Author Topic: The best way to take out Mad Cat Bs?  (Read 3231 times)

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Online =KoS= Saber15

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The best way to take out Mad Cat Bs?
« on: July 20, 2011, 06:22:14 PM »
I've been trying to find good ways to take out the infamous MCB, but I'm having some trouble

Normally, I'd just leg the fapp out of them in an Owens C / Demolisher and run away laughing, but then they scream SKILLLESS LEGGING fappER and I get kicked from Huntress  ::)

The spread of the weapons on the MCB means it's not easy to disable them, but if I do go for a gun I blast off their Gauss rifle to piss them off and damage their sides.

MCBs tend to hide next to their buddies in bases (where they also have instant repair), so cockpiting them isn't really a choice when I'm being knocked around by their buddies' SRMs

The MCB kills the Harasser D in one shot, so you can't just overheat them to death.

Fbombs and Aeros aren't available on all maps, so I can't drop a fbomb on their head and bail out to rip off their arms as Battlearmor.

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Offline xDeityx

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Re: The best way to take out Mad Cat Bs?
« Reply #1 on: July 20, 2011, 06:27:29 PM »
Stay out of their ERMBL range (701m+) and cockpit them.  A Scat C pilot dedicated to harassing my MCB is one of the most frustrating experiences I can have in one.  Even though I might outdamage it at that range, I can rarely spare the concentration resources to continuously be prepared for him to poptart.

The cockpit is pretty easy to hit, about the only thing easier that I can think of would be an Awesome or a Mk2.

Longtom is the other thing that can nail one pretty consistently.  They don't have GECM, so very likely they will be passive.  Most MCB pilots will be alpha striking, so their heat will go over the red line.  You know what that means ;).
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Offline ~SJ~MausGMR

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Re: The best way to take out Mad Cat Bs?
« Reply #2 on: July 20, 2011, 06:28:29 PM »
madcat A makes piecemeal out of a madcat B if played properly.


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Offline xDeityx

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Re: The best way to take out Mad Cat Bs?
« Reply #3 on: July 20, 2011, 06:29:55 PM »
Oh and the Vulture B can solo one pretty easily too, as long as you can close the distance without being spotted.  But if you know where the MCB is (because it just killed you or a teammate) it shouldn't be hard to plot an intelligent approach.
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Offline SquareSphere }12thVR{

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Re: The best way to take out Mad Cat Bs?
« Reply #4 on: July 20, 2011, 06:30:11 PM »
Cockpit shake i'm guessing.  Where was a round in the Dragoons 1v1 tourney where the UAC10/PPC MCat was against the MCat B. I really thought the B was going to WTF pwn the UAC10 but was COMPLETELY WRONG.

The other MCAT chain fired his UAC10 and laid down pin point fire to constantly stream shells into the torso while firing his ERPPC groups.  My guess is that the shake destroyed the benefits of pinpoint aiming, and the constant barrage never gave the B an opening.
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Re: The best way to take out Mad Cat Bs?
« Reply #5 on: July 20, 2011, 06:42:28 PM »
Stay out of their ERMBL range (701m+) and cockpit them.  A Scat C pilot dedicated to harassing my MCB is one of the most frustrating experiences I can have in one.  Even though I might outdamage it at that range, I can rarely spare the concentration resources to continuously be prepared for him to poptart.

The cockpit is pretty easy to hit, about the only thing easier that I can think of would be an Awesome or a Mk2.

Longtom is the other thing that can nail one pretty consistently.  They don't have GECM, so very likely they will be passive.  Most MCB pilots will be alpha striking, so their heat will go over the red line.  You know what that means ;).
However, I don't really take many sniping mechs (Awesome E excluded). Is there an effective close ranged mech besides the SSRM Vulture?

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Offline Ralux

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Re: The best way to take out Mad Cat Bs?
« Reply #6 on: July 20, 2011, 06:58:28 PM »
Anything with 3+ PPCs works nice against them.

If you dont have PPCs aim for the externals, they are ridiculously weak, maybe due to their number (4). First kill the 3MBL external, then the gauss one. They can't take more than about 6-8 MBL hits - yeah, its that easy.
Now if you really want to piss me off amputate the arms ;>

But I suggest not to piss me off, that will result in legging :P

A certain vlaad managed to kill my shiny new Madcat B in a RAC5 bushy in about 20 secs on thunderrift a few weeks ago, first amputating both externals... No idea how he did that though.

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Re: The best way to take out Mad Cat Bs?
« Reply #7 on: July 20, 2011, 07:15:05 PM »
However, I don't really take many sniping mechs (Awesome E excluded). Is there an effective close ranged mech besides the SSRM Vulture?

Ralux's post just reminded me that Invictus has thoroughly embarassed me using the Awesome C against my MCB before (4x IS PPCs in chain fire), so you might give that a try.  The problem with that is that the Madcat can usually avoid or run away from you, or kite/outrange you (~750 on the PPCs).  And it's still a very tough fight for the Awesome if you don't time your PPCs just right.  If you leave too big of an opening, here comes the alpha strike.  I don't know how close range you consider that either, so I'm not sure if that really answers your question.

