Author Topic: Early Warning System (EWS) for Mechwarrior 5  (Read 980 times)

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Offline Arclight

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Early Warning System (EWS) for Mechwarrior 5
« on: September 11, 2011, 08:46:55 AM »
Hey. I just had a random thought. We few who play this game and haunt these forums have a bit of an early warning system when it comes to the potential development of MW5. Imagine... what happens when [some development house] starts working on the game? I would guess that pretty much the entire dev/art team from MW:LL will suddenly vanish into smoke, with a cryptic message about "new projects".

When (not if) that happens - good luck guys!

Offline Spooky

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #1 on: September 11, 2011, 09:47:37 AM »
I don't quite understand the point of your thread ;). Also MW5 is already under development..

Offline Spooky

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #2 on: September 11, 2011, 10:45:45 AM »
About MW5 - I am obviously out of the loop there. Did I miss some official announcment somewhere?

Yes ;D.

http://en.wikipedia.org/wiki/MechWarrior_%28reboot%29
http://www.youtube.com/watch?v=orhOvbfyyJw

Offline Tryp

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #3 on: September 11, 2011, 03:10:52 PM »
My concern is that the game will be developed for the xbox crowd then ported over to the PC. Result? A new mechwarrior game that will be a shadow of its previous fame. Handhelds and the like simply don't have the CPU/GPU power or flexibility that a PC does. You know what that means...

As an example, find and load "Supreme Commander" and its sequel "Supreme Commander 2". The original was, IMO, the best RTS game ever developed. The sequel was digital vomit - worthless resolutions, nonexistant gameplay flexibility...just a complete FAIL.

I really hope that the new MW won't follow this path.

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Tryp
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Offline (TLL)CapperDeluxe

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #4 on: September 11, 2011, 03:29:58 PM »
My concern is that the game will be developed for the xbox crowd then ported over to the PC. Result? A new mechwarrior game that will be a shadow of its previous fame. Handhelds and the like simply don't have the CPU/GPU power or flexibility that a PC does. You know what that means...

As an example, find and load "Supreme Commander" and its sequel "Supreme Commander 2". The original was, IMO, the best RTS game ever developed. The sequel was digital vomit - worthless resolutions, nonexistant gameplay flexibility...just a complete FAIL.

I really hope that the new MW won't follow this path.

Best regards,
Tryp

Ever play Deus Ex Human Revolution?  Not all cross ported games suck on PC.
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Offline xDeityx

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #5 on: September 11, 2011, 03:39:40 PM »
Deus Ex HR would have been better if it was made solely for the PC.

Compare Crysis to Crysis 2.
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline Spooky

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #6 on: September 11, 2011, 03:41:59 PM »
As an example, find and load "Supreme Commander" and its sequel "Supreme Commander 2". The original was, IMO, the best RTS game ever developed. The sequel was digital vomit - worthless resolutions, nonexistant gameplay flexibility...just a complete FAIL.

SupCom2 is not as bad as you make it out to be. The situation and goal for SupCom2 was simply completely different. Total Annihilation and Supreme Commander were excellent hardcore strategy games (and imho the only "real" real time strategy games worth playing. Every other RTS game is simply a more advanced, artificial tactics game). The problem is however, that the target audience for such games is very small and the scale and scope of these games made it very demanding on hardware, which reduced the potential player base even further.

If it weren't for THQ, SupCom would never have happened, most publishers didn't want to take a risk with such a niche game. Supreme Commander was a success in terms of revenue, but of course no money making machine. It made enough money to warrant an expansion and some support after each game. If it were up to GPG, they would have loved to give the game much, much more support, but money was simply lacking (and developers do not run on fairy dust, they need money for living ;)).

In an unexpected turn of events, Square Enix decided to fund a sequel, however, they only offered a limited budget (about 3 million compared to the original 10 million dollars of SupCom1) and the condition was to make the game more accessible and also develop a XBox version in house. Otherwise the game simply wouldn't have been profitable. GPG did a good job here, considering the conditions. The game became more Crafty, but still aimed more towards the features and scale of the original games.

Offline TAX_MAN!

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #7 on: September 11, 2011, 04:53:04 PM »
The problem with it being an xbox game isn't the graphically prowess, it's the control system.  But that actually shouldn't be a problem since they will most likely use Kinect with it along with a standard controller.

Offline lordgrog

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #8 on: September 12, 2011, 12:09:17 AM »
find and load "Supreme Commander" and its sequel "Supreme Commander 2". The original was, IMO, the best RTS game ever developed. The sequel was digital vomit - worthless resolutions, nonexistant gameplay flexibility...just a complete FAIL.

Ugh, SupCom was such a letdown, didn't even bother finishing it. Forged Alliance was way better, but neither game was exactly up to Total Annihilation.
InB4 fanboy...
Total Annihilation's totally overrated - that game had some big issues.


Offline Mezzerik

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #9 on: September 12, 2011, 12:52:41 AM »
What? When?

The last I heard is that the game hit the legal troubles we all know about, and from then on I thought the whole scene went dead silent?

I hadn't heard anything about an official cancellation but I had pretty much concluded due to the lack of a new info that my beloved franchise reboot had died.  :'(

Am I wrong!? Is their hope!  :o

Offline Spooky

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Offline Mezzerik

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #11 on: September 12, 2011, 01:58:53 AM »
You sir. Are a Legend!

Offline Arclight

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #12 on: September 12, 2011, 09:45:04 AM »
Yup... still rumours and speculation. I've seen these tweets and posts, but the community lacks something concrete.

I really hope everything works out with MW5, but I'd at least like to know that it REALLY is underway (and with a real chance of being released, not yet another start to be swept under the legal/corporate rug). Crossing my fingers. And my toes.

Offline RedQueensAce

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #13 on: September 12, 2011, 05:37:26 PM »
I did some digging and found this nugget of news:

Quote
A tweet by Bryan Ekman of Piranha Games clarifies we should not expect news about their plans for MechWarrior 5 at E3, saying: "To all our #MechWarrior5 fans, no public news at #E3Expo this year. You guys are troopers for sticking with us. It will be worth the wait!" He also adds a clarification that the report from a couple of years ago of a legal conflict with Harmony Gold is not a factor in all this: "Just a small update. Harmony Gold has nothing to do with any delays. There is no legal battle." Thanks Hump.
Source: http://www.bluesnews.com/s/122523/mechwarrior-5-update


Offline CGB [CoffiNail]

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Re: Early Warning System (EWS) for Mechwarrior 5
« Reply #14 on: September 12, 2011, 05:41:40 PM »
MW5 is under way via various tweets and such. We have enough webheads here who know the moments little tid bits like this are put out.