You know I have never experienced this problem you all are describing. Routinely, when I create a new level I use the procedure (Wilson) just described. Create the level, the files are saved in the Crysis Wars folder structure, then I move those files down into the MWLL folder structure. During the early phases of my map creation, I create what I call Solid "measuring sticks". These "sticks" are used for distance measurements to lay out the control points and battle positions. The sticks will be 500, 800, 1000, 1200, and 1500 meters in length. I do not texture these solids, they are just left as default. I only use the 64 bit editor and these solids are always there in my pure game testing on my dedicated server.