Author Topic: C-Bill sharing poll  (Read 2004 times)

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Offline xDeityx

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Re: C-Bill sharing poll
« Reply #45 on: September 02, 2011, 03:38:18 PM »
Yeah the Owens C can do amazing things because it has good base speed, MASC, and 5 Heatsinks so that it can actually use the MASC.

Actually, the Owens C only has two heatsinks, unless the buy menu in the game is wrong. It's also part of the reason why I feel even just one DHS on the Thanny C would make it so much more viable, but that's another discussion entirely...

I swear it used to have 5, but nope everything I'm looking at including old versions of spreadsheets says 2 HS, so I have no idea where I got that.
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Offline xInVicTuSx

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Re: C-Bill sharing poll
« Reply #46 on: September 02, 2011, 03:52:31 PM »
Was trolling hard yesterday with the Harasser E, went out ahead of my team (who were camping hard on sandblasted as usual) made about 120k in a few minutes. Making money isn't that hard as long as you're doing damage at all opportunities.

I was shooting at sullas flying by, spraying down oros and owens, and even rambo charged a catapult (though I had to run away because a Ncat saw me). I died several times actually but still had no trouble making money.

One thing you need to keep in mind is that there exists earning modifiers. Thus taking the most expensive kickass thing you can will demand that you do more damage than if you keep with cheap shitty assets. This is because the money you receive is modified based off the asset you are attacking and the asset you are driving. Therefore if you are spraying down a Mcat B in a Harasser E, you are getting lots of money even if you're not doing too much damage. Mind you this is no official announcement but I do recall the Toth explaining such a system some time back.

Indeed, the hardest assets I've found to maintain are Assaults, because it takes so long to plod and repair and those repairs are expensive; it really demands that you do lots of damage which is hard when you're always instantly focused.

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Offline MerfMerf

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Re: C-Bill sharing poll
« Reply #47 on: September 02, 2011, 04:16:07 PM »
How is that trolling?

/Merf - O_o

Offline =KoS= Eldragon

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Re: C-Bill sharing poll
« Reply #48 on: September 02, 2011, 04:30:38 PM »

One thing you need to keep in mind is that there exists earning modifiers. Thus taking the most expensive kickass thing you can will demand that you do more damage than if you keep with cheap shitty assets. This is because the money you receive is modified based off the asset you are attacking and the asset you are driving. Therefore if you are spraying down a Mcat B in a Harasser E, you are getting lots of money even if you're not doing too much damage. Mind you this is no official announcement but I do recall the Toth explaining such a system some time back.


This^10. Taking an inexpensive asset with long range punch against expensive assets makes you a ton of cash. Course, you have to survive doing it.

However, I wonder if the bonus is calculated by difference in price of asset or by tonnage.

I find I get more c-bills in a Scat D late game using this model. Even early game a harasser Prime nets a lot of cash against the Owens Swarm simply because its dirt cheap. 

Offline xInVicTuSx

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Re: C-Bill sharing poll
« Reply #49 on: September 02, 2011, 04:36:59 PM »
This^10. Taking an inexpensive asset with long range punch against expensive assets makes you a ton of cash. Course, you have to survive doing it.

Where was the part where I said long range? GET THAT SMALL LASER AND SHOVE IT DOWN THAT CLANNER'S THROAT SOLDIER!  :o

In fact, most higher dps weapons are close range, so depending on the amount of ballz you got you can make money very quickly.

How is that trolling?

/Merf - O_o

In some team games taking the crappiest assets available and using them for lulz instead of helping your team to the best of your ability with the best asset available is considered trolling.
I wasn't giving any of my cash either and just left with it after I was done.  ::)

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Offline Waffnuffly

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Re: C-Bill sharing poll
« Reply #50 on: September 02, 2011, 05:07:14 PM »
This^10. Taking an inexpensive asset with long range punch against expensive assets makes you a ton of cash. Course, you have to survive doing it.

I made an ABSURD amount of cash late in one Mirage game when I lost my mech and had to return to base. All I could afford was a Harasser, so I got the one with light gauss and dual MGuns. Simply by spraying Sullas and Shivas and plugging a few gauss slugs into some heavies and assaults, I made enough to get an MRM Catapult with cash to spare within minutes. It kinda blew my mind.

Offline xDeityx

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Re: C-Bill sharing poll
« Reply #51 on: September 02, 2011, 05:12:56 PM »
It's easy to make money if you intentionally exploit (in the classical sense of the word, I'm not implying it is cheating) the mechanics of the game to your advantage.  It's also very easy to make money when your team is winning.

In a close game though, even with banking cash flow is pretty balanced.  When we played the open merc night Terrain Control game on Death Valley the teams were very even and we were far from having our whole team in heavies and assaults, even with active banking.  I think it was the same in the organized Urban Jungle TC game we did, and it goes the same way whenever there is an unusually balanced public game as well.

Good players can make money very easily, but less experienced players still have trouble getting out of mediums sometimes.  I think overall it's fairly balanced, and will be even moreso once whatever banking changes they are working on are implemented.
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Offline xInVicTuSx

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Re: C-Bill sharing poll
« Reply #52 on: September 02, 2011, 05:34:07 PM »
It's also very easy to make money when your team is winning.

Depends on how hard you are winning. At some point it becomes hungry wolves and lions fighting over the last scrap of a carcass. :P

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Online Aidan

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Re: C-Bill sharing poll
« Reply #53 on: September 02, 2011, 08:28:13 PM »
God I REALLY HATE C-Bill sharing of any form!



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Offline -SM-SUCKER

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Re: C-Bill sharing poll
« Reply #54 on: September 02, 2011, 10:14:25 PM »
Allthough I did not want to turn this into a discussion thread, I will add something.
For those who say making money is easy: Do you think the enemies of your "tactics" are making money? As long as you do not die, the amount of money they make is probably miserable, esecially if they do die.
Banking is a very good thing for players who die a lot. Because they get their share once they respawn, and maybe some extra from the banker.
This is why the current money system needs to be changed. To much money can be transferred.

Offline Come and See

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Re: C-Bill sharing poll
« Reply #55 on: September 02, 2011, 10:17:54 PM »
I don't see the need to punish a team that is playing well and/or using team work.

If you lower the amount of money available then you get in the situation like in 0.4's initial release where people sat in lights/mediums entire games and spammed Demolisher's because of their power:cost.

Offline LordHack

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Re: C-Bill sharing poll
« Reply #56 on: September 03, 2011, 12:06:37 AM »
I don't see the need to punish a team that is playing well and/or using team work.

If you lower the amount of money available then you get in the situation like in 0.4's initial release where people sat in lights/mediums entire games and spammed Demolisher's because of their power:cost.

I don't see limiting banking as punishment.  Good play begets its own rewards, that trickle down to (most) all members of the team without having to necessarily "bank" that benefit to certain other players.  Some of the benefit of good team play, aside from score, is to create a time/rank(money) gap versus your opponents.  Just because 2 or 3 players inevitably do most of the heavy-lifting should not necessarily be immediately conveyed as a benefit to everyone else.  That simply skews the value of stacking a couple of (or more) really good players, when the game might otherwise be much closer in terms of net-net skill [in other words, if the scale is already slightly tipped, there is no reason to add more weight to the unbalanced side, and continue to do so as that imbalance accelerates].

We've gotten used to having banking, that is all.  There is nothing in the game that absolutely, objectively requires it in order to win or have fun.