Hello again!
Let me say I continue to enjoy this fantastic mod. The combined arms approach is really a joy and adds a ton to the Battletech experience! Great job devs!
Also, let me give the standard disclaimer: if this information exists elsewhere on the forums and I missed it, I apologize for this post. I did look around for answers, and not finding any, have a few questions for the knowledgeable.
How are mechs created in MW:LL? I come from a pen and paper CBT background from the mid 1980s. My understanding of mech creation goes something like this:
1. Chassis tonnage
2. Engine size
3. Add internals, cockpit, gyro, armor, and other fixed items.
4. Leftover weight is for weapons, ammo, and sinks.
The system is constrained by tonnage, and mass (critical spaces). There is only so much room in a mech, etc.
Did the devs use this same system? I understand conversions must be made in order to take a pen and paper game and adapt it to real time simulations like this one here.
For example: I notice MadCats are moving 4/6 instead of 5/8. (75 instead of 86 kph) I also notice that the mad cat B has more equipment mounted on it than the pod space would contain in the pen and paper game. It seems like this was a case of an engine being downgraded and using the leftover tonnage for extra pod space.
Furthermore: are there XL engines and endo-steel internal structures, or just regular? Are critical spaces the same major factor in deciding what will fit, or does the pod system loosen those constraints?
I love the game, and I'm slowly improving. I'd love to get on teamspeak and see how this game plays out when people are actually communicating and planning together, must be fricking amazing.
Best Regards,
Mad3D