Author Topic: TC_Urban Jungle  (Read 572 times)

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Offline Werewolf486}12thVR{

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TC_Urban Jungle
« on: July 31, 2011, 03:38:27 AM »
I'm not seeing this on any servers anymore, not sure why since it's going to go down as one of the greats in the history of MW. Anyone know what's up with this? I know it had a few minor issues, but it was still great and should have been part of the 5.0 release if you ask me.

I would love to see this as part of a mission map containing it in the middle and TC_Marshes on the east and TC_Clearcut to the west and have teams start to the furthest edge of clearcut and marshes and race to control the city. Just dreamin.
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Offline Artemis Dragmire

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Re: TC_Urban Jungle
« Reply #1 on: July 31, 2011, 07:49:58 AM »
I think there are legal issues preventing the devs from making the map official, and technical, server-crashing issues that are preventing servers from running it.

The map is too large, with empty space that uses up server memory for no good reason. It needs optimization.

Don't get me wrong, it's fun, but I can understand why admins would choose not to run it.

Offline Straylight

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Re: TC_Urban Jungle
« Reply #2 on: August 15, 2011, 04:52:48 AM »
It needs optimization, yes, but I think that effort would be worth it. UJ is a wonderfully unique map that moves at a pace entirely different from everything else I've played so far. I like urban missions in general in MW games, and the hair-raising feeling of operating in an environment packed full of blind corners and deep shadows that could all be concealing ambushes is a ton of fun.

It's one of the rare maps where mobility totally outclasses firepower, and renders a lot of the usual I-Win-Button mechs ineffective (Ncats, Madcats, etc. Scat is still good, though) simply by denying them the long, open fire lanes the devs seems obsessed with including on every map. The environments are varied up just enough that it's not a constant slog through high-urban buildup, but at the same time moving through the city is necessary in order to win.

I like that it highlights different mechs than most maps -the Warhammer Prime, for example, is already a good machine, but it's absolutely ferocious on UJ, especially at night when that enormous search light actually becomes useful (and flicking it on and off rapidly is a VERY good way to disorient your opponent and get him to run into walls). This relative flattening of the power curve between machines makes for games that pace much differently than other games.
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Offline Nakor

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Re: TC_Urban Jungle
« Reply #3 on: August 16, 2011, 04:52:32 AM »
I'll second this. UJ is an amazing map that showcases the kind of frenetic, tactical gameplay that doesn't happen in open maps. Also, piloting is actually important. You don't control your mech, you're screwed. And none of this running in circles nonsense.

Does UJ have issues in 0.5 that it didn't have in 0.4? Last patch I jumped on UJ every chance I got and i never noticed it crashing more than other maps.. at least not enough to warrant jerking the map.

Offline Artemis Dragmire

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Re: TC_Urban Jungle
« Reply #4 on: August 16, 2011, 11:31:37 AM »
My understanding that I got from talking with the admin of Huntress when they pulled it from their rotation was that it caused server crashes and memory leaks (not necessarily crashes for the client). This was back in 0.4 though. I don't know if I've played on the map since 0.5 came out.

Personally, I love the map, I just wish the map maker would remove the useless portions, or add something to them to actually give them a purpose. There's an entire island on the map that serves no purpose whatsoever, which is just eating up memory for no good reason. Same for one of the upper corners.

Offline «Çß§» Trooper_Thorn

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Re: TC_Urban Jungle
« Reply #5 on: August 16, 2011, 01:23:06 PM »
I have always had problems with UJ map rotten video problems, crashing and stuttering. This is despite the fact I have a PC that should handle it without problems. Before you ask here is what I have and you will see that It should have no problem running the map. The map just needs fixing.

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Offline sleepysheep

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Re: TC_Urban Jungle
« Reply #6 on: August 16, 2011, 06:56:24 PM »
I have always had problems with UJ map rotten video problems, crashing and stuttering. This is despite the fact I have a PC that should handle it without problems. Before you ask here is what I have and you will see that It should have no problem running the map. The map just needs fixing.

MEMORY:12GB (2GBx6) DDR3/1600MHz Triple Channel Memory Module Corsair Dominator (Expandable to 24G on my motherboard)

MOTHERBOARD:* (3-Way SLI Support) GigaByte GA-X58A-UD5 Intel X58 Chipset
SLI/CrossFireX Ultra DurableT3 Mainboard Triple-Channel DDR3/1600 ATX
Mainboard w/ 7.1 Dobly Audio, eSATA, Dual GbLAN, USB3.0, 2 x SATA-III RAID,
IEEE1394a, 4 Gen2 PCIe, 2 PCIe X1 & 1 PCI

CPU:IntelR CoreT i7-930 2.80 GHz 8M L3 Cache LGA1366 OVERCLOCK:Pro OC (Performance Overclock 10% or more)

VIDEO:2 ATI Radeon HD 5770 1GB DDR5 16X PCIe Video Card [DirectX 11 Support]
(Major Brand Powered by ATI) in Crossfire X

POWERSUPPLY:Ultra Power Supplies 1050 Watts X4 U12-40502 ATX Active
PFC 80+ Silver Fully Modular (Black Color)

I never had any problem playing the map, and loved it. Sadly I never got much chance since they didn't release it for 0.5.x or if they did, i've never seen it.
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Offline =KoS= Finalizer

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Re: TC_Urban Jungle
« Reply #7 on: August 16, 2011, 09:18:52 PM »
There's no reason to rerelease it, as the old version still works in 0.5.

That, and the fellow who was working on UJ has since abandoned it in favor of working on an entirely new city map.
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Offline Aidan

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Re: TC_Urban Jungle
« Reply #8 on: August 16, 2011, 09:36:13 PM »


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Offline Taemien

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Re: TC_Urban Jungle
« Reply #9 on: August 17, 2011, 03:36:00 AM »
Is there a reason why you do DX10 only servers Aidan? The Devs stated this mod is optimized for DX9 and most of us are running DX9 forced mode through the launcher.

Offline Aidan

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Re: TC_Urban Jungle
« Reply #10 on: August 17, 2011, 04:22:05 AM »
There are destructibles on the maps. These are not realizable with DX9 unless they are the MWLL destructibles.

So just uncheck your force DX9 and make sure your client is configured for DX10, if your computer can run DX10.



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Offline sleepysheep

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Re: TC_Urban Jungle
« Reply #11 on: August 17, 2011, 04:44:10 PM »
Is there a reason why you do DX10 only servers Aidan? The Devs stated this mod is optimized for DX9 and most of us are running DX9 forced mode through the launcher.

It is true the devs do not support servers running DX10. But for people like myself with rigs like myself, this is just awsome :D more eyecandy ftw!
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Offline Romeox

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Re: TC_Urban Jungle
« Reply #12 on: September 11, 2011, 05:11:21 PM »
TC_Urban Jungle is running on one of the 7WD servern : D

Just played it : D