Author Topic: The role of the Thor  (Read 2562 times)

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Offline =KoS= Tripod

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Re: The role of the Thor
« Reply #75 on: August 24, 2011, 08:19:19 PM »
2s go to 1500, not sure about 5s
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Online Deathbane

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Re: The role of the Thor
« Reply #76 on: August 25, 2011, 07:11:28 PM »
3 Summoners with different loudouts are horribly effective. I like the prime myself, soften up with the lrm then you still have a lbx20 plus a CERPPC to really dish out the hurt.

Yeh its not minmax like the a, but when your playing as a team i find that the prime can exploit anything anywhere and really dish out the pain. I can kill anything that can catch me, and can outjump /outrun the majority of things that might give me trouble.

Ever since i first fired that slow assed ball of plasma ppc in mechwarrior 2 from one of these ive been a huge fan.
« Last Edit: August 25, 2011, 07:25:08 PM by Deathbane »


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Offline xDeityx

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Re: The role of the Thor
« Reply #77 on: August 25, 2011, 08:21:43 PM »
I can kill anything that can catch me, and can outjump /outrun the majority of things that might give me trouble.

The Hellhound in MW4:Mercs has something like that in its description, and I've always thought that the best 'mechs are like this.  Not that a specialized 'mech doesn't have it's place (defending a base doesn't require speed at all for example), but this is generally the concept I shoot for when picking 'mechs (in any MW game).
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline whatever

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Re: The role of the Thor
« Reply #78 on: September 03, 2011, 08:25:35 PM »
best way i have found to use the thor as a flanker/light mech interceptor/fast reacting, medium range fire support...
I was a mechwarrior like you once; until i took a arrow to my mech's knee ...