Yup, and thus why we're testing all of this. By doing the testing now, we can help the devs see where changes need to be made and help them set priorities in asset releases. Right now, it seems like the IS start off with a large advantage early game, but once the clan side gets a hold of their own heavies (madcat, thors and the like) the balance shifts to the clan side and then it's a rally to try and make up the score difference before game reaches its conclusion. C-bill transfers were disabled for a number of reasons. We want to prevent heavies and assaults from being fielded immediately (we want accurate data for both early game and late game, so this helps). We also want to see how asset progression works for both sides and what tweaks need to be implemented to make it better. These and other reasons caused us to make that decision, but whether we'll keep the server like that or eventually enable c-bill transfers remains to be seen.
I don't think we'd run puretech and primes only at the same time as it stands right now Eviticus, for the same reason you mentioned.
I say we should nickname the Uller C the "Spam" variant since it's by far the most popular clan mech early game right now (understandably, since there's only 3 freakin mechs to choose from with only 49k c-bills).
Thanks everyone who has played on the server for the first couple days, it's been great fun and we're helping make the game better in the process.