Author Topic: Catapult Configurations  (Read 4889 times)

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Offline AoP

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Re: Catapult Configurations
« Reply #15 on: May 04, 2008, 03:44:26 PM »
This raises a question for me. Mercs has a Mech Lab, where you can modify your Mech with whatever you want within the given limits. From the above, it looks like there won't be a Mech modification capacity in MWLL, rather, there will be X number of mechs, and Y number of available configs for each mech...at least for the first release.  That right?

Uncertain. We would love to have a Mech lab, but at this point can't promise that there'll be one in the initial release.

Offline Spartacus

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Re: Catapult Configurations
« Reply #16 on: May 05, 2008, 04:45:28 AM »
Understood. That would entail tons of coding.

Offline Aurora Paradox

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Re: Catapult Configurations
« Reply #17 on: May 05, 2008, 04:59:17 AM »
Understood. That would entail tons of coding.

Yeah.  Too bad they can't just take a book out of the Matrix and teach us how to code in five seconds.  Then they would have tons of available coders.  If something like that ever happens it probably won't be in my life time.

Aurora Paradox

Offline Spartacus

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Re: Catapult Configurations
« Reply #18 on: May 05, 2008, 12:58:32 PM »
Lol. I actually downloaded and looked at Sandbox2. One of the most complicated UIs I've seen in a while, as most 3D development softwares (ie 3DS Max) are. I toyed with 3DS for a while, learned some basic stuff, bc I've always been interested in 3D graphics for various reasons.

Inverse relationship between versatility (straight coding as an extreme) and user-friendly (click the big RED button). I never learned to write code all that well either...

Offline Criminal

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Re: Catapult Configurations
« Reply #19 on: May 09, 2008, 01:36:20 PM »
Coding is funny in that way. The more you understand the functions of the package you may be using the easier it becomes to edit and work around the scripts and code.

I would LOVE it if everyone on our forums just took one feature on each....hell we'd be done in a month! lol.

Offline ToeBall

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Re: Catapult Configurations
« Reply #20 on: May 09, 2008, 04:46:43 PM »
Uploading "Copy of Sum of computer Science Knowledge"... Please click here to download.

Online Defender

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Re: Catapult Configurations
« Reply #21 on: May 09, 2008, 04:57:12 PM »
*clicks*
"A Goal without Vision is a Hallucination"

"An open mind is like a fortress with its gates unbarred and unguarded."

Offline (AU 6) Redwolf

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Re: Catapult Configurations
« Reply #22 on: June 03, 2008, 05:50:34 AM »
Let me throw my hat in the ring, here...

CPLT-AU Catapult

65 tons
Magna 260 XL
Walk - 4, Run - 6, Jump - 4

Armor: 208 / 13t
Head - 9
CT - 31/10
RT/LT - 22/7
RA/LA - 20
RL/LL - 30

3x LRM-5 in the RA; the arms, of course, are the Cats weapons pods
3x LRM-5 in the LA
2x Ammo (LRM) in the RT
2x Ammo (LRM) in the LT
ER Med Laser RA
ER Med Laser LA
Med Laser RA
Med Laser LA
Med Laser CT
CASE in the RT
CASE in the LT
2x Jump Jets in the RL
2x Jump Jets in the LL
16x Double Heat Sinks distributed as possible

0.5t left over

What can I say, I hate the Clans :D

Oh, in case anyone's interested... Battle Value of 1424; cost of 11,740,026
« Last Edit: June 03, 2008, 05:52:43 AM by The Wolf »

Offline Demonic

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Re: Catapult Configurations
« Reply #23 on: June 03, 2008, 01:39:05 PM »
MECHWARRIOR 4 CONFIG:

(Mektek 3.0 Variants)

Direct Fire variants:

3xLargeXPulseLasers, 17 Heat Sinks, 83kmh, BAP, Reflective/Reactive armor.

3xLargeContinuousBeamLasers, 8 Heat Sinks, 89kmh, BAP, jump jets, Reflective/Reactive armor.

4xLargeLasers, 6 Heat Sinks, 89kmh, BAP, jump jets, Reflective/Reactive armor.


Pure missile variants:

Long range:
2xArrowIVCluster/ArrowIVCluster+ArrowIVThunderbolt/2xArrowIVThunderbolt/
/2xArrowIVThunderbolt+Artemis, Ammo x2, 83kmh, BAP, FerroFibrous armor.

2xInfernoLRM20(Ammo x2)+2xLRM15, 83kmh, BAP, FerroFibrous armor.


Medium Range:
MRM40 (ammo x2) + 2xMRM30, 83kmh, BAP, FerroFibrous armor.

(This was a good variant before Mektek killed IS MRMs guide and range from 700 to 500m.)



Combined:

2xLargeContinuousBeamLaser/2xLargeXPulse + 2xLRM20Artemis (ammox2), 2/4 Heat Sinks, 83kmh, BAP, FerroFibrous armor.




« Last Edit: June 03, 2008, 03:18:21 PM by Demonic »

Offline (AU 6) Redwolf

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Re: Catapult Configurations
« Reply #24 on: June 03, 2008, 03:52:17 PM »
That's something I forgot to ask... are you guys going for BattleTech or Mercs 4 with this game?  I thought I read it was supposed to be as close to BattleTech as possible, but I don't remember where I read it.

Offline AoP

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Re: Catapult Configurations
« Reply #25 on: June 03, 2008, 04:00:14 PM »
That's something I forgot to ask... are you guys going for BattleTech or Mercs 4 with this game?  I thought I read it was supposed to be as close to BattleTech as possible, but I don't remember where I read it.

In terms of what? Default Mech configs? TRO rather than MW4, but gameplay beats authenticity.

Offline Seiko

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Re: Catapult Configurations
« Reply #26 on: June 03, 2008, 08:42:40 PM »
Yeah.  Too bad they can't just take a book out of the Matrix and teach us how to code in five seconds.  Then they would have tons of available coders.  If something like that ever happens it probably won't be in my life time.

Aurora Paradox

If you are pretty quick on computer topics learning to code, at least for scripting, is quite easy. There are a ton of programmers out there that don't have an engineering degree. They just code. The difference is the software engineers and computer science weenies design the systems whereas a programmer is just a code monkey.

Download the SDK and start poking around in the LUA scripts and the C++ code. Create your own mod and make small changes and see what happens. Keep doing this until you've got a pretty good handle on how the scripting system works and then apply to join a mod team.

Welcome to the world of hacking...

Offline MWLLKeeper

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Re: Catapult Configurations
« Reply #27 on: June 04, 2008, 06:48:55 PM »
Hurra for kiddy hacking! \o/

It's where I got my start! lol

I'd definitely follow Seiko's suggestion if you have any interest in coding, or even if your just curious how it all works.

Offline ToeBall

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Re: Catapult Configurations
« Reply #28 on: June 04, 2008, 08:04:48 PM »
NO! DON'T DO IT! IT TAKES ALL THE MYSTERY OUT OF THE GAME!

Serriously, I wasn't a bad coder when I joined the team in January but I've gotten alot better since I have. If you can handle being challenged constantly, modding is a great way to learn how games are made.

Offline MWLLKeeper

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Re: Catapult Configurations
« Reply #29 on: June 05, 2008, 03:06:41 AM »
NO! DON'T DO IT! IT TAKES ALL THE MYSTERY OUT OF THE GAME!

But then you get into the mysteries of the engine!! :D

"What the HELL is this, and why is it here?!"

My typical comments in the code XD

Actually, my personal favorite is currently not able to be posted here, as it's not exactly appropriate for children...it did make Toeball laugh when he read it though :p