Normally I wouldn't do this, but as this is my favorite mech evar and I'm really bored, I thought about creating some variants for it
Looking at
sarna, it has about 34 tons of pod space. Most MWLL mechs seem to have about as many weapons as their CBT counterparts but with a few small buffs, so let's move that up to 36 tons (ignoring MWLL weight changes as they seem to equal out with mechs like the MC prime getting one more MBL despite them weighing twice as much)
Now as MWLL works on a pod system, let's set that up as well. The sarna pic and the variants posted seem to point to this setup:
1 Assault-Heavy = Right arm
1 Heavy- Medium = Left arm
1 Med = Left arm
2 Meds = Torso
2 Heavy-Medium = Side torsos
2 Light = Torso
(The XXXX-XXXX pods represent where two pods are interchangeable)
Now for the Variants:
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Prime
LBX10 = Right arm
1 medium pulse laser = Left arm
1 medium pulse laser = Left arm
2 medium beam lasers = Torso
2 LRM10 = Side torsos
2 MG = Torso
BAP
C3
As the prime's two artemis are removed, and 2 tons are added free (like for the madcat) the prime mounts BAP and C3 to be a late game scout with some decent punch to either harass from range or scare off any lights who come across it
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Variant A (Smashy)
1 AC20 = Right arm
1 PPC = Left arm
1 nothing = Left arm
2 nothing = Torso
2 PPCs = Side torsos
2 nothing = Torso
MASC
Variant A comes equipped with an AC20 for close ranged brawling, and an array of 3 PPCs for mid range fighting and to add some more punch once the mech gets in close. The MASC boosts the mech's top speed from 65 to 72kph, allowing for a faster engagement and escape time at the cost of using up heat for the PPCs
(was thinking of changing the AC20 for a gauss rifle and dropping the MASC for a free ton of ammo and maybe BAP to turn it into more of a sniper)
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Variant B (Sprinkles)
1 MRM40 = Right arm
1 MRM20 = Left arm
1 NARC = Left arm
1 nothing = Torso
2 MRM20 = Side torsos
2 nothing = Torso
Honestly? I hope you brought AECM

A great partner to the MRMapult, which travels at the same speed and has more ammunition for better staying power. The MRMapult can also hide behind hills and JJ up to engage a target NARCed by the Avatar for a devastating 1-2 punch. The Avatar also has a great ability to chainfire the MRMs, making it a great shock tool against BA and NARCed enemies
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Variant C (Smashy 2.0)
1 AC20 = RA
1 PPC = LA
1 MPL = LA
2 MPL = CT
1 SRM6 = RT
1 SRM6 = LT
GECM
MASC
If I do change the first one into a sniper, this would be that variant that would take it's place. The 3 MPL and 2 SRM6 make perfect BA killers, and allow you to place pinpoint damage while shaking your enemy's scren and tearing them apart with the AC20. GECM and MASC can't hurt
A great heavy killer that can also preform anti BA duty
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Variant D (lamesausce)
1 LRM20 = Right arm
1 LRM15 = Left arm
1 Medium beam laser = Left arm
2 Medium beam lasers = Torso
2 LRM15 = Side torsos
2 nothing = Torso
BAP
This variant is lamesausce, but as there is a canon LRM variant, I thought I'd make one too. Not that I'd use it or anything. Also, how the hell is it not overweight?
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Anyway, why don't you guy make some of your own MWLLified variants, or make up your own pod rules that you think have a better chance of being used instead and use those
Hell, you can just say how much my variants suck and leave it at that
