Author Topic: Games or Interactive Movies?  (Read 719 times)

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Offline Taemien

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Games or Interactive Movies?
« on: August 06, 2011, 08:22:49 PM »
There's been a couple of games out there that I've played recently and I'd like to classify them as interactive movies rather then games.

Most noticeably Medal of Honor, Battlefield Bad Company 2, and Final Fantasy 13.

Those three games looked amazing, I won't lie about that. The gameplay was... well good, not the greatest but they had some interesting ideas. But the gameplay seemed to just enhance the cinematics. Which artistically speaking, was well done. But compared to other games.. yeah they are lacking in comparison.

I've added up all the time spent playing those 3 games together and it comes out to about 40 hours played. 9 for MoH, 8 for BFBC2, and about 23 for FF13. But then I thought about something. Terrarria was an indie game released back in May. Since then I've spent 190 hours playing it. Terraria is a 2nd platformer that has mining and building like Minecraft, and RPGish adventure like Zelda 2 (sidescroller). The graphics are SNES-like at best.

I think I've found out why I've been enjoying MMO's over the years. They are some of the few games offering unique and engaging gameplay, as well as replayability. Most of the single player games want to tell a good story, but with as much theatrics and focus on cutscenes they should just focus on making a movie instead of a game.

Thats pretty much what we're getting these days is interactive movies. The indie market is booming because of it. They can't offer the great theatrics and such so all they have is the game itself. And at $5 to $10 a piece compared to $40-60, they are the much better buy.

This isn't to say we should be stuck in the 16bit era of graphics. MWLL is a perfect example of gameplay + graphics. If you take anything from this, it should be that Graphics enchance the Gamplay, not the otherway around.

Offline Priest

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Re: Games or Interactive Movies?
« Reply #1 on: August 06, 2011, 08:57:38 PM »
I do find as well.. playing some of the mmo's out there like Mass Effect, Mass Effect II, Dragon Age, Medal of Honor (basically a more chaotic version of COD), and Bad Company, and yes, the cinematics do push the stories, but there have been a few, such as Force Unleashed where gameplay was unsatifiying, but the cinematics where wonderful.  Still, I walked away from that game with just a lack luster feeling, not really enjoying it that much.

Now Borderlands was another hybrid role playing style shooter that I had a blast playing.  The game play was decent, but it was really just meant to be a leveling shooter, and for that, and just the sheer amount of weapons you could aquire, made it fun.

I find, though, that the most enjoyable games out there are not always the best graphically.  Game play is an important part.  One of the reasons that I always enjoyed the mechwarrior games was that it was a much more stragetic type shooter.  When your driving around a 50 ton mech, the thing doesn't always top on a dime.  It's not as twitchy as some of the more hard core shooters like Bad Company and COD, but that was always the attraction for me.  Lumber along with massive armor and massive weaponry and blow things up. 

I've done the gambit of games, and all said and done, An engaging story is important, but really what you need to understand about yourself is what it is that makes you like the game.  Mass Effect was a hugely enjoyable game for me, but I love the sci fi story aspect to it.  It really is more like an interactive story, but played as such, it's a wonderfully engaging game with rich story, very cool aliens, and a world that is not totally linear. 

I think, for me, I don't mind being led a bit in games, but when I'm forced down a linear storyline I don't find it enjoyable, and if that's the case, there better be something else that attracts me.

I played Crysis 2 and didn't even bother to finish the single player storyline becuase I just didn't find it engaging, but I had a blast playing multiplayer.  It was like Halo should have evolved; instead of having the same game pumped out over and over.  Now they've put out a classic edition that lets you cycle through the old graphics and new? How many times can you put out the same game and still make money on it?  The problem I had with Halo Reach.  They promised a whole new system, yet to me it felt like every other Halo game I ever played. 

Mechwarrior is still, bar none, the game that I have stayed with longer than most of the games I played combined, and now I get to continue that experience.  It's never been over the top by any means or on the cutting edge of things, but there is just nothing else out there like it.

Online Ressk [CSF]

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Re: Games or Interactive Movies?
« Reply #2 on: August 06, 2011, 09:41:26 PM »
Wobam, some good opinions!

I do find that some games are abit cutscene heavy, but that can be good in some cases. MGS4 some might find to be lacking in gameplay, but what there was was some of the best ive had in a long time, and the story was so good it didnt matter.

on the otherhand, most other games out there (KILLZONE 3) had excellent gameplay and lots of it, but the story was not involved with the gameplay, it was all in the cutscenes. which sucked unless it was the hammy badguys talking.

and COD's cutscenes and gameplay were just not for me.
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Offline Bill

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Re: Games or Interactive Movies?
« Reply #3 on: August 07, 2011, 03:58:00 AM »
I can only think of a few games that I would classify as literal interactive movies.

Dragon's Lair springs to mind, which was an awesome game.


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Offline Bloodycrow

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Re: Games or Interactive Movies?
« Reply #4 on: August 07, 2011, 03:59:19 AM »
Heavy Rain


Offline Bill

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Re: Games or Interactive Movies?
« Reply #5 on: August 07, 2011, 04:12:38 AM »
Don't have a PS3 bro.

Probs won't ever get a console again.


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Offline Priest

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Re: Games or Interactive Movies?
« Reply #6 on: August 07, 2011, 05:26:38 AM »
Dirk!  I loved that game. Don't forget Space Ace!

