Author Topic: .5 changelog ?  (Read 1117 times)

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Online (TLL)CapperDeluxe

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Re: .5 changelog ?
« Reply #15 on: May 27, 2011, 01:26:14 AM »
Why, King, you devil you. And they say you don't have a humorous side. lol

and who says that? we'll have their gizzards!
Play my free open source web game MiniMek - Urbie Defense!  Its "mega fun" but with mini meks!

Offline =KoS= Tripod

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Re: .5 changelog ?
« Reply #16 on: May 27, 2011, 01:26:41 AM »
Somebody clearly forced him to do that at gunpoint ::)
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

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Offline zephoid

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Re: .5 changelog ?
« Reply #17 on: May 27, 2011, 04:01:39 AM »
Oh god. im not sure if this thread is win or fail.
RAC speed adjustments should only be limited by imagination, ever increasing, ever higher!!!!
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Offline sgnl05

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Re: .5 changelog ?
« Reply #18 on: May 27, 2011, 04:08:38 AM »
Didn't he do the exact same thing when somebody asked for the 0.4.0 changelog early?

We never learn.
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Offline [CW]Aresye

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Re: .5 changelog ?
« Reply #19 on: May 27, 2011, 04:24:49 PM »
Code: [Select]
Version 0.5.0
-------------
Current state 05/27/2011
 
Balance
 - We're no strangers to love
 - You know the rules and so do I
 - A full commitment's what I'm thinking of
 - You wouldn't get this from any other guy
 
Bug Fixes
 - I just wanna tell you how I'm feeling
 - Gotta make you understand
 
New Features
 - Never gonna give you up
 - Never gonna let you down
 - Never gonna run around and desert you
 - Never gonna make you cry
 - Never gonna say goodbye
 - Never gonna tell a lie and hurt you
 
New Content
 - We've know each other for so long
 - Your heart's been aching
 - But you're too shy to say it
 - Inside we both know what's been going on
 - We know the game and we're gonna play it
 
Optimizations
 - And if you ask me how I'm feeling
 - Don't tell me you're too blind to see
 
Known issues:
 - Never gonna give you up
 - Never gonna let you down
 - Never gonna run around and desert you
 - Never gonna make you cry
 - Never gonna say goodbye
 - Never gonna tell a lie and hurt you
 
Addendum:
 - give you up. give you up
 - give you up, give you up
 - never gonna give
 - never gonna give, give you up
 - never gonna give
 - never gonna give, give you up

But tomorrow is Friday



Curse you!  Damn you!

I had to attend a mandatory safety day with 4 full squadrons at work.  Guess what song was playing over the PA?

Although I'm sure one of our pilots did it for the lulz.

Online Spooky

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Re: .5 changelog ?
« Reply #20 on: May 27, 2011, 08:15:40 PM »
 ;D

Online F22-sama

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Re: .5 changelog ?
« Reply #21 on: May 27, 2011, 10:11:37 PM »
Who said anything about changelog?

Code: [Select]
Version 0.5.0
-------------

New Features

- new game mode : Solaris Arena
- new game mode : Last Man Standing
- SA/LMS custom scoring & awards system
- Crysis Wars HUD system implemented
- map auto-downloader system enabled with custom z-lib extractor library
- new award indicators on HUD for award types
- chainfire now supported for all weapon groups individually
- Cbill rewards will now be shown below the cbill display with a icon indicating the reason for the reward
- New League Mode cvar sv_leaguemode_ams to disable AMS turrets
- Console command to dump the MWLL asset and weapon prices ( dumpMwllPrices )
- TC maps can be used for TSA and TOS for scrims
- add cvar hud_spec_minimumMode, hiding the "Spectating" message and
  camera lense flash effect in spectator modes for a cleaner image when set to 1
- add 3 new actionsmaps for spectator z-axis movement, specmoveup (bound to 'r'), specmovedown (bound to 'f'),
- specmovez (bound to joystick_z) without current Actionmapper support

New Content

- new variants for Mechs and vehicles
- new Map : TC_Sandblasted
- new Map : SA_Glory
- new Map : SA_HelsGate
- new Map : SA_Jungle
- Duncan Fisher Solaris Arena Announcer audio
- single bay 'Mech hangar prefab
- SA stadium model & crowd texture
- SA camtower model
- SA promotional posters
- SA clan recruitment posters
- replaced multiple particle effects (better visual and performance)

Balancing

- lowered per-missile damage for ATMs
- Pulse Lasers now have different ranges based on Clan/IS version
- increased Clan Pulse Laser C-Bill costs, reduced cost of IS version
- AC10/UAC10 now have faster projectile speed
- AC10/UAC10 primary and secondary damage improved
- lowered tonnage for Clan Medium and Large Heavy Lasers
- LBX2/5 (for both Clan and IS) now refire faster and have DPS more inline with series set forth by LBX10/20
- new Uziel "D" and "E" variants
- corrected Sparrowhawk variants
- laser weapons now make audible impact sounds
- screen shake from SRM/SSRM/ATM reduced
- aerospace must land to rearm by default (can be overriden by League Mode cvar)
- aerospace rearm at APCs is disabled (can be overriden by League Mode cvar)
- hitboxes improved for all ground vehicles
- hitboxes improved for Mk2, Madcat
- BA TAG range increased to 550m
- Removed UAC "double jeopardy" cooldown penalty
- Sparrowhawk flight parameters adjusted so it's not as "clunky", but still more manouverable then the Sulla

