Author Topic: MWLL Hotfix 0.5.1 Released  (Read 708 times)

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Offline howlrunner

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Re: MWLL Hotfix 0.5.1 Released
« Reply #15 on: May 30, 2011, 01:51:43 AM »
I too get the "MWLL has stopped working" message when it finishes updating.

It updated fine though.

Offline sgnl05

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Re: MWLL Hotfix 0.5.1 Released
« Reply #16 on: May 30, 2011, 02:00:25 AM »
Ditto. Joined a 0.5.1 server though so I'm guessing it doesn't really matter.
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Offline [SF]JT Kirk

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Re: MWLL Hotfix 0.5.1 Released
« Reply #17 on: May 30, 2011, 02:10:44 AM »
I think the "MWLL has stopped working" message happens when you leave the launcher box open.
If you close the MWLL Launcher as soon as the update starts running it shouldnt do that.

I could be wrong, but thats what happened to me in previous versions

The hotfix installs fine anyway
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Offline Spooky

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Re: MWLL Hotfix 0.5.1 Released
« Reply #18 on: May 30, 2011, 09:56:53 AM »
Disembarking is "wait to stop, wait to power down, fall out of cockpit into direct line of any missiles coming at mech"

You don't have to wait to stop. You can hit P and then hammer on F (or whatever your eject key is).

Offline ELH_Vivicector

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Re: MWLL Hotfix 0.5.1 Released
« Reply #19 on: May 30, 2011, 10:13:05 AM »
Wow, fast work!

Were CLPL's range fixed or not?

Offline Ingrater

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Re: MWLL Hotfix 0.5.1 Released
« Reply #20 on: May 30, 2011, 10:36:08 AM »
Quote
- Limit SA to 16 players

Is this a hard cap that only 16 players can be active at a time or server setting?
Hard cap inforced by the game code. You can run serveres with more then 16 slots, but only 16 people will be able to connect.
There comes a point where the talking must stop, and people have to do actual work.

Offline SquareSphere }12thVR{

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Re: MWLL Hotfix 0.5.1 Released
« Reply #21 on: May 31, 2011, 06:51:31 AM »
thanks for the clarification Ingrater
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