Author Topic: Space Marine  (Read 2462 times)

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Offline =KH=Dimachaerus

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Space Marine
« on: August 25, 2011, 10:35:14 AM »
Come brothers, is it not time for us to assure that our armor and weapons are as ready as they can be?
Is it not time to pray that the machine spirits of our battlegear will keep us safe through the coming conflict?
The Chaplain has said his words to you, now it is time for you to say your own.
Take a moment my brothers....

*low murmuring for a time, then silence*

I have heard many of you, speaking out about the Greenskins we will soon do battle with.
I have heard many of you claim they are stupid, thuggish, and of little threat.
But I assure you, while they may be no match for we Astartes singly, we will face a tide of them surpassed in number only by the great devourer.
Chapter master Calgar has tasked us with this duty, and I will not see us fail!

Steel yourselves brothers, for glory, for honor, for Ultramar...

For the Emperor!


We have a world to save, get to your Thunderhawks.
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Offline Bill

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Re: Space Marine
« Reply #1 on: August 25, 2011, 12:24:48 PM »
Meh.


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Offline Askis

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Re: Space Marine
« Reply #2 on: August 25, 2011, 01:16:47 PM »
Tried the demo, the game might be fun for some senseless slaughter when you need to let of some steam, but with Deus Ex out, I doubt I'll be buying it anytime soon, if at all ::)

Offline Stahlseele

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Re: Space Marine
« Reply #3 on: August 25, 2011, 01:28:26 PM »
i actually ordered both DE³ and SM in the collectors edition . .
I want/need some mindless slaughtering, and if i can get my 40k fix at the same time, all the better!
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Offline SquareSphere }12thVR{

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Re: Space Marine
« Reply #4 on: August 25, 2011, 05:10:07 PM »
I was really hoping SM would be campaign co op, but it won't be.  Other wise it's a Space marine game that'll be pretty fun.

Is it a day one purchase?  If it had co op i'd say yes.  but since it's not you're better off waiting for a sale.

That being said I did pre order it.
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Offline -SM-SUCKER

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Re: Space Marine
« Reply #5 on: August 25, 2011, 06:52:10 PM »
I just dled the demo and played one level. I never played any WarHammer stuff before, and usually dislike third person shooters.
BUT this game has some serious killing going on. I really enjoyed cutting through masses of orcs. I have still to figure out when it is possible to execute an enemy to regain health. Stunning seems to work, though.
Nice game, but I will most likely not buy it. Maybe someday when it is cheap.

Offline =CJW= Zone Warden (W)

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Re: Space Marine
« Reply #6 on: August 25, 2011, 07:07:17 PM »
I just dled the demo and played one level. I never played any WarHammer stuff before, and usually dislike third person shooters.
BUT this game has some serious killing going on. I really enjoyed cutting through masses of orcs. I have still to figure out when it is possible to execute an enemy to regain health. Stunning seems to work, though.
Nice game, but I will most likely not buy it. Maybe someday when it is cheap.

Press F to stun, then E to execute.  :)

I will be buying this from day one. The money I'm gonna save from BF3 allows me to knab RO2 and SM. I don't want every single game I own to be super thought out and full of mystery and thought process. I need some Grimdark button mashing slaughter fests in there and after playing the demo through at least five times now, I can safely say this game will fill every need I need it to fill.

Oh, and for anyone playing the demo, just before the 'Lift' comes up, head up to the other end of the warehouse. You'll find the Power Axe in a reliquary.
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Offline =KoS= Tripod

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Re: Space Marine
« Reply #7 on: August 25, 2011, 08:50:45 PM »
the S-bolter seems a bit OP *massive horde of Orks running at you? -BAM- Triple noscope headshot -BAM- another triple noscope headshot*
The shot always goes straight in the middle of the ret no matter what (unless you're getting shot) making zooming in basically a waste of time

Also anyone have any clue how to use the grenade launcher? I have no idea how to detonate them (besides throwing a normal grenade nearby)
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Offline SquareSphere }12thVR{

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Re: Space Marine
« Reply #8 on: August 25, 2011, 08:53:19 PM »
on the grenade launch you press the "reload" key to detonate.
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Offline =KoS= Tripod

