Author Topic: Banishing the SRM Vulture  (Read 6089 times)

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Offline Mekabuser=12thVR=

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Banishing the SRM Vulture
« on: August 23, 2011, 03:01:59 AM »
So, rolled out on Thunder last night and our team really pressed hard against the other team . So much so that after my first death we already had a stomp going and I switched teams . I mean we were up like 200 tickets, it was ugly, so give the other guys a hand. Well , thats all fine and good until I run across this guy, cant remember his damn name, but if I see it ill remember , and he is running the srm vulture. Ok... now yeah its a mech thats out there, but when you chain fire that mech , like this douche was, eight out of ten peoples computers who play this game will cry and die. My fps dropped right into the single digits, stutter and just omg wtf is this?
This mech really is somewhat of a douche variant, yeah it can be helpful if your team is hurting, but it certainly dumped a bucket of cold water on solaris and it certainly can only be categorized as abuse if you take it when your team is dominant.
So... how bout we just shelve the damn thing?
And dude, Ill remember you when I see you.. I dont mind dying , but Ill make sure to ruin your day.

Online =KoS= Saber15

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Re: Banishing the SRM Vulture
« Reply #1 on: August 23, 2011, 03:04:01 AM »
I leg the damn things on sight.

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Offline RabbidFerret

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Re: Banishing the SRM Vulture
« Reply #2 on: August 23, 2011, 03:09:31 AM »
I leg the damn things on sight.

Good call.

My friend rolled out an SRM vulture and ran into an enemy SRM vulture. I had to run because of critical damage, but hearing the two of them go at it in the distance was something else.
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Offline TAX_MAN!

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Re: Banishing the SRM Vulture
« Reply #3 on: August 23, 2011, 03:46:27 AM »
I think the framerate problems are because of thunder rift and not the vulture itself.

Offline Aidan

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Re: Banishing the SRM Vulture
« Reply #4 on: August 23, 2011, 04:00:27 AM »
I think the framerate problems are because of thunder rift and not the vulture itself.

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Offline CGB [CoffiNail]

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Re: Banishing the SRM Vulture
« Reply #5 on: August 23, 2011, 04:01:21 AM »
I think it needs to be replaced with the Mad Dog/Vulture B from CBT canon.

2 ER Large Laser, 1 LRM 20, 2 SSRM 6, and 3 Medium Pulse lasers.



Offline Terragent

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Re: Banishing the SRM Vulture
« Reply #6 on: August 23, 2011, 04:11:06 AM »
That's a horribly schizophrenic loadout - and one that will suffer from the same heat issues the Prime does. I can't see why anyone would want to use that.

Offline Mitchpate

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Re: Banishing the SRM Vulture
« Reply #7 on: August 23, 2011, 06:27:52 AM »
That's what happens when an overpowered, non-canon variant is added to the game.

If a mechlab is introduced it'll be like that with LRMs as well.
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Offline =KoS= Tripod

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Re: Banishing the SRM Vulture
« Reply #8 on: August 23, 2011, 06:31:02 AM »
We already have one with LRMs like that, and it's sub-par at best
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Offline Taemien

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Re: Banishing the SRM Vulture
« Reply #9 on: August 23, 2011, 06:33:04 AM »
When mechlab comes out, I hope its abused so badly that they have to revert to stock.

There's no way in hell they're going to be able to balance it. Out of all the suggestions to make it harder to boat, or keep cheese variants from appearing, I know of a few configs that will be utterly rage inducing.

Will have to wait and see what those are when its introduced.

Offline SquareSphere }12thVR{

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Re: Banishing the SRM Vulture
« Reply #10 on: August 23, 2011, 06:34:08 AM »
For serial, get a demo knee capper when they start rolling out srms vultures.  If you're a normal tanker, eat their side torsos for breakfast.  If you don't take them down, they're going down to any reinforcements near by.
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Offline Steelbarrage

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Re: Banishing the SRM Vulture
« Reply #11 on: August 23, 2011, 06:41:54 AM »
I can guarantee that srm ruin fps.
I notice it when any srm variant gets in my face but the vult absolutely ruins my fps.
As soon as one engages me I can get about 2 volleys off because I can't get my screen to refresh fast enough to hit any component before I die.
I don't care so much that the variant exists but what burns me up is a unit can ruin my fps and win even though I may be a vastly more superior pilot.

Offline Armitage

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Re: Banishing the SRM Vulture
« Reply #12 on: August 23, 2011, 06:44:13 AM »
Any variant would be better then that bucket of cheese.
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Offline Straylight

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Re: Banishing the SRM Vulture
« Reply #13 on: August 23, 2011, 06:45:04 AM »
We already have one with LRMs like that, and it's sub-par at best
So knock 10K off the price, add a couple of heatsinks and call it a good early-mid game support asset. The problem isn't that the other configs are under-gunned compared to the Alt. B, it's that the Alt. B was a bad idea in the first place and needs to be eliminated from the game period.

Upping the armor a bit across the board might also be a worthwhile idea, allowing the Mad Dog to fight the way it's supposed to: open with the LRMs while you close with the target, and then finish the wounded opponent off with the pulse lasers.

I figure if we yell about the Alt. B often enough, one of our shouts might eventually make it through Leer's head.

Quote
There's no way in hell they're going to be able to balance it. Out of all the suggestions to make it harder to boat, or keep cheese variants from appearing, I know of a few configs that will be utterly rage inducing.
I maintain that no good will come of the Mechlab. Best case scenario is they do something like MC2 or MW4 and allow limited modification based on pod size and type, at which point we might as well not have it to begin with.

I'd LOVE a server cvar that forced Prime configs, or at least canon ones.
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Offline DrKillinger

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Re: Banishing the SRM Vulture
« Reply #14 on: August 23, 2011, 06:58:54 AM »
I agree, there are quite a few very cheesy variants that have to be banished!