I've had 19 crash dumps made since 0.5.4 install: 4 are blank with the rest ALL being memory allocation crashes. The highest being "Allocated memory: 502340142."
Doing a bit of conversion that equals roughly 480MB (assuming the original number in Bytes). So that means the game was trying to use 2.48GB of memory, but crashed due to the 32bit 2GB limit, going 480MB over the limit, correct?
It seems to me this will only get worse as more assets are added, thus more memory usage, and more frequent memory crashes. It may be necessary for the Devs to tell the community to upgrade to 64 bit OS with a front page article (haven't you done this before?). After all, if I was running 64bit, I would have only crashed 4 times since install, with the blank dumps being stuff like engine crashes and driver issues (the Devs can't fix those).
So to summarize: Want to cut your game crashes by half or more? Upgrade to 64bit OS.
And before anyone asks, in order to better use Win7 64 I would need new memory, mainboard, CPU and hard drive (for install). I'm still jobless and don't want my family spending that kind of money on me alone for the holidays (parts needed for a good i5 system would subtotal around $600 USD.)