Author Topic: SA gamemode spawning; how does it work?  (Read 736 times)

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Offline GB-72AT Talon

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SA gamemode spawning; how does it work?
« on: May 30, 2011, 07:23:36 AM »
Can we get some sort of idea how the spawn queue is supposed to work in SA matches?  It seems to randomly choose people to delay spawning, without any logic or reason.  Tried switching spawn points to no avail.  Wasn't sure if this was a bug or intentional, I assumed intentional.  So how does it work?



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Offline Ingrater

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Re: SA gamemode spawning; how does it work?
« Reply #1 on: May 30, 2011, 07:39:11 AM »
There is no spawn queue. The game mode is designed for 16 players, and there are 16 hangars on the maps, so there is no need for a spawn queue. If you are on a server with more then 16 players just keep left klicking until you spawn.
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Offline GB-72AT Talon

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Re: SA gamemode spawning; how does it work?
« Reply #2 on: May 30, 2011, 07:00:01 PM »
There is no spawn queue. The game mode is designed for 16 players, and there are 16 hangars on the maps, so there is no need for a spawn queue. If you are on a server with more then 16 players just keep left klicking until you spawn.

So the problem is it randomly chooses people to delay.  I don't mean 10-20 seconds, I mean several minutes that other players are out there racking up scores but others are randomly held in some sort of queue.    Or does it start swapping out players?  Like if you are in the original 16 that joined and three more people join the server as spectators, does it put them in and make the person who has been in it all along sit and wait until someone else dies?  Sounds like a queue to me.  Wondering how it works because a lot of people are confused why they spawn in 5 seconds time and time again and then have to sit for 2 minutes waiting on spawning.  A lot of people are confused by this.



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Offline Ingrater

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Re: SA gamemode spawning; how does it work?
« Reply #3 on: May 30, 2011, 07:30:22 PM »
Again: There is no queue system.
If you can not spawn, the spawn request is ignored. You have to keep left clicking to send in new spawn request.
This problem only occurs on 16+ SA server anyway, which should be fixed with 0.5.1 (because it limits SA to 16 players)
There comes a point where the talking must stop, and people have to do actual work.

Offline GB-72AT Talon

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Re: SA gamemode spawning; how does it work?
« Reply #4 on: May 30, 2011, 11:22:16 PM »
Again: There is no queue system.
If you can not spawn, the spawn request is ignored. You have to keep left clicking to send in new spawn request.
This problem only occurs on 16+ SA server anyway, which should be fixed with 0.5.1 (because it limits SA to 16 players)

I hate to sound like a broken record but it happened all night last night in various SA maps.  You die, you click, and most of the time it would respawn you right away.  But other times you wait minutes literally before respawning is available.  Clicking for 5 minutes until you respawn while you watch other people die and instantly respawn makes for only one logical explanation.  A spawn queue.  I'm not trying to be argumentative here but what I am trying to figure out is why?  Why does it randomly delay people spawning and not others?  Its very random.  But it really affects gameplay because in 5 minutes time I could easily have spawned and racked up points at least twice-over. 



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Offline Artemis Dragmire

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Re: SA gamemode spawning; how does it work?
« Reply #5 on: May 31, 2011, 12:10:51 AM »
He's already explained why this happens. There are more than 16 players on the server and there are not that many spawn points.

It doesn't seem like the 'limiting' of SA to 16 players has worked, because I was playing on a server last night that ran 32 players and was still playing SA (and we had like, 28 in the server at one point).

If you play on a server that supports more than 16 players and is playing SA, you just have to put up with the delays.

As to any details as to WHY it happens other than there aren't enough spawn points - does it really matter?

Offline derpaderp

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Re: SA gamemode spawning; how does it work?
« Reply #6 on: May 31, 2011, 12:29:51 AM »
my question:  how does it choose where you spawn?  i was just playing some Helsgate and it very frustratingly kept spawning me at one of the 4 points in that center crater of death, every time out of the gate i'd get pwned by like 2-3 mechs knowing i was just spawning

i was in the top 5 the whole round, did that have something to do with it?  it still seemed pretty random on the other SA maps

also scratch my suggestion to rename SA earlier, i now think it should be called "First to get a MKII wins"

Offline Spooky

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Re: SA gamemode spawning; how does it work?
« Reply #7 on: May 31, 2011, 12:36:44 AM »
I hate to sound like a broken record but it happened all night last night in various SA maps.  You die, you click, and most of the time it would respawn you right away.  But other times you wait minutes literally before respawning is available.  Clicking for 5 minutes until you respawn while you watch other people die and instantly respawn makes for only one logical explanation.  A spawn queue.  I'm not trying to be argumentative here but what I am trying to figure out is why?  Why does it randomly delay people spawning and not others?  Its very random.  But it really affects gameplay because in 5 minutes time I could easily have spawned and racked up points at least twice-over.

