I wish to expand upon the previously mentioned 'Escape Game Mode'
*clears throat*
A asteroid is predicted to hit your vicinity on the planet _____. There is only 60 minutes until impact, and you must hurry to get to a dropship before the asteroid reaches the atmosphere. Only one problem... there is only one dropship left, and you need to fight off the opposing forces to control it!
--Could also include--
Once you are in control, it will take 20 minutes for the engines to warm up, after which you can leave...and let your enemies burn in the flames of impact.
So tell me what you guys think! Does it sound good?
Other information I have regarding this Dropship. I plan I implementing weapons slots. According the BattleTech Wiki the Leopard class Dropship has:
2 x PPCs
3 x LRM-20s
7 x Medium Lasers
5 x Large LasersQuite a hefty loadout. What do you guys think about the Dropship having all of these weapons? The weapons could act like automated turrets in favor of the team that holds it ----OR---- The weapons could be controlled by a human. There would be a control room in the dropship where you can remotely control the weapons. Instead of the battle element "entering a vehicle" , It would enter the weapon turret for example. This would be like a stationary vehicle that can only pivot on a torso.
Personally I like the later idea better. And I have already thought of some balancing mechanics so this turret controller isn't playing god on the battlefield, which I will share if you guys want.
I plan on modeling the dropship like a small 4 mech hangar, as there are 4 doors on the dropship. And if you guys the the idea of having controlable turrets, I am comfortable modeling an interior that includes hallways, corridors and maybe a control room much like the main bases.
So please provide me with you valuable input! Thinking about this gives me the shivers
