Author Topic: TSA_Forsaken & TSA_Badlands  (Read 2120 times)

0 Members and 2 Guests are viewing this topic.

Offline Ivaan

  • Recruit
  • *
  • Posts: 130
  • Karma: 25
Re: TSA_Forsaken & TSA_Badlands
« Reply #45 on: November 08, 2011, 10:42:19 PM »
Hey!

So, I've made a small update for these maps, version 0.6 is out.

Update pls, if you are interested  ;)

http://mwllmaps.com/?map=tsa-badlands-new-version

http://mwllmaps.com/?map=tsa-forsaken-new-version


Changelog v0.6:

Badlands:
- Fixed some holes
- Added few mountains/hills around the center

Forsaken:
- Maybe a small performance increase
- Changes in graphics
- Minor changes in terrain
- Repositioned buildings

Offline ELH_KillThemALL

  • Recruit
  • *
  • Posts: 181
  • Karma: 14
  • Eridani Light Horse
    • Eridani Light Horse
Re: TSA_Forsaken & TSA_Badlands
« Reply #46 on: November 09, 2011, 02:21:20 AM »
Thank u, Ivaan!




Pubs are boring!© Twinkletoes
Fundrops are fun!
Planetary League will makes me into ecstasy!

Offline thEClaw

  • Star Captain
  • ***
  • Posts: 818
  • Karma: 52
  • Retreating...
Re: TSA_Forsaken & TSA_Badlands
« Reply #47 on: December 18, 2011, 10:17:33 AM »
Me and some others are getting a lot of crashes on version 06. Did you make any changes that could be responsible? Or is it just bad luck?
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1392
  • Karma: 62
  • What would a pirate do?
Re: TSA_Forsaken & TSA_Badlands
« Reply #48 on: December 18, 2011, 02:22:46 PM »
any chance you could enable ASF on Badlands?
ppl tend to camp a little less if they know there might be something in the air that is about to drop it's payload on their heads... ^^
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."

Offline =CJW=YalK

  • Lance Captain
  • ***
  • Posts: 652
  • Karma: 64
  • =CJW=
Re: TSA_Forsaken & TSA_Badlands
« Reply #49 on: December 18, 2011, 03:27:04 PM »
^^^ I have to agree with this...I find that open aired maps that preclude asf/VTOL for no reason Trolly camp fests



Expecting understanding and empathy on the internet (especially in Toast [especially by Bill]) = fail.

And I say hey hey hey....I said hey, what's goin' on And I say hey.... hey....I said hey, what's goin' on

Offline Spooky

  • Living Legend
  • *******
  • Posts: 2460
  • Karma: 64
Re: TSA_Forsaken & TSA_Badlands
« Reply #50 on: December 18, 2011, 05:01:16 PM »
TSA_Badlands is not big enough for ASFs imho and camping is not that much of a problem.

Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1392
  • Karma: 62
  • What would a pirate do?
Re: TSA_Forsaken & TSA_Badlands
« Reply #51 on: December 19, 2011, 01:19:50 AM »
well maybe it's just that I only played it on XI, and that the RDL-guys like to do hardly anything but missilecamping, which really pisses me off!
LT'ing them today felt good btw xD but I'd rather had like to get close and blast their faces off, but I'm getting off topic here...

the point is, what bothers me about the map is that as soon as you poke your head above a hill, you can easily be hit by LtGauss-Snipers or LRM-boats, and there's not much cover to hide behind so it heavily promotes sniping/camping anyways.
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."

Offline Ivaan

  • Recruit
  • *
  • Posts: 130
  • Karma: 25
Re: TSA_Forsaken & TSA_Badlands
« Reply #52 on: December 20, 2011, 02:13:07 PM »
Me and some others are getting a lot of crashes on version 06. Did you make any changes that could be responsible? Or is it just bad luck?

Hmm, there were only minor changes from 05 to 06 (changed the lighting and some colors a bit, repositioned some buildings, made some hills, tweaked some effects).
So, nothing big. I would say It's bad luck, but I'm not sure anymore...
Is it still crashing?


TSA_Badlands is not big enough for ASFs imho and camping is not that much of a problem.

Yeah the size is the reason why there are no asf bases. I should have made them bigger...
But the camping nature annoyes me a bit. There are some flanking routes there, but maybe those are not obviuos/too open/too long/too difficult to use whatever. So not many players are using them.

I could alwasy add more rocks/hills etc for cover.
Maybe I add aeros with low altitude ceiling? 800m...?  Or I add vtols only, like Frostbite, with low ceiling... Don't know yet.

Thanks for the feedbacks!  ;)

Offline thEClaw

  • Star Captain
  • ***
  • Posts: 818
  • Karma: 52
  • Retreating...
Re: TSA_Forsaken & TSA_Badlands
« Reply #53 on: December 20, 2011, 06:57:25 PM »
Me and some others are getting a lot of crashes on version 06. Did you make any changes that could be responsible? Or is it just bad luck?

Hmm, there were only minor changes from 05 to 06 (changed the lighting and some colors a bit, repositioned some buildings, made some hills, tweaked some effects).
So, nothing big. I would say It's bad luck, but I'm not sure anymore...
Is it still crashing?
I will keep my eyes open.
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1392
  • Karma: 62
  • What would a pirate do?
Re: TSA_Forsaken & TSA_Badlands
« Reply #54 on: December 20, 2011, 10:12:30 PM »
Well, due to the rolling hills kind of terrain, I think your flanking routes are just not obvious enough...
on top of that due to those routes most likely being in the valleys, it's usually easy to position yourself on top of the hills to it's side and snipe down the valley, which completely negates it's usefulness as a flanking route.
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."