In all your posts you have not mentioned yet how many people were playing on that server.

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Re: SA gamemode spawning; how does it work?
« Reply #8 on: May 31, 2011, 02:36:59 AM »
SA spawn location selection is entirely random and up to the server.  There is nothing you as a player can do to influence this and it is by design.
 
To reiterate, if you click and don't begin the respawn process, keep clicking.  Each time you click you send a request to the server that you are ready for respawn, if there is an available hangar then it will be assigned to you.  If you are in the spectator view and have only clicked once and you don't respawn it means that there was nowhere available for you to respawn.  The request will not stay pending through, you need to reissue it by continuing to click.
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Offline ~SJ~Azov

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Re: SA gamemode spawning; how does it work?
« Reply #9 on: May 31, 2011, 03:09:47 AM »
I too have experienced this. I repeatedly clicked for well over a minute. Crazy thing was that there was only 8 people, on the server.  I was on jungle in a locked server, so player number isn't directly responsible.

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Offline Spanish Inquisition

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Re: SA gamemode spawning; how does it work?
« Reply #10 on: May 31, 2011, 03:22:48 AM »
I would suggest two things:

1) A queue. You die first, you come back in first. None of this clicking first business. Personally, seems kind of random and unnecessary.
2) A queue. You can see who's going to be spawning next if you're a spectator. It'd stop people from wearing away their mice.
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Offline GB-72AT Talon

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Re: SA gamemode spawning; how does it work?
« Reply #11 on: May 31, 2011, 03:56:20 AM »
I too have experienced this. I repeatedly clicked for well over a minute. Crazy thing was that there was only 8 people, on the server.  I was on jungle in a locked server, so player number isn't directly responsible.

thank you, i was beginning to feel like the boy who cried wolf!   it is truly random and i am simply trying to understand it, yet the people who made it continue to say it is "as intended", which begs the question....."what was intended?"

I would suggest two things:

1) A queue. You die first, you come back in first. None of this clicking first business. Personally, seems kind of random and unnecessary.
2) A queue. You can see who's going to be spawning next if you're a spectator. It'd stop people from wearing away their mice.

either way it needs a queue, which was one of my assumptions, that a system like this certainly has a queue....i was waiting for him to say it had none or had one that worked like "...."

thank you everybody for your input



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Offline thEClaw

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Re: SA gamemode spawning; how does it work?
« Reply #12 on: May 31, 2011, 08:23:30 AM »
i was waiting for him to say it had none or had one that worked like "...."

There is no spawn queue. The game mode is designed for 16 players, and there are 16 hangars on the maps, so there is no need for a spawn queue.

either way it needs a queue, which was one of my assumptions, that a system like this certainly has a queue....
If the server-admins would stop running servers with more than 16 players, the problem should be gone anyway. I've seen that crazy 32-player game - to me that seems really stupid. Specifically because of the 16-player restriction that came along with 0.5.1.
If the problem continues to occur with less than 16 players, i would start a thread in the "i found a bug"-section.
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Offline Ingrater

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Re: SA gamemode spawning; how does it work?
« Reply #13 on: May 31, 2011, 12:36:46 PM »
SA was inteded to have a quick and actionrich gameplay without any waiting. We assumet that every player when he dies can respawn right away. Because of that there is no queue system.
There comes a point where the talking must stop, and people have to do actual work.

Offline GB-72AT Talon

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Re: SA gamemode spawning; how does it work?
« Reply #14 on: May 31, 2011, 12:54:41 PM »
SA was inteded to have a quick and actionrich gameplay without any waiting. We assumet that every player when he dies can respawn right away. Because of that there is no queue system.

So in the example I mentioned above, having more than 16 players on the map causes players to be swapped out.  So you can only have 16 active players.  The server cannot (I assume) change from 16 players max to 30 players max for specific maps so it is still set to 30 players when an SA map rotates in.  So the problem comes in when you have someone who has been playing since the map began suddenly is sitting out while new players in light mechs go in to feed the other players points. 

So assuming the above is true there needs to be a way for the server to adjust max players based on map rotation.



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect