Author Topic: Deus Ex: Human Revolution  (Read 2262 times)

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Offline Stahlseele

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Re: Deus Ex: Human Revolution
« Reply #30 on: August 25, 2011, 09:01:10 PM »
Steam is actually a beneficial kind of DRM.
Updates, patches, anti cheat, you can play without disk in drive, you can play in offline mode without disk in drive . .
you can install unlimited numbers of copies on unlimited numbers of computers, as long as you are only playing on one at a time . .

The allways online DRM actually makes it so that pirated versions can be played while the legal ones can't be played, when the servers are fapped . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Mitchpate

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Re: Deus Ex: Human Revolution
« Reply #31 on: August 25, 2011, 09:08:55 PM »
DRM is very much like the DMCA lawsuit groups.  Originally they were created to solve a very real and very costly problem but since then they've been morphed into something that actually gets in the way of legit consumers and punishes the wrong people.

Games require you to install spyware and/or malware, they require a persistent internet connection for single player, they make you remove virtual drives, they require re-authorization every X days, the list goes on.  If there's any question as to the true cause of the reduction in the number of PC gamers, look no further.  You spend $60 something and are treated like a criminal, that's a turnoff for any demographic.

I don't even consider Steam to be a form of DRM.  There are too many beneficial features for me to lump it in with the likes of starforce and securom.
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Offline =KoS= Eldragon

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Re: Deus Ex: Human Revolution
« Reply #32 on: August 25, 2011, 09:17:17 PM »

 
Pirating a game because you don't like the DRM is counter-productive. If you have such a strong conviction against DRM, then don't play the game. There are plenty of other games to play. Principles are easy when you don't have to make sacrifices for them.

 My views on "piracy vs protection of publisher's incomes" issue aside, I don't think buying a game(and thus supporting it's publisher in his DRM choice) is a better choice. Besides, I fail to see why you assume I would "pirate" DE3. My new plan(thanks again, square, great job!) was to wait till the game would be released with less restricting DRM. This happens to some games with such DRM nowadays, usually 1-2 years after the release.

To me, this line (Emphasis is mine) says "I intend to pirate this game".  My apologies if that was not your intent.
Quote
Guess I can kiss my my plan to own a legitimate DE3 goodbye.

I am not saying you should suck it up and buy the game. I'm saying if you don't like the DRM, don't pirate it.

What I can't stand is gamers crying foul over a DRM laden game, then turning around and pirating it. Piracy is what creates the crappy DRM in the first place. Publishers don't understand that the pirated game is the better version, they only understand the bottom line. They (erroneously) see every pirated game as a lost sale.




Offline Taemien

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Re: Deus Ex: Human Revolution
« Reply #33 on: August 25, 2011, 11:53:31 PM »
What I can't stand is gamers crying foul over a DRM laden game, then turning around and pirating it. Piracy is what creates the crappy DRM in the first place. Publishers don't understand that the pirated game is the better version, they only understand the bottom line. They (erroneously) see every pirated game as a lost sale.

These gamers also wear black makeup and cut themselves and wonder why society hates them.

Down the alley, not across the street, please.

Online (TLL)CapperDeluxe

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Re: Deus Ex: Human Revolution
« Reply #34 on: August 26, 2011, 01:05:25 AM »
The patch that was just released a short while ago has greatly improved loading times for me, from 30 seconds down to like 10-15 or so. Also it supposedly helps issues others have had with different GFX hardware.

http://store.steampowered.com/news/6146/
« Last Edit: August 26, 2011, 01:12:28 AM by (TLL)CapperDeluxe »
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Offline Stahlseele

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Re: Deus Ex: Human Revolution
« Reply #35 on: August 26, 2011, 01:09:17 AM »
Well, maybe amazon will deliver the goods to me tomorrow . . hopefully, before i have to leave for work . .
If so, i will try and install it on my laptop while at work.
And i now see ONE good thing about different release dates . .
I get to use americans as beta testers so first patch is out before i get the game . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
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Offline (TLL)Siilk

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Re: Deus Ex: Human Revolution
« Reply #36 on: August 26, 2011, 09:06:27 AM »
It's kinda too bad you see Steam so negatively, Siilk. I believe it's done so much good for both game developers and gamers alike.

As far as the patching issue you speak of, there are major changes in the works to the content system that makes it so users download much less data than is required and also the ability to download an update to a game while you're playing it.

 It sounds nice but only time will tell if it would actually be so. Don't take me wrong, the general idea of online repository where you can redownload a game, you purchased, is a good thing, it's just I still to see an implementation of one that wouldn't have any fatal flaws. And, BTW, I don't like being left without any physical media at all, ideally, after you pay for a game, it should be possible to have one physical copy delivered to you without additional charge and reorder a new copy to replace a damaged/worn out/lost one(this time probably for some additional cost).