Scat A can give the MCB a few moments of panic, but usually only when piloted by a Scat specialist like Ivaan or Merf, and even then you need to pick the proper terrain, so I wouldn't really recommend it but am bringing it up more for reasons of full disclosure.

You could try almost anything with enough SSRMs to shake the MCB's cockpit near constantly, but other than the Uziel D and Vulture B I can't think of much, and the Uziel D isn't up to the job sadly.  If you time your strikes of whatever cockpit-shaking weapons you are using well enough, you could keep yourself alive for a while, but it's pretty hard to do especially once the MCB pilot catches on.

As far as the Madcat A goes, I'm not sure but it seemed like a really close fight when Maus got Predator with it.  I'd be inclined to think that if the same match was fought again but this time Predator knew what was coming it might turn out differently.
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Re: The best way to take out Mad Cat Bs?
« Reply #8 on: July 20, 2011, 07:34:56 PM »
Cockpit shake i'm guessing.  Where was a round in the Dragoons 1v1 tourney where the UAC10/PPC MCat was against the MCat B. I really thought the B was going to WTF pwn the UAC10 but was COMPLETELY WRONG.

The other MCAT chain fired his UAC10 and laid down pin point fire to constantly stream shells into the torso while firing his ERPPC groups.  My guess is that the shake destroyed the benefits of pinpoint aiming, and the constant barrage never gave the B an opening.

It was me, and its all about where you aim. I have taken the Madcat A against the best B pilots and beaten them consistently with it. The fight ended fairly close, but not as close as you'd think.

In team games though, the Madcat B is a tough one to crack, Novacat C's can give it worry, but a good B pilot can still hold his own.


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Offline thEClaw

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Re: The best way to take out Mad Cat Bs?
« Reply #9 on: July 20, 2011, 07:52:05 PM »
Shouldn't every 'Mech lighter and more maneuverable than the Madcat be able to kill it without problems? There you have your strategy, now go and practice until it works!

I beat a Madcat with an Uziel several days ago, about the only thing i ever killed with an Uziel (yes, it was a proper 1vs1). Of course, the Madcat-pilot was not very good, but did i mention, that i only had an Uziel? (I really don't know why anybody would ever take an Uziel...maybe other people shall think "Easy kill!" and make mistakes that get them killed by teammates?)
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Re: The best way to take out Mad Cat Bs?
« Reply #10 on: July 20, 2011, 07:53:56 PM »
Uziel prime theoretically could show it the way of the PPC
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Re: The best way to take out Mad Cat Bs?
« Reply #11 on: July 20, 2011, 08:00:34 PM »
Stay out of their ERMBL range (701m+) and cockpit them.  A Scat C pilot dedicated to harassing my MCB is one of the most frustrating experiences I can have in one.  Even though I might outdamage it at that range, I can rarely spare the concentration resources to continuously be prepared for him to poptart.

The Scat pilot would have to be in constant retreat and the MadCat B can close distance pretty fast. Also Lasers have a damage reduction against the cockpit.


However, I don't really take many sniping mechs (Awesome E excluded). Is there an effective close ranged mech besides the SSRM Vulture?

Thor A is good for cockpitting a MadCat at close range, due to the splash damage and lack of damage reduction against the cockpit of the SSRMs and the UAC20. However, the MadCat B is able to cut off your UAC20 arm in 2 salvos, so you have to make some careful maneuvering and torso twisting against that.

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Re: The best way to take out Mad Cat Bs?
« Reply #12 on: July 20, 2011, 08:23:42 PM »
The MCB is fairly easy to take down when they come in by themselves, thinking they're invisible.  I've killed them in Scats, Mad Cat As, and once, an Osiris.

However, the MCB is not really meant to be an in-your-face brawler.  It's a support mech (likely the best support mech out there), and meant to fight at medium-long range.  A MCB staying back in a support role with teammates protecting them, they are very hard to fight against.

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Re: The best way to take out Mad Cat Bs?
« Reply #13 on: July 20, 2011, 09:31:37 PM »
The MCB is fairly easy to take down when they come in by themselves, thinking they're invisible.  I've killed them in Scats, Mad Cat As, and once, an Osiris.

However, the MCB is not really meant to be an in-your-face brawler.  It's a support mech (likely the best support mech out there), and meant to fight at medium-long range.  A MCB staying back in a support role with teammates protecting them, they are very hard to fight against.

Word, one of my highlights of playing this mod was soloing a AC20 Scat then a MadCat B in the Raven D.

I felt like Atum wanking the universe into existence.


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Re: The best way to take out Mad Cat Bs?
« Reply #14 on: July 20, 2011, 09:34:16 PM »
The problem with the Madcat B is the fact that its lams murder any incoming missiles making it almost invincible to long range artillery except for ppc.
Also to close the distance on a madcat b to screen shake it usually means running the gauntlet of its teammates.
I think the loss of its lams would make it a much more easily attacked unit but as of now it has the perfect amount of weaponry to strip your armor before you get close.
That or fix its alpha problem like the devs did to the novacat c. :(