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Re: Space Marine
« Reply #9 on: August 25, 2011, 08:57:53 PM »
thanks :D
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

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Offline =KH=Dimachaerus

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Re: Space Marine
« Reply #10 on: August 26, 2011, 12:08:20 AM »
Co-op is coming out after launch. They're still polishing it. At least thats what I read on steam news.
« Last Edit: August 26, 2011, 12:16:23 AM by =KH=Dimachaerus »
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Offline CHHš Aurailius

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Re: Space Marine
« Reply #11 on: August 26, 2011, 12:16:14 AM »
I was really hoping SM would be campaign co op, but it won't be.  Other wise it's a Space marine game that'll be pretty fun.

Is it a day one purchase?  If it had co op i'd say yes.  but since it's not you're better off waiting for a sale.

That being said I did pre-order it.

Yes, it actually will have co-op, read for yourself: http://en.wikipedia.org/wiki/Space_marine_%28video_game%29
I will admit the game has some control issues, but, given that THQ also did Darksiders, i would imagine that they would take a bit from its gameplay into space marine.
Also, as of yet, Relic (the actual developers) hasn't really screwed anything up, thus they have my loyalty.
In light of this, i've already pre-ordered it myself.

Offline Stahlseele

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Re: Space Marine
« Reply #12 on: August 26, 2011, 12:31:06 AM »
nuts to WH40K Dark Millennium Online and DOW III still being years away <.<
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Straylight

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Re: Space Marine
« Reply #13 on: August 26, 2011, 03:53:32 AM »

We are the Ultramarines, the Sons of Guilliman. Whilst we draw breath, we stand. Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath.


I’m having a lot of fun with the demo so far, to the point of seeing if I can get through it under specific restrictions (Bolt Pistol+Chainsword/Power Axe only, melee only, ranged only, no DFA on the Jump Pack level, etc).

Titus and his battle-brothers feel like you'd expect a ten-foot tall, thousand-pound superhuman killing machine ought to; not generally very swift (or so it seems, until you realize a guy that size has a five-foot stride...) but capable of putting on impressive bursts of speed and agility when needed.

The weapons all feel correct for what they are, and while the Frags might be a little anemic, I use them for their intended purpose: to distract the Orks and funnel them into my sights. I wish the Bolt Pistol was a tad more accurate, or at least quicker on the recovery, but I know it's really meant as a secondary weapon, so; so be it.

I'm impressed that they delivered on their promise of "seamless" transitions between melee and ranged combat, though I think I would prefer that the directionality of melee attacks was based on where you were looking, not on which direction you're moving, as it appears to be. Despite that minor annoyance, the combat is fluid and strikes a good balance between the holy zeal of frenetic Dynasty Warriors-style button mashing and the calculated deliberation I would expect of a Brother-Captain of the Ultramarines. The stun/execute default mappings are a little... odd, but I understand that it's a control scheme really designed for a gamepad, and I'll figure out the best place for them eventually. Would have liked to have seen a Mass Effect-style context-sensitive sprint/charge/evade button, just to simplify my keymaps, though.

The Fury and health mechanics are both entertaining examples of resource management, and both work very well, thematically speaking. Screw cover systems. Cover systems are for cowards, heretics, mutants, traitors and people who aren't nigh-invulnerable genetically engineered killing machines.

Overall impression: I was moderately interested in the game before trying the demo. I was excited about the prospect of THQ doing a TPS/hack&slasher based on 40K, but I was a little wary of some elements of their execution. Having played through it, I am absolutely SOLD on the game now. This is the Ultramarines of the fiction; the unstoppable, superhuman warrior-monks of the 41st Millennium; the Angels of Death; Fear Incarnate; the Ultramarines of the fiction, of whom even a handful can liberate entire worlds and turn the tide of wars.
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Re: Space Marine
« Reply #14 on: August 26, 2011, 04:48:55 AM »
An Orc that can be executed will have a little glowy ball over his head as well.  Useful for when you want to execute one of the big guys (oh and be sure to tap that first mouse button once you start it!)

Very fun game and very pretty.  I am no 40k lore expert but I do enjoy the universe... seeing the "normal" troops with their pea shooters really helped put the Space Marines into perspective and why they are such absolute bad asses.