Author Topic: TC_RingofFire [v0.3] (MWLLMaps.com)  (Read 2707 times)

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Online linkinfrost

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TC_RingofFire [v0.3] (MWLLMaps.com)
« on: July 17, 2011, 08:59:02 PM »
9/17: A new TC version has been uploaded to MWLLMaps.com.

V3 Updates Include:
> Mech Hanger Added to southern capture point.
> Capture zone bugs fixed (beacons added).
> Visual Improvements (new color map, etc)

Direct Download: http://mwllmaps.com/maps/TC/TC_RingofFire_v0.3.zip

Version 0.2 is now uploaded to MWLLMaps.com: http://mwllmaps.com/?map=tc_ringoffire

Open merc night match from v0.1: http://www.youtube.com/watch?v=64UhcwKQ0iw (definitely go HD full screen)

Version 3


Version 2
« Last Edit: September 17, 2011, 07:53:24 PM by linkinfrost »

Offline =KoS= Finalizer

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Re: TC_RingofFire
« Reply #1 on: July 17, 2011, 09:05:07 PM »
Oooh, pretty...

...Not much else to say tbh. Any chance you can provide a minimap pic or something? Or is it still really early in development?
Finalizer! Has anyone ever told you that your the bomb diggity diggity?  :o

Online linkinfrost

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Re: TC_RingofFire
« Reply #2 on: July 17, 2011, 09:14:25 PM »
Oooh, pretty...

...Not much else to say tbh. Any chance you can provide a minimap pic or something? Or is it still really early in development?

I don't have a mini-map yet, this is still 'early' development (although it's taking forever). Basically I've completed about 65% of the terrain itself, the second teams starting island and initial capture base is not in yet.

But since you asked nicely, here is a top down view of the clan side of the map. If you look closely you'll notice the drop ship.



..This is less of a teaser than I had planned. ;D

Offline Cygma

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Re: TC_RingofFire
« Reply #3 on: July 18, 2011, 12:24:57 AM »
Looks promising, looking forward to a playtest ;)
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Offline Spooky

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Re: TC_RingofFire
« Reply #4 on: July 18, 2011, 10:00:37 AM »
Perty!

Offline Draekros

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Re: TC_RingofFire
« Reply #5 on: July 18, 2011, 10:21:34 AM »
Looks promising, looking forward to a playtest ;)

Agreed! I quite liked the SA map. (except when I fell off the edge of it into the abyss :P)

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Offline Spooky

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Re: TC_RingofFire
« Reply #6 on: July 18, 2011, 11:45:54 AM »
Oh, btw. where can we find the SA map?

Offline thEClaw

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Re: TC_RingofFire
« Reply #7 on: July 18, 2011, 01:37:48 PM »
Oh, btw. where can we find the SA map?
Maybe we have to be very polite to Cygma to be able to play it somewhere. Not that i would indulge in polishing his apples*, but Cygma undoubtedly is the best. I would go into more detail, but since he is the best of the best everywhere and anytime, i would have to leave out too much to grasp his bestness.**

*=Wow, that is a strange thing to say, hopefully dict.leo didn't mess with me!
**=Now let's keep our fingers crossed and let's hope that i polished enough apples!
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Offline Cygma

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Re: TC_RingofFire
« Reply #8 on: July 18, 2011, 01:51:22 PM »
Ok, now i'm getting suspicious. You'll be asking for my credit card number next? :D
As for the SA version, we don't have it on our server and i've never seen a link or topic for it - otherwise i'm always open for putting maps on for a playtest.
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Offline Snow Gibbon

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Re: TC_RingofFire
« Reply #9 on: July 18, 2011, 01:55:43 PM »
Oh, btw. where can we find the SA map?
Maybe we have to be very polite to Cygma to be able to play it somewhere. Not that i would indulge in polishing his apples*, but Cygma undoubtedly is the best. I would go into more detail, but since he is the best of the best everywhere and anytime, i would have to leave out too much to grasp his bestness.**

*=Wow, that is a strange thing to say, hopefully dict.leo didn't mess with me!
**=Now let's keep our fingers crossed and let's hope that i polished enough apples!

Well, the map was rather unplayably unfinished, last time we tried it out the edge of the map was impossible to see and was a deadly abyss if you were caught in it, the rearmament APCs were not functioning, and most notably playing on lower shader settings caused everything to be washed out, as BenBen10 described it as, in "Sunny-side-of-Mercury White."
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Offline thEClaw

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Re: TC_RingofFire
« Reply #10 on: July 18, 2011, 02:06:39 PM »
*decreasing the bestness-opinion of Cygma by an amount, that makes the map available on a public server, whenever it can be considered finished*

So...how about a link? ;D
Read out weapons/vehicle stats (by Hiruma Kai)
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Offline Stahlseele

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Re: TC_RingofFire
« Reply #11 on: July 18, 2011, 03:55:20 PM »
All maps should be uploaded to mwll-maps and one server should be on a 5 minute per map rotation to make auto downloading of new maps possible.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Spooky

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Re: TC_RingofFire
« Reply #12 on: July 18, 2011, 04:21:05 PM »
and one server should be on a 5 minute per map rotation to make auto downloading of new maps possible.
What for? If a server has custom maps in the rotation, the users can let it auto download anyway.

Offline Stahlseele

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Re: TC_RingofFire
« Reply #13 on: July 18, 2011, 04:24:21 PM »
yes, but if it's on a 5 minute rotation with only the fan created maps, you can have it download all of them in less time than a normal round usually takes . .
seeing how there are not many fan maps in rotation right now, and with round times of 60 minutes and up, you can have the problem of not finding a single server running the kustom maps and would have to wait hours on end if you were especially unlucky to find one for auto dl . .
and not all servers have auto dl i think.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
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Offline Cygma

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Re: TC_RingofFire
« Reply #14 on: July 18, 2011, 04:29:18 PM »
Tell the mappers to put their maps on mwllmaps.com and get them from there?
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