechs being "dragged/towed"
« Reply #19 on: May 26, 2011, 05:49:07 PM »
Problem with a tow cable is it would bring a whole new meaning to the term "Collision Detection". Ever get two mechs tangled together when one jumps into the other? Well imagine the same thing except one of the mechs is swinging like a wrecking ball.  ;)

... besides if there is a tow cable, someone is going to try and turn Frostbite into the Battle of Hoth.

Offline Toxin Tractor

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Re: does game engine support mechs being "dragged/towed"
« Reply #20 on: May 26, 2011, 06:28:33 PM »
... besides if there is a tow cable, someone is going to try and turn Frostbite into the Battle of Hoth.

If we get some mechs with four legs we need to add a tow cable for sure.. or some way to haul a mech back to base for kicks

Offline benben10

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Re: does game engine support mechs being "dragged/towed"
« Reply #21 on: May 26, 2011, 08:12:21 PM »
there is this http://www.sarna.net/wiki/BattleMech_Recovery_Vehicle

with the standard one having a speed of 97kph and a capacity of up to 60 tons it could be used in some interesting way.

the karnov http://www.sarna.net/wiki/Karnov unfortunately has nowhere near the capacity to carry a mech
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Online ShotgunSpiff

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Re: does game engine support mechs being "dragged/towed"
« Reply #22 on: May 26, 2011, 08:19:56 PM »
As I suggested in a past thread, the Tonbo VTOL is what you want over the Karnov.
http://www.sarna.net/wiki/Tonbo

Offline Ghogiel

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Re: does game engine support mechs being "dragged/towed"
« Reply #23 on: May 26, 2011, 09:28:43 PM »
if that wasn't 3085.. I would like it much more. I kinda like it though. Not sure how the wings fold and bend back like they are. Should be fun to animate.

Offline Taemien

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Re: does game engine support mechs being "dragged/towed"
« Reply #24 on: May 27, 2011, 12:39:02 AM »
Would be hilarious if that Daishi was still hostile...

"Gotcha bitch!"

*drops it in the lava in Lavastorm.

Offline benben10

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Re: does game engine support mechs being "dragged/towed"
« Reply #25 on: May 27, 2011, 04:53:56 AM »
WE NEED ONE OF THOSE INGAME. says it was introduced in 3059, at least to dcms. would really be funny if you could grab enemy mechs with it
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Offline Cloudburst

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Re: does game engine support mechs being "dragged/towed"
« Reply #26 on: May 27, 2011, 05:18:04 AM »
WE NEED ONE OF THOSE INGAME. says it was introduced in 3059, at least to dcms. would really be funny if you could grab enemy mechs with it

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Offline Rockstone

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Re: does game engine support mechs being "dragged/towed"
« Reply #27 on: May 28, 2011, 04:09:24 PM »
Even if not in multiplayer, this would be an interesting Campaign level.
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