Author Topic: TSA_SavannaPro and TSA_DarkIsland  (Read 2824 times)

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Offline ELH_AIMB

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #60 on: January 23, 2012, 05:53:20 AM »
When you update your maps, add number of version!! PLZ!!
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Offline RDL_Vitos

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #61 on: January 23, 2012, 06:20:31 AM »
The old version -  deleted also all. All the same the old version at me already isn't present. What for to plant many almost identical maps.

I do not see sense in editing of the old version if is already new and progress on it very big.

Old versions at me are kept on other carrier for emergencies.


Offline ELH_AIMB

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #62 on: January 23, 2012, 06:42:05 AM »
Yes, it is difficult to put the figure at the end of the name map!
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Offline thEClaw

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #63 on: January 23, 2012, 08:15:59 AM »
Without a version in the name of the map it is really hard to update it. Only if every single server immediately updates this map to the newest version, the player will be safe to update, too. I myself downloaded your new map - and when I try to join a non-updated server, my version will be deleted and I am stuck with the old one again.

Please add numbers to uncomplicate things.
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Offline RDL_Vitos

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #64 on: January 23, 2012, 02:35:03 PM »
Simply I on maps (some) have a new content (materials and textures ( for example) and here if to change the map name all this content should be added anew on a map . Long and can will forget and  it will not be visible (textures).

Offline ELH_KillThemALL

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #65 on: January 24, 2012, 01:56:04 AM »
Simply I on maps (some) have a new content (materials and textures ( for example) and here if to change the map name all this content should be added anew on a map . Long and can will forget and  it will not be visible (textures).
Question to developers and other mappers: how to avoid this?
IVAAN, can you tell the secret about the numbering? All your maps are numbered and you seem to have no any problems with it.
« Last Edit: January 24, 2012, 07:47:58 AM by ELH_KillThemALL »




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Offline RDL_Vitos

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #66 on: January 25, 2012, 06:26:40 AM »
I haven't told that it not probably! Simply it takes away time and attention (not much at me). Or there can be errors thus, and then they should be corrected once again.

I updated all maps once and I think that once it is possible and to remove and download anew a new map and all. There is no mess.

Anybody after all not to hurry up. All will gradually.

Offline dCK-Warheart

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #67 on: May 14, 2012, 10:47:30 PM »
Just wanted to let you know that I love Savannah and appreciate the work you've been doing with it. Played it only once as of yet but only because there are so many maps out there at the moment. But Savannah was the best user created map I've played so far. There is still place for some more gimmicks here and there, because some parts feel a little blank but the overall visual quality and gameplay are stunning. Thumbsup!
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Offline RDL_Vitos

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Re: TSA_SavannaPro and TSA_DarkIsland
« Reply #68 on: May 15, 2012, 07:52:47 AM »
Thanks  :)