Author Topic: How big is too big?  (Read 458 times)

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Offline Spooky

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Re: How big is too big?
« Reply #15 on: September 07, 2011, 09:52:25 AM »
Can't really vote in the poll either. Whether or not I like to play a certain map has nothing to do with its size. I enjoy games on TC_TR as well as on TC_DV. I don't enjoy TSA_Sandblasted and TSA_Palisades... or most other TSA maps for that matter, but this again has more to do with the game mode and not the map itself.

Offline Condenser

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Re: How big is too big?
« Reply #16 on: September 07, 2011, 11:21:13 AM »
TSA_Northwind definitely needs a neutral hangar somewhere in the middle for open games :D
APCs get bombed too quickly, and getting a HuitP (who crawls uphill with staggering 13km/h flushing coolant madly) is not that fun.
Then again, it's not an open games' map anyway.
Our brains have just one scale, and we resize our experiences to fit.

Offline linkinfrost

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Re: How big is too big?
« Reply #17 on: September 07, 2011, 05:20:30 PM »
Cannot vote in the poll because it depends mostly on the type of game. Simple TSA needs small maps, for more action.
TC on the other hand can be much better on bigger maps, like CrashValley.

I think you fit into the instant [more] action category (not a bad thing). I suppose another way to put it... do you mind walking 2 minutes back to base to repair from the front line?

Offline AlfalphaCat

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Re: How big is too big?
« Reply #18 on: September 08, 2011, 03:45:51 AM »
Too me, how long it takes to get a repair is minor, and can be much longer if you have to take a longer route due to enemies blocking the most direct route.

I personally didn't think you need to move those bases forward at all, just needed some more direct routes of travel.   Though seeing what you did(in the screenshots) looks quite interesting.

I am a patient dude though, so I am sure my opinion is in the minority. ::)

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