Author Topic: LBX 2 and 10  (Read 1484 times)

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Online =KoS= Saber15

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Re: LBX 2 and 10
« Reply #15 on: August 18, 2011, 01:19:06 PM »
The LBX-2 is fine as it is IMO, just bump up the fire rate ever so slightly. I use the Noisy Cricket to take out Shiva Es; just get behind them and plink away at them until they retreat, die, or plow into a mountain. Though they like to suddenly cut their throttle and pull up, which results in me immediately plowing into them. They then complain about aero ramming  ::)
I'm not too sure about that, because I use large (U)ACs so rarely nowadays, but don't the AC10 and AC20 shells explode midair 20 or so meters after they have exceeded their max range? Wasn't that added with release 0.3 or so.

AC/20s do pretty much 0 damage when you're hitting people at 600 meters with it; past their listed maximum range, the damage drops off dramatically.

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Offline ~SJ~MausGMR

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Re: LBX 2 and 10
« Reply #16 on: August 18, 2011, 02:13:08 PM »
LBX's need to loose their damange falloff. The spread of the shot means that they are naturally less effective at long ranges because they hit multiple sections. Reducing damage as they approach maximum range just doubles the effect of this, making the LBX primarily only good as a 'melee' weapon in MWLL.

I understand from a realism point of view this doesnt make 100% sense, but this is battletech, and sense is often not made.


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Online KingLeerUK

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Re: LBX 2 and 10
« Reply #17 on: August 18, 2011, 02:34:04 PM »
LBX weapons do their full damage per-pellet through their stated range.  After you reach that range they begin to falloff.  The spread is inherent to the weapon and while some might see this as a detriment when fighting against a smaller ground target, it absolutely makes glancing blows against faster moving targets like aeros or Lights easier to pull off.
 
I seriously doubt you want more spread on the LBX2, there are only two pellets in each shot.
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Re: LBX 2 and 10
« Reply #18 on: August 18, 2011, 03:29:33 PM »
..., but this is battletech, and sense is often not made.

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I seriously doubt you want more spread on the LBX2, there are only two pellets in each shot.

maybe, but you must see that LBX-10 needs a slight ROF buff, right?
..., but this is battletech, and sense is often not made.

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Offline ~SJ~MausGMR

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Re: LBX 2 and 10
« Reply #19 on: August 18, 2011, 03:47:50 PM »
Thats interesting leer, it certainly doesnt feel that way. Are you sure that the falloff begins once maximum range is met? Because from my experience, LBX's (at least the 20 anyway), do not shoot past maximum range, not even by a couple of metres.

And glad you liked my broken english there zwei =)


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Offline Priest

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Re: LBX 2 and 10
« Reply #20 on: August 18, 2011, 04:06:00 PM »
Thats interesting leer, it certainly doesnt feel that way. Are you sure that the falloff begins once maximum range is met? Because from my experience, LBX's (at least the 20 anyway), do not shoot past maximum range, not even by a couple of metres.

And glad you liked my broken english there zwei =)

Sounds like some weapons testing is in order!  I'll be happy later to find an empty server and drag anyone around interested to do a little firing range.  I am sure there are a lot of factors to take into consideration with mech movement, connection, etc... but at least we could put it to the test in a controlled enviornment and see what comes of it.

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Re: LBX 2 and 10
« Reply #21 on: August 18, 2011, 09:33:04 PM »
maybe, but you must see that LBX-10 needs a slight ROF buff, right?

Naw, LBX10 just needs to do its damage out to 700m, however this is achieved.

This way you can fire it WAYYY sooner than an LBX20 and x2 LBX10 will be scary.