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Offline Stahlseele

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Re: Deus Ex: Human Revolution
« Reply #37 on: August 26, 2011, 10:15:05 AM »
dude?
i don't DO online only o.O
i buy DVD's and then i install from DVD and activate through STEAM.
Much faster than Download only . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline =KoS= Eldragon

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Re: Deus Ex: Human Revolution
« Reply #38 on: August 26, 2011, 03:18:05 PM »
Played a good 8 hours now. Its a blast. Took my a while to get comfortable with the cover system. Originally I was planning on doing a stealth-master, but I realized there are enough stealth games. So now I'm a vending machine throwing master. Far more fun.

Biggest complaint so far is the hacking mini-game. It seems to be near-zero player skill and all how many praxis points you invest in it. I'd much rather if the mini-game was a puzzle that a smart player could solve, and the augs just augment your skill at it. Something more like the Bioshock "hacking" minigame.

Maxed out the upgrades for the Revolver. Its hilarious and fun. But ammo is in short supply. Anyone know where I can buy ammo for it?

Offline Askis

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Re: Deus Ex: Human Revolution
« Reply #39 on: August 26, 2011, 03:21:40 PM »
Played it a bit, but haven't even gotten through the first mission yet ::)
Mostly because I'm being really careful, to avoid being spotted at all costs. Got the Ghost Achievement (and Exp bonus) for the first part of the mission^^

A nitpick I have:
They've got a model for the player character, which you can see at any point, simply by going into cover.
So why isn't there a player model in the first person view?
If you look down, you see the ground only, not even a shadow and if you sprint and look down, your hands still move forward in the direction you're looking, which is kind of silly...
It can't be about performance, since you can go into cover pretty much everywhere, so they were probably just too lazy to make a separate set of animations for the PC, that are adjusted for first-person view.

It's nothing absolutely crucial, but it breaks the immersion imho...

Offline =KoS= Eldragon

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Re: Deus Ex: Human Revolution
« Reply #40 on: August 26, 2011, 03:29:57 PM »
So why isn't there a player model in the first person view?

Very few games do that actually. The player model gets in the way, and you run into clipping and animation issues.  Can't have the player's knees covering half the screen every time you walk while crouched after all.

Its not all that different from the problems MWLL devs deal with by having the players "eyes" actually show everything from inside the mech.

Offline [IPA] Thalamus

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Re: Deus Ex: Human Revolution
« Reply #41 on: August 26, 2011, 03:35:25 PM »
So why isn't there a player model in the first person view?

Very few games do that actually. The player model gets in the way, and you run into clipping and animation issues.  Can't have the player's knees covering half the screen every time you walk while crouched after all.


Well, Dark Messiah of Might & Magic, Mirror's Edge... there are some games who do that and those games always had above-average immersion. So seeing yourself when looking down is somethink I'd really like to have in modern games.





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Offline Askis

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Re: Deus Ex: Human Revolution
« Reply #42 on: August 26, 2011, 04:18:56 PM »
Oh, Thalamus kind of ninja'ed me ;)

I know that few games do it and I think it's a shame.
It's some extra work, as you can't just use 3rd Person animations for a 1st Person player model, but if you do them right, your vision shouldn't be obscured too much unless you look straight down and (imho) it adds to the immersion and the realism.
"Doing them right" is the important part here, if your character crouches and you've got knees in your field of vision, something is terribly wrong...

But apart from Mirror's Edge I can't really remember any recent 1st Person game that had a proper playermodel, so it's pretty much standard to not use one and most people won't be bothered by it.
And Mirror's Edge was a special case, jumping feet first through a gap without seeing any legs would have been weird ::)

Offline (TLL)Siilk

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Re: Deus Ex: Human Revolution
« Reply #43 on: August 26, 2011, 05:10:13 PM »
So why isn't there a player model in the first person view?

Very few games do that actually. The player model gets in the way, and you run into clipping and animation issues.  Can't have the player's knees covering half the screen every time you walk while crouched after all.


Well, Dark Messiah of Might & Magic, Mirror's Edge... there are some games who do that and those games always had above-average immersion. So seeing yourself when looking down is somethink I'd really like to have in modern games.

 Thief 3 done this quite nice AFAIR. And let's not forget Tresspasser, where your health indicator was on your left, err, side of the chest. I remember spending a lot of time examining it, and that wasn't in any way related to actually checking health. ::)



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Offline Askis

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Re: Deus Ex: Human Revolution
« Reply #44 on: August 26, 2011, 05:27:40 PM »
The health indicator isn't visible on this shot, but still:
[spoiler][/spoiler]
 ;)