Optimisation

- heavily optimised TC_DeathValley map to reduce drawcalls and texture memory usage
- bulletimpacts system corrected
- class based sound channel calling system for vehicles
- various Oneshot and MaxChannels issues resolved with sound palette
- tracked vehicle handling improved globally, less slip on inclined surfaces

Bug Fixes

- Fixed streak srms getting stuck in mid air
- turret pitch locking for tracked vehicles when going over rapidly varying terrain resolved
- coolant refill bug resolved
- Aecm fixed
- fixed ammo quick buy behaving incorrectly sometimes
- fixed a crash caused by the respawn timer getting loaded and unloaded on every spawn
- Disabled firegroup input while cbill sharing menu is open if there are key conflicts
- Removed UAC "double jeopardy" cooldown penalty
- Fixed partial ammo reload costing price of full ton
- Fixed stuck buy zones from APC
- Fixed not being able to buy additional ammo for Harasser E if ammo was depleted
- Fixed corrupted display of coordinates specifier in the map display for non-english versions of Crysis Wars
- Fixed MRMs 10 and 20 so that they don't have missiles flying off at a stupid angle
- Fixed SSRMs and RACs to not have recoil on non-mechs
- Tweaked PPCs and RACs so that their visual effects should be more accurate to their damaging effects

Other changes

- support for standard Crysis has been removed
- more robust cheat protection system implemented for both client and server
- extraneous start menu options have been removed for greater clarity
- menu CONFIG option now invokes included Actionmapper utility

Actionmapper

- new look and feel, icons for key panel, short descriptions for each action when selected
- moved aero/vtol invert actions close to the actions they belong to
- fix provided for bug where you had to click twice on an action to get it to properly update the key selection UI panels
- added code to preserve autoexec.cfg comments and formatting when writing out
- corrected XI fire action to be onPress instead of onRelease in the default actionmaps
- fixed issue where infinite loop of popups would occur when there's only one profile with no actionmaps.xml file present

Installer

- more verbose pre-installation instructions provided
- installer support for standard Crysis has been removed

Auto Updater

- Fixed download size terminology (thanks to WhiteZero for reporting)
- Updates for the Auto Updater, Beta Launcher or Crash Reporter now called  'MWLL Tools'
- Fixed a bug that caused updates for the Auto Updater not to be installed before any other MWLL updates
- Detect if Beta Launcher is running fixing various crashes related to this
- When the Auto Updater fails to install a file, it will prompt the user with a Retry-Cancel dialog instead of terminating the update
- A new 'Settings' button was added to the update window, clicking on it will pause the update and show the settings dialog.
- Added options to limit the upload and download speed (thanks to ~SJ~ Darthbob for the idea)
- Settings are now global and persistent across updates
- Fixed a crash when multiple instances of the application was attempted to be started
- A 'Retry' option was added to the error dialog when the Auto Updater has failed to check for updates
- Improved the update selection logics to prefer smaller-scale updates
- Fixed a serious bug in the update download and post-installation logics
- All log files and data files are now stored in My Games\Crysis Wars\MWLL\Launcher

Beta Launcher

- Now will automatically exit in most cases when the Auto Updater is beginning to download an update.
- Fixed a bug in the server level rotation generator that caused Test of Strength game mode not to be working properly
- Fixed a crash when multiple instances of the application was attempted to be started

Known Issues

- Thor footsteps do not play
- if a lock-on missile system in a LT/RT is destroyed while the system is acquiring a lock the lock-on tone will play continuously
- repairs are not halted when damage is taken, will be addressed in 0.5.1
- MWLL logo in main menu does not support custom menu skin colour (known issue, will not fix)

Offline Nakor

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Re: .5 changelog ?
« Reply #22 on: May 27, 2011, 10:21:55 PM »
I see you looked at the download page as well  ;)
COME ON RELEASE IIIIITTT!!!! AAARRRGGGGHHHHH!!!! Please? heheh

Offline =KoS= Tripod

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Re: .5 changelog ?
« Reply #23 on: May 27, 2011, 10:28:40 PM »
Usually the changelog comes with the patch or slightly after, not before....if we get one. I know in the past they have lacked the manpower to put a comprehensive change log in place.
The devs put it on now just to piss you off ::)
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Offline GB-72AT Talon

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Re: .5 changelog ?
« Reply #24 on: May 28, 2011, 12:51:57 AM »
no new mechs.....after all that talk about new assets....dont get me wrong, this is friggin awesome, but that part was a tiny bit deflating.  glad we got new variants



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Online Spooky

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Re: .5 changelog ?
« Reply #25 on: May 28, 2011, 12:59:03 AM »
no new mechs.....after all that talk about new assets....dont get me wrong, this is friggin awesome, but that part was a tiny bit deflating.  glad we got new variants

No new mechs were announced for 0.5.0. And as already posted by the devs somewhere else, the Mechs are scheduled to be released in the 0.5.x update line.