Author Topic: More internal damage effects: Torso lock?  (Read 607 times)

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Offline VictorMorson

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More internal damage effects: Torso lock?
« on: July 03, 2011, 08:42:20 PM »
One thing that's been pretty common in most mechwarrior games is that the side torsos are generally viewed as "free armor" to be used to shield more important areas such as the center torso.  While this does not fully represent how it's handled in CBT, and we don't have the major downsides of the XL engine you would have there, I am wondering if a penalty for taking too much damage to a side torso - similar to how the engine hit system works on the rear armor - would be a neat effect?

Namely I am thinking of torso twist damage, which either lowers the ability to twist too far in the damaged direction, or simply reduces the torso twisting speed in the direction of the damage instead?  I think it'd go a long ways towards adding more of the "beat to hell" feel when critically damaged, even if classically, you only see this effect in CBT tanks rather than 'mechs.  Tactically it'd add another element as well, as if a 'mech has an critical side torso, the direction in which you're dodging around it could severely impact the outcome of the fight.

Anyway, just a thought I figured I'd throw out there since I was talking about the lack of internal damage effects earlier and it sprang to mind.
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Offline GB-72AT Talon

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Re: More internal damage effects: Torso lock?
« Reply #1 on: July 03, 2011, 10:48:42 PM »
Have you seen the latest three part interview on youtube with Ingrater and Leer?  They specifically mention the possibility of internal damage coming in future releases.  I like your idea.  Would add to the immersion and make people pay attention to their own damage to protect weak components.  I know I do when taking a missile volley I always turn my "good side" towards the impact in order to delay critical damage and save weaponry.



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Offline Ressk [CSF]

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Re: More internal damage effects: Torso lock?
« Reply #2 on: July 06, 2011, 05:40:04 PM »
traverse motor damage correlating with torso damage would be the best thing ever for brawling. this idea rocks!
+1
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Offline SquareSphere }12thVR{

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Re: More internal damage effects: Torso lock?
« Reply #3 on: July 06, 2011, 06:03:51 PM »
... possibly, it would need to be tested, the only thing worse than getting blasted whole sale is to feel helpless in the cockpit.  Would the inhibited movement effectively spell death at 30% side torso armor, what happens if you survive does it make the mech just as useless as getting legged, etc.
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Offline Ressk [CSF]

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Re: More internal damage effects: Torso lock?
« Reply #4 on: July 06, 2011, 06:10:26 PM »
30% seems a bit high... maybe more like 15-20%? i dont know the threshold for "destroyed"
and maybe just like 50% redux in turn speed in one direction, thats not too bad, is it?
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Offline -SM-SUCKER

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Re: More internal damage effects: Torso lock?
« Reply #5 on: July 06, 2011, 09:52:47 PM »
This is a very nice idea!
Maybe even let the torso jerk sometimes to simulate parts beeing stuck in eachother.

Offline =CJW= Rad Hanzo

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Re: More internal damage effects: Torso lock?
« Reply #6 on: July 07, 2011, 04:13:34 PM »
This is a very nice idea!
Maybe even let the torso jerk sometimes to simulate parts beeing stuck in eachother.

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Offline Ressk [CSF]

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Re: More internal damage effects: Torso lock?
« Reply #7 on: July 07, 2011, 06:34:59 PM »
now i just gotta save up for 500 years and buy a full sim cabin with rumble and pitch for the full meal deal
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Offline -SM-SUCKER

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Re: More internal damage effects: Torso lock?
« Reply #8 on: November 28, 2011, 07:35:44 PM »
Bump...
Has this been considered by the devs? After all tanks are getting a slower turret turning speed.
Same could also be done for mechs.

Offline Wraythe

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Re: More internal damage effects: Torso lock?
« Reply #9 on: November 28, 2011, 07:40:44 PM »
My only concern with Internal damage is that they be applied once the Internals have taken X% damage. We have already seen the makings of internal structure with the Hull system. Having these things occur once your structure takes hit is definitely worth while, but let's see what they have in store for tanks before we talk mechs.

Offline =KoS= Eldragon

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Re: More internal damage effects: Torso lock?
« Reply #10 on: November 28, 2011, 08:36:37 PM »
I like the idea although it would have to take effect only if the section is destroyed and the section takes subsequent damage. Traverse range loss would be too punishing if it starts to happen at 30% side torso armor destroyed. Those side torsos don't have much armor.

Offline Cloak and Dagger

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Re: More internal damage effects: Torso lock?
« Reply #11 on: November 29, 2011, 03:49:26 AM »
+1 for this effect at 100% destroyed +1 damage.

Offline =CJW=YalK

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Re: More internal damage effects: Torso lock?
« Reply #12 on: November 29, 2011, 02:40:48 PM »
Why not just simulate added heat? Basically what happens in CBT....or how about losing half your available coolant simulating XL engine damage and loss of the coolant associated with that engine

Or maybe for clan you have added heat and coolant loss and IS only coolant loss, simulating the "zombie" mech trait....

I'd much rather deal with heat and limiting return fire that way than retard their/my torso movement...

Your already on the way to having your opponent on the ropes taking out a side anyway, heat/coolant I think would be enough penalty....slowed torso movement would be overkill I think

If you wanted overkill with slowed torso movement might as well say you lose the associate arm as well when side torso is destroyed....



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Offline -SM-SUCKER

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Re: More internal damage effects: Torso lock?
« Reply #13 on: November 29, 2011, 04:27:23 PM »
But wouldn't it be very satisfying to see an opponent try to turn their torso, and then all of a sudden the torso stops moving, sparks everywere and the sound of metal bending and ripping apart. After one second the torso frees itself with a jerk and even more screeching.

Offline =CJW=YalK

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Re: More internal damage effects: Torso lock?
« Reply #14 on: November 29, 2011, 10:33:42 PM »
Do you honestly believe that's how it would be? Do you.... ???

More like.....

Explosion and missiles likes normal then slightly slowed torso movement only noticeable to the pilot of the damaged mech....roughly equivilant to moving up in weight class, ie medium to heavy....aggressor only notices slight improvement in ability to get out of weapons arc, easily countered by vets with pilot skill, crippling to noobs while they type "why torso move slower?"



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