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Offline Bill

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Re: Games or Interactive Movies?
« Reply #7 on: August 07, 2011, 05:40:05 AM »
Space Ace was rare a shit here, or at least it seemed to be.

I'd also like to put forward the other Laser Disk games of the day, Mad Dog Mcree being a personal favourite.


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Offline SkyLine

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Re: Games or Interactive Movies?
« Reply #8 on: August 07, 2011, 09:16:12 AM »

I think I've found out why I've been enjoying MMO's over the years. They are some of the few games offering unique and engaging gameplay,


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Offline Bill

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Re: Games or Interactive Movies?
« Reply #9 on: August 07, 2011, 09:23:44 AM »
Yeah I did have a little chuckle at that one myself.

Having said that, there's probably something to be said for the community aspect, but until MMO's stop being wow with texture repacks I'm deffo off that wagon.

The one exception being Planetside 2, proper excited about that as the first one was a sexy go go go time.


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Offline -SM-SUCKER

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Re: Games or Interactive Movies?
« Reply #10 on: August 07, 2011, 10:54:27 AM »
MaxPayne was an interactive movie. And a vaqueing good one at it.

Offline Askis

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Re: Games or Interactive Movies?
« Reply #11 on: August 07, 2011, 12:54:52 PM »
I do find as well.. playing some of the mmo's out there like Mass Effect, Mass Effect II, Dragon Age, Medal of Honor (basically a more chaotic version of COD), and Bad Company[...]

Wait... What? ;D

Offline Ghiest

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Re: Games or Interactive Movies?
« Reply #12 on: August 07, 2011, 05:38:35 PM »
Space Ace was rare a shit here, or at least it seemed to be.

I'd also like to put forward the other Laser Disk games of the day, Mad Dog Mcree being a personal favourite.

Mad dog come out on megacd (megadrive/genesis CD addon) if I remember rightly as well.  I vaguely remember playing it  Both Mega CD and CD32 had quite a few interactive movie type games.  Dragons lair was ace back in the day, I remember sinking stupid amounts of money into the arcade version and never getting very far what so ever.

I think you mean more interactive entertainment really than interactive movies.  As most single player games could be considered interactive movies/books/cartoons (depending on their style), a decent story driven game is still great fun for me, especially RPGs and sci-fi stuff.  But probably the most memorable story in my favourite games was Call of duty 4 : Modern Warfare.  A decently crafted story ... started off really strong with the first person execution, then the nuke in the middle and then ended on a decent note (really it should have ended there :P) ... shame they had to balls it all up by making more and more of the same.

Allot of games these days rely on tired controls and clichéd game play which hasn't changed much for the last decade but can still be fun because they are story driven.  I mean you could play quake/doom and pretty much know what to do in the latest shooter.

Offline Taemien

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Re: Games or Interactive Movies?
« Reply #13 on: August 07, 2011, 09:37:01 PM »

I think I've found out why I've been enjoying MMO's over the years. They are some of the few games offering unique and engaging gameplay,

Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahhahaahahahahahahahahahahahahaahahahahahaha

We can tell.

Yeah I did have a little chuckle at that one myself.

Having said that, there's probably something to be said for the community aspect, but until MMO's stop being wow with texture repacks I'm deffo off that wagon.

The one exception being Planetside 2, proper excited about that as the first one was a sexy go go go time.

There's a few out there that aren't WoW clones. EQ2 was one of them. Though they do tend to 'steal' ideas from WoW from time to time. Can't really call it stealing though as its basically the same developer using his idea again. From what I've gathered from chatting with their devs in the past. Blizzard and SOE are on the same street and only like a 30 minute drive from each other. Their coders are contracted and move back and forth between both companies. So its no doubt that you will see similar things.

RIFT.. yeah its a clone through and through.

But yeah I do think MMO's have a unique gameplay experience. You don't see the sort of massive scale teamwork you see in some of these MMOs in games like Call of Duty or Medal of Honor. MWLL comes pretty close, but even its limited to 16v16. Say what you will about WoW, but in its early days (2004-5) you had 1000v1000 easily across the entire server. This wasn't even PVP servers. Its toned down quite a bit these days from what I've heard though.

I'm sorry but the amount of hours played in MMOs is testament to the gameplay. You can't play 300-600 hours in a year if the gameplay sucks. At least I cannot. If you ask my friends who play these things with me, I'm a PVPer and a Dungeon Runner. I'm not content sitting around grinding boars like the kids who get addicted to these things. There's gotta be actual gameplay, and varied enough that my team has to play its strengths to win.

Thats part of the reason we aren't playing RIFT anymore. It didn't have enough challenging content. The game was released in March and towards the end of April we had dominated everything, including PVP (rank 6). Our guild of 3 had server firsts even lol.

Personally I don't mind if a game is a WoW clone. WoW is a good game and the mechanics work. Just so long as the gameplay is the only thing copied and the content is different enough that I don't use the same strategies for the bosses in WoW in the new game. That would be pretty lame otherwise.

I don't like grindy MMO's. Where the challenge is getting the people together rather then the content itself.


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« Last Edit: August 07, 2011, 11:44:10 PM by Defender »

Offline CGB [CoffiNail]

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Re: Games or Interactive Movies?
« Reply #14 on: August 07, 2011, 09:53:27 PM »


This was a interactive game ;)