Author Topic: XI XL map rotation  (Read 2234 times)

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Offline ELH_Vivicector

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XI XL map rotation
« on: July 27, 2011, 01:28:20 PM »
AFAIK, this server has only 3 maps in rotation. Isn't it stupid? This is the only populated server with good ping that is present most of the time. And it runs only 3 maps! I have forgotten, when I have played TSA_Thunderrift, TSA_Clearcut and tons of other maps. Where are all of those custom maps?

Dear admins, you are running a good server, but map rotation is awful and boring as hell. Please, change it!

To other players: try to populate other servers. Maverik ones are good. 7WD are fine. TLL servers...

Offline CHHš Myria

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Re: XI XL map rotation
« Reply #1 on: July 27, 2011, 11:11:08 PM »

To other players: try to populate other servers. Maverik ones are good. 7WD are fine. TLL servers...

Please.

*puppy eyes*
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Offline Bill

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Re: XI XL map rotation
« Reply #2 on: July 28, 2011, 03:29:18 AM »
Tell me about it.


I'd much sooner see more server with smaller populations.


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Offline Stahlseele

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Re: XI XL map rotation
« Reply #3 on: July 28, 2011, 03:57:59 PM »
24 players is enough.
That's 2 full companies.
Of Mechs at least.
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Offline XRayXI

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Re: XI XL map rotation
« Reply #4 on: July 31, 2011, 12:11:05 PM »
I do not play the XI server. It is my understanding this server does not check for valid license keys for the attaching Crysis Wars game clients.

You do not have the knowledge to judge Crysis 1/ Crysis Wars >XI< MWLL server. Do you know the server ports that people are hacking/DDos  into? Be free to play elsewhere.
Formal Admin/ Moderator of the Patriot SSM website(closed). XI = Xtreme Idiots (.com) running: BF3,COD2, COD4, COD5, Minecraft and Crysis Wars.
>XI<; Mapping, Modding, Flowgraphing and Programming(scripts and programs).

Offline Spooky

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Re: XI XL map rotation
« Reply #5 on: July 31, 2011, 12:55:24 PM »
I have to say, the XI server has a weird habit of running my least favorite maps most of the time ;D. And as always, I agree that 24 players should be the maximum (except for SA).

Offline XRayXI

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Re: XI XL map rotation
« Reply #6 on: July 31, 2011, 01:14:09 PM »
I have to say, the XI server has a weird habit of running my least favorite maps most of the time ;D. And as always, I agree that 24 players should be the maximum (except for SA).

From the beginning when we started the server, it is hard to pick the right maps/game-modes,  that aren't crashing the server. Yes, sometimes it happens by other people with external tools to bring it down(exploit). But, if the server is up for 2 days, it happens that it can crash from 2 to 15 times a day with no clear reasons.

 
« Last Edit: August 01, 2011, 03:03:39 AM by XRayXI »
Formal Admin/ Moderator of the Patriot SSM website(closed). XI = Xtreme Idiots (.com) running: BF3,COD2, COD4, COD5, Minecraft and Crysis Wars.
>XI<; Mapping, Modding, Flowgraphing and Programming(scripts and programs).

Offline Spooky

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Re: XI XL map rotation
« Reply #7 on: July 31, 2011, 01:18:57 PM »
Yeah, I know it's difficult. Also it wasn't really criticism on my part, since everyone likes different maps.

It's not so much of an issue for me currently (the map rotation I mean). It seems the average maximum player count of the MWLL servers have decreased overall? Thus there are 2 or even 3 servers populated currently in prime time which gives you a broader choice on maps to play on. The fear of server admins, that a decreased maximum player count will not spread the population to other servers is unfounded in my opinion.

Offline Ressk [CSF]

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Re: XI XL map rotation
« Reply #8 on: July 31, 2011, 06:41:40 PM »
EDIT: POST TAKEN OUT OF CONTEXT

...

Edit: on topic, i would like to see the rare maps. if everyone is playing the same thing then we get a counterstrike situation. I WANT MOAR frostbite and such!
« Last Edit: August 01, 2011, 06:21:40 AM by Ressk [CSF] »
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Offline xInVicTuSx

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Re: XI XL map rotation
« Reply #9 on: August 01, 2011, 04:38:23 AM »
Keep running TC_Marshes.

*Pimp hand strong*

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Offline XRayXI

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Re: XI XL map rotation
« Reply #10 on: August 02, 2011, 08:43:21 PM »
I would like to add 1 or 2 maps more. It can be a big puzzle to get the server as stable as it is now. But, give me some map names and I will add them to the rotation. If it all goes wrong and with people's patience, I am willing to try some more again.

Thank you guys for the feedbacks!
Formal Admin/ Moderator of the Patriot SSM website(closed). XI = Xtreme Idiots (.com) running: BF3,COD2, COD4, COD5, Minecraft and Crysis Wars.
>XI<; Mapping, Modding, Flowgraphing and Programming(scripts and programs).

Offline Artemis Dragmire

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Re: XI XL map rotation
« Reply #11 on: August 03, 2011, 01:12:32 AM »
TC_Thunderrift please.

And TSA_Frostbite if you must add a TSA map.

TC_Kagoshima is also awesome.

Anything but TSA_Inferno, as that map makes me find a new server.

Offline Bill

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Re: XI XL map rotation
« Reply #12 on: August 03, 2011, 01:36:46 AM »
Kago is amazing, I played it today for the first time in months.

It was fun to get lost again.


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Offline ELH_Vivicector

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Re: XI XL map rotation
« Reply #13 on: August 03, 2011, 08:16:46 AM »
May be some new maps? TSA_Forsaken, TSA_Gatorbait? Forsaken can be a problem, since it is not present on MWLLmaps.

And I support TC_Kagoshima, Thunderrift, Clearcut, Frostbite.

You can also run some TC maps in TSA mode (by editing levelrotation).

Offline Cygma

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Re: XI XL map rotation
« Reply #14 on: August 03, 2011, 08:52:16 AM »
You can also run some TC maps in TSA mode (by editing levelrotation).
Which is supposed to be used for league matches and fun wars. We have enough confusing things for new(ish) players already.
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