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Offline ~SJ~ Xarg Talasko

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Re: LBX 2 and 10
« Reply #22 on: August 18, 2011, 09:45:54 PM »
I wouldn't mind a slight pellet speed increase on the LBX weapons, especially the 5 *shakes fist at vtrolls*


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Re: LBX 2 and 10
« Reply #23 on: August 18, 2011, 10:47:03 PM »
I wouldn't mind a slight pellet speed increase on the LBX weapons, especially the 5 *shakes fist at vtrolls*

1800m/s is nothing to sniff at.  They are firmly in the speed bracket shared by PPC (also 1800m/s) and MG (2000m/s) and keep in mind that they are primarily meant to be close-mid ranged weapons.
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Offline ~SJ~ Xarg Talasko

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Re: LBX 2 and 10
« Reply #24 on: August 19, 2011, 03:15:35 AM »
I wouldn't mind a slight pellet speed increase on the LBX weapons, especially the 5 *shakes fist at vtrolls*

1800m/s is nothing to sniff at.  They are firmly in the speed bracket shared by PPC (also 1800m/s) and MG (2000m/s) and keep in mind that they are primarily meant to be close-mid ranged weapons.

Then I guess I'm just bad :D. Or lagging much harder against aero units than against ground units, which is entirely possible.


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Offline Tamerathon

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Re: LBX 2 and 10
« Reply #25 on: August 19, 2011, 03:43:06 AM »
I wouldn't mind a slight pellet speed increase on the LBX weapons, especially the 5 *shakes fist at vtrolls*

1800m/s is nothing to sniff at.  They are firmly in the speed bracket shared by PPC (also 1800m/s) and MG (2000m/s) and keep in mind that they are primarily meant to be close-mid ranged weapons.

PPCs always seemed like a slow projectile to me, at least in game.   Sort of frustrating actually.

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Re: LBX 2 and 10
« Reply #26 on: August 19, 2011, 09:17:35 AM »
I wouldn't mind a slight pellet speed increase on the LBX weapons, especially the 5 *shakes fist at vtrolls*

1800m/s is nothing to sniff at.  They are firmly in the speed bracket shared by PPC (also 1800m/s) and MG (2000m/s) and keep in mind that they are primarily meant to be close-mid ranged weapons.

PPCs always seemed like a slow projectile to me, at least in game.   Sort of frustrating actually.

That's what PPC's are. And I personally think LBX has a sufficient travel time. It just doesn't have the overall output of damage you would expect form lbx-10 (while the damage per shot seems fine, hence the suggestion if increasing ROF).

Anyway, I feel
..., but this is battletech, and sense is often not made.

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Offline Tamerathon

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Re: LBX 2 and 10
« Reply #27 on: August 19, 2011, 09:48:20 AM »

That's what PPC's are. And I personally think LBX has a sufficient travel time. It just doesn't have the overall output of damage you would expect form lbx-10 (while the damage per shot seems fine, hence the suggestion if increasing ROF).

Anyway, I feel

Yeah, but should they be slow?  They're essentially lightning bolts.  Lightning travels far faster then 1.8 km/s

I do think the LBX-10 needs a faster ROF.  So does the LBX-5. 

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Re: LBX 2 and 10
« Reply #28 on: August 19, 2011, 10:31:53 AM »

That's what PPC's are. And I personally think LBX has a sufficient travel time. It just doesn't have the overall output of damage you would expect form lbx-10 (while the damage per shot seems fine, hence the suggestion if increasing ROF).

Anyway, I feel

Yeah, but should they be slow?  They're essentially lightning bolts.  Lightning travels far faster then 1.8 km/s

I do think the LBX-10 needs a faster ROF.  So does the LBX-5.

Um... well.. they're not really lightning bolts.  Perhaps because of the graphic you might think that, but it's a particle weapon.. so  basically a projectile.

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Re: LBX 2 and 10
« Reply #29 on: August 19, 2011, 10:34:07 AM »

Yeah, but should they be slow?  They're essentially lightning bolts.  Lightning travels far faster then 1.8 km/s



I understand from a realism point of view this doesnt make 100% sense, but this is battletech, and sense is often not made.
..., but this is battletech, and sense is often not made.

Your very own resident troll clan.