Author Topic: 0.5 Impressions (JJs, base turrets, rocks, Mad Dogs and Kit Fox throttle)  (Read 656 times)

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Offline Straylight

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Did you already try to rename your My Games\Crysis Wars folder (which causes it to be re created) to see if it is a issue with your profiles?
Presumably this happened with the complete fresh reinstall I did when moving to 0.5, but no, I haven't independently verified this one. Good thought, thanks.

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While their values may not have been changed it sure as hell feels like it. Perfect example is playing Mirage TC, the flat plains by the central un-walled base with the repair pad around d5 is always a brawling hot spot. So I park up in my tank to take some pot shots when I'm suddenly getting beam'd from somewhere. I turn to notice the Turret from the walled base on the IS side, roughly f5-6 I think, is hitting me dead on. I can remember fifty bazillion times before being sat in that spot and the turret not touching me because I'm pretty sure its well over 700 meters away? I may just be going slowly crazy but it was like that one turret had a personal vendetta against me, none of the others seemed to be as responsive nor as far reaching as that brutal little thing.
I know the Mirage turret you're talking about. That north base LBL in DV has been the worst one for me, but come to think of it, in 0.5 it almost feels like the firing arcs and ranges of the three central bases in Mirage overlap.

Again, I don't have a problem with their range, but with their accuracy. 0.4 and previous they'd splash all over when approaching them. First shot hits CT, second one rakes across LT/LA, etc. Nowadays; Head, Head, Head, Head, and CT if it can't actually hit me in the head, but it's still trying. Tell the damn turrets to aim at center mass like they should be and the problem is fixed.

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As with the terrain, learn to be aware of your surroundings? If I see a rock that is 2 meters big, I think I will avoid it, Run over to those 'small rocks' as a BA and you will see they are not that small.  The Tanks may have treads, but a Tank would still avoid a 2 meter high object I am sure.
Except I'm not talking about those rocks. I'm talking about the little ones that dot the landscape in DV. They're less than a meter high and about the same volume as a BA, and do not LOOK like they should interfere with a tank, let alone a 'Mech. If I'm just legging it across the landscaping, then yes, they're easy enough to avoid, but in a firefight I tend to like to focus on where my gunnery is going, not my legs.

DV also makes my GPU cry when the action gets going, so I have to turn down my draw distance on that map. Makes the rocks harder to spot when they don't appear until you're only a hundred meters from them.

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I almost want to guess that it might be a (very obscure) issue with graphics drivers or hardware considering the menu is playing a movie at all times (unless it doesn't play that while you're ingame, I forgot).
I'm pretty sure it doesn't play it while you're in-game. I remember the menu coming up as an overlay against the in-game scenery in previous versions.

I'm beginning to suspect it's not a disconnect from the game server that's causing the problem, but rather a disconnect from Crysis Wars' server DB. What's causing THAT I have no idea, though.

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Regarding JJ, we checked (really checked) and there have been no changes to them since 0.4.9
Maybe it's client side. It doesn't feel like the response time of the assets has been altered, but rather feels like the game itself is lagging, like the server is having trouble reading the position changes that client is feeding it.

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The Vulture is only being perceived as OP because people are seeing so much more of it in its native niche (close range brawling) within SA.
If it was only SA that I was seeing them all over the damned place then I'd agree, but it's not. They're back to 0.3 levels of popularity across gametypes.

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If anything we did dial down the missile shake from SRM a bit more for the 0.5.0 release.
Okay, sorry, I'm straight-up calling bullshit on this one. There is some combination of factors in play right now that makes targeting someone through the hits from an SSRM hose all but impossible. If it's not the screen shake making things untargettable, it's the combination of screen shake, explosions and smoke contrails that's dropping my framerate to single digits whenever I'm getting lit up by one of the fapping things.

Regardless, I stand by my previous point that the Vulture is poorly designed. One out of six configs is worth using, and that one is far and away the cheapest of the bunch -if you continue to claim "working as intended" with the SSRM boat then at least bump the thing up into 90-100K range. The other five are inefficient or ineffective, largely because whoever implemented them doesn't seem to understand the 'Mech's purpose on the battlefield, so their configurations are so schizophrenic in their inability to decide what to do that they aren't able to effectively do anything at all.
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Online Spooky

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It's not really bullshit, but the decrease is not really that noticeable, especially since SSRM assets generally get more used now.


The other Vulture variants get used too, except the prime (due to heat problems mainly, I guess). I used to use the ATM variant a lot, but ATMs got nerfed in 0.5. The Gauss variant is basically fine too, only the SRM4 is pretty pointless.

Offline AlfalphaCat

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The Vulture Prime is nothing more than a deathtrap, but Spooky is right, there are plenty of other variants that people use.  I like the E myself.


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Offline =KoS= 37

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I almost want to guess that it might be a (very obscure) issue with graphics drivers or hardware considering the menu is playing a movie at all times (unless it doesn't play that while you're ingame, I forgot).
I'm pretty sure it doesn't play it while you're in-game. I remember the menu coming up as an overlay against the in-game scenery in previous versions.
Yep, I checked and it doesn't play the video, it does what you said.


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