Author Topic: idea for maps with the look and feel of classic battle tech maps..  (Read 1247 times)

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Offline Stahlseele

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #30 on: July 20, 2011, 09:25:40 PM »
it'd be interesting to see how people without jumpjets would cross elevation changes O.o
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Aidan

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #31 on: July 20, 2011, 10:12:17 PM »
Well while we are at this, how about a MWLL kitchen map !   You know where the room is huge and scaled up. I can see it now a Shadowcat jump jetting from the microwave to the push down handle on the toaster to make toast !

 :)



with pancakes cooking on the stove?

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Online (TLL)CapperDeluxe

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #32 on: July 20, 2011, 10:42:46 PM »
it'd be interesting to see how people without jumpjets would cross elevation changes O.o

I think for the sake of gameplay, if someone made it "hex based" that they would probably want to make it so terrain elevation changes were smooth, just have the texture show the hexes outlines is good enough I think
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Offline AlfalphaCat

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #33 on: July 20, 2011, 10:56:08 PM »
it'd be interesting to see how people without jumpjets would cross elevation changes O.o

I think for the sake of gameplay, if someone made it "hex based" that they would probably want to make it so terrain elevation changes were smooth, just have the texture show the hexes outlines is good enough I think

Or just give a single hex only two flat vertical surfaces, leaving the "sides" to slope to the lower level. :)

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Offline whatever

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #34 on: July 23, 2011, 08:15:51 AM »
i was thinking taking a classic map and having some artistic liscense on the actual hexes (hex out lines also added just for cosmetic use), how big is a battle tech "hex"? (its been a while) , might need two map boards... ;D
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Offline -SM-SUCKER

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #35 on: July 23, 2011, 02:08:09 PM »
I think one Hex was 60 meters. Please correct me if I am wrong.

Offline [CG]Anastasius Focht

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #36 on: July 23, 2011, 02:34:11 PM »
I think one Hex was 60 meters. Please correct me if I am wrong.



30 meters approx 100 feet
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Offline Stahlseele

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #37 on: July 23, 2011, 03:16:55 PM »
of course, nowhere does it say whether these 30m are from side to side or from corner to corner.
i used a ruler on the image you posted, and from corner to opposite corner these are 2,5cm and from side to side these are 2cm
that's a 25% difference in distance. so if you make the opposite corners be 30m apart, then the sides are less than 30m apart.
you can fudge a bit with this, by making the aooposite sides be 30m apart and thus making the corners more than 30m apart.
but it still does not give much wiggle room for adjustments to the MWLL scales i guess . . And of course, the weapon ranges . . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline [CG]Anastasius Focht

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #38 on: July 24, 2011, 12:09:59 AM »
of course, nowhere does it say whether these 30m are from side to side or from corner to corner.
i used a ruler on the image you posted, and from corner to opposite corner these are 2,5cm and from side to side these are 2cm
that's a 25% difference in distance. so if you make the opposite corners be 30m apart, then the sides are less than 30m apart.
you can fudge a bit with this, by making the aooposite sides be 30m apart and thus making the corners more than 30m apart.
but it still does not give much wiggle room for adjustments to the MWLL scales i guess . . And of course, the weapon ranges . . .

Thats a fair point, the rules dont state if its from facing to facing or corner to corner.
I think its facing to facing, because the asset looks towards the facing not the corners, and ranges are calculated in roughly the same way, although at some angles you measure across corner to corner then facining to facing in alternative order, however the base measurent is illustrated as facing to facing.

So given that a hex is 30 meters across, and a mech moves from the centre of one hex to the centre of the next via a facing, it travels 30 meters, so with that in mind i'd guess the 30 meters is from facing to facing, rather than corner to corner


You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

http://www.sarna.net/wiki/Anastasius_Focht

Offline whatever

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #39 on: July 24, 2011, 07:07:08 PM »
also addition of the clear cut guy scaled up on one side of the gaming table outside the map with a elemental on the other side hahahah  ;D
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Offline Knightcrawler

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #40 on: July 25, 2011, 05:07:56 AM »
Well whether it's TC, TSA, SA, or a new gametype where players are the game pieces and an attempt is made to make it turn-based, I'm sure it'd be fun. :)

Offline whatever

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #41 on: July 27, 2011, 07:00:36 AM »
oh and by the way Stahlseele i was on prescribed pain killers myself (from a recent surgery) when i thought this idea for a map as well! ;D :D :P  :( :(

i dont know if that is good or bad, but hey its a good idea for a map  ;D
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Offline Stahlseele

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #42 on: July 28, 2011, 12:22:20 AM »
tired/drugged people come up with interesting stuff all the time . . that's one of the few good things i can say about alcohol <.< . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline whatever

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Re: idea for maps with the look and feel of classic battle tech maps..
« Reply #43 on: July 28, 2011, 11:53:22 AM »
i was thinking a good already built background/skybox is the spawn room, the area with all the computer screens and the hex map table.. just need to add some coffe cups and some battle

tech data sheets, dice etc..
I was a mechwarrior like you once; until i took a arrow to my mech's knee ...