Author Topic: TSA_ArcticCanyon  (Read 891 times)

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Offline EmyLightsaber

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Re: TSA_ArcticCanyon
« Reply #15 on: July 11, 2011, 09:51:58 AM »
Thanks to everyone's input and help! I dropped the fog another notch, added the temperature change, and added the forbidden zone as well. I even added some more base turrets. *Shakes fist* Let's see your pesky Mechs get close now!
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline EmyLightsaber

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Re: TSA_ArcticCanyon
« Reply #16 on: December 14, 2011, 02:27:21 AM »
Due to community suggestions, I have updated this particular map that had previously been dormant.

There have been a few modifications to this map, including:

Among them are the removal of the very deep channels, and the inclusion of wider, more shallow channels in the same spots.

The Water is quite clear for the entirety of the map.

The IS Aerospace Bay has been moved closer to the IS Hangar, and there have been a few turrets put up to defend them.

The Height-map has been modified slightly, to add both clear firing lanes as well as Icy Canyons to the existing map.

The Clan Dropship has been moved down to the Canyon floor from the cliff it was previously on. There also have been turrets added to the Clan Dropship.

Other changes include a Texture remap, and an easier to read Game Map.

I still consider this to be a work in progress though, as I need to do a loading screen for it.

I hope to have some more feedback from folks in the near future.

http://dl.dropbox.com/u/34496117/TSA_ArcticCanyon.zip




Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline RDL_Vitos

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Re: TSA_ArcticCanyon
« Reply #17 on: December 14, 2011, 08:00:55 AM »
Good work! Only to add fine details and beauty

Labyrinth it is good and if to add some ledges that robots could jump on mountains, it will add more possibilities for a gameplay

But it not seems to you that at zero temperature it is necessary to make fur cooling a bit faster than is at present.

And trees arise often from emptiness - to increase view dist. And trees have no density, they would be better destroyable.