Author Topic: DirectX and Multiplayer  (Read 1179 times)

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Offline Moni

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DirectX and Multiplayer
« on: February 06, 2008, 08:36:58 PM »
Forgive me if this has been answered; I searched but found nothing conclusive other than discussions of graphics cards.

http://www.megagames.com/news/html/pc/crysisdirectxversionaffectsmultiplayergameplay.shtml

This article, and several similar blurbs I've read, have me concerned.  Servers are seperated into DX9 and DX10 servers.  As stated in the article, DX10 users can play on a DX9 Server, but DX9 cannot play on a DX10 server.  The DX9 also has all the pretty frills taken out. 
The alpha video you showed was gorgeous, and must have been on a DX10 server.  Is the game going to be on a DX10 server?  Or has this whole DirectX thing been resolved?  Those of us with XP would like to know.
[thank goodness I get a student discount on Vista, if I do have to get it...]

Many thanks.

Offline AoP

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Re: DirectX and Multiplayer
« Reply #1 on: February 06, 2008, 09:37:52 PM »
No worries. By far not all members of the team use Vista and therefore not DirectX10 either. We're definitely interested to make the mod accessible to as many people as possible which means sticking to DirectX9.

Offline ToeBall

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Re: DirectX and Multiplayer
« Reply #2 on: February 06, 2008, 09:45:49 PM »
Correct, the server used was on a DX9 box.

Offline Moni

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Re: DirectX and Multiplayer
« Reply #3 on: February 07, 2008, 12:41:31 AM »
Ah, thank you so much!
Whew.  I was not excited about having to go get Vista...yikes.
Thanks for the prompt response and the consideration of us peasants.

You guys might want to stick this in the FAQ if it isn't in there (I didn't see it).
Thanks, gang.

Offline ToeBall

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Re: DirectX and Multiplayer
« Reply #4 on: February 07, 2008, 07:35:22 AM »
Actually, with this new mobo that I'm running, the Windows XP drivers aren't too stable and I was forced to switch to vista (can't do the devel work reliably in Fedora  :'() but, to my suprise, my framerates in most games is actually higher than it was in XP. The rest of the time the computer feels significantly slower but in games I'm averaging about 5-10% better. Odd. Only thing I can think of is that I'm running an 8 series Nvidia so mabey the DX10 is working better than expected. CPU really can't feed the video card as is anyway.

Offline death_grin

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Re: DirectX and Multiplayer
« Reply #5 on: February 07, 2008, 01:03:51 PM »
Forgive me if this has been answered; I searched but found nothing conclusive other than discussions of graphics cards.

http://www.megagames.com/news/html/pc/crysisdirectxversionaffectsmultiplayergameplay.shtml

This article, and several similar blurbs I've read, have me concerned.  Servers are seperated into DX9 and DX10 servers.  As stated in the article, DX10 users can play on a DX9 Server, but DX9 cannot play on a DX10 server.  The DX9 also has all the pretty frills taken out. 
The alpha video you showed was gorgeous, and must have been on a DX10 server.  Is the game going to be on a DX10 server?  Or has this whole DirectX thing been resolved?  Those of us with XP would like to know.
[thank goodness I get a student discount on Vista, if I do have to get it...]

Many thanks.

This isn't entirely true.  The only difference in DX9 is that you can't run with proceduraly breakable vegitation or very high (which is what it says..VERY HIGH) graphics.  Breakable objects can still be used on DX9 servers, crysis however for performace reasons did not use items that could be breakable in Dx9.  We are definintly designign around DX9 however so don't worry about any features not being available other then proceduarally breakable vegitation, and of course very high graphics settings (which is a limitation of the engine to keep your gfx card from melting.)

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