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There has been a lot of activity regarding community maps lately, and there are a lot of questions regarding mapping as well.It would probably be easier for you if you had access to the cry-files of the released maps, but due to various reasons that is not possible.However to give you some reference on how we make our maps work, I put together this map and uploaded it to mwllmaps.comSA_Reference:The zip-file includes the cryfile so you can have look at it in the editor and play around with the settings and entities.There are examples for the APC-Buyzone, Repairbay, Destructible Objects, Forbidden Area, Fireworks(+FlowGraph) and AmbientTemp around Pools (+FlowGraph)on this Reference map.mwllmaps.com:http://mwllmaps.com/?map=sa_referenceUpdate:-Added CamFlashparticles (including simple Flowgraph) and AmbientSound and SACrowd-EntitiesTC_Reference:Just as SA_Reference the zip-file for this map includes the cry-flie of the map so you guys can tear it apart in the editor.On this map there are examples for mainbases, basedefenses, cappoints with different setup, particleeffects for cappoints, FGs associated with cappoints.mwllmaps.com:http://mwllmaps.com/?map=tc_referenceThere is not going to be a TSA_Reference as that would only be TC_Reference without cappoints.However, there will be a SA_SpecialEffectsReference as I have time to put it together.I hope this will help you to get your maps working!Please note that those maps are not supposed to be played on servers with multiple players, in fact they won't work with the Autodownloader.Use this topic for ideas and suggestions regarding Reference maps.Any kind of feedback, bugreport, or request for a feature to be added to one of the Reference maps, should be posted here.[attachment deleted by admin][attachment deleted by admin]
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