Author Topic: TC_Zoetemeer  (Read 2179 times)

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Offline CGB [Ancient Demise]

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Re: TC_Zoetemeer
« Reply #60 on: February 03, 2012, 03:31:46 AM »
No.
After talking to sesambrot I was able to figure out what I did wrong....
I increased the trigger area so hopefully things will not spawn on top of each other anymore. If they do, that means something is broken in the code. I also removed the two factories behind each elevator as they were eating assets.
Everything else should work now. Hopefully.
The map folder will remain TC_ZoetemeerV3 because the map resources did not like being in a separate folder and custom resources do not like directories with periods in them.
Download is now
http://www.mwllmaps.com/maps/TC/TC_ZoetemeerV3.zip
Special thanks to Bobby for helping me out when I needed it and for the attached screenshots!

 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Offline Bobby

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Re: TC_Zoetemeer
« Reply #61 on: February 03, 2012, 05:46:37 AM »
Well at least you got it all figured out, and you can use said fix for things in the future which is always good.  :D

And you're quite welcome my good man!

Also, seems as if those screenshots became corrupted on upload. So I'll post'em here again.

Offline =CJW= Rad Hanzo

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Re: TC_Zoetemeer
« Reply #62 on: February 06, 2012, 07:45:38 AM »
Playtestable where ?
Pretty pleeeease !
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Offline CGB [Ancient Demise]

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Re: TC_Zoetemeer
« Reply #63 on: February 09, 2012, 01:49:25 AM »
We do not have a server at the moment so bug other server admins if you want this map added to rotations!

 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Offline =CJW= Rad Hanzo

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Re: TC_Zoetemeer
« Reply #64 on: February 09, 2012, 03:02:28 PM »
Will do Amcient, will do with gusto !
Q9550 @3.83GHZ;Win7-64Bit;Asus P5Q-Deluxe;Asus GTX580 DC2 (905Core/1810Shader/2099Mem);8GB Corsair XMS2 899MHz



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Location : Frontsteps, Imperial War Museum, London

Offline Ivaan

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Re: TC_Zoetemeer
« Reply #65 on: February 17, 2012, 11:00:44 AM »
I've only played on this map two times, but I liked it very much!

I hope we will see this more often in rotations!

Offline Hellknight

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Re: TC_Zoetemeer
« Reply #66 on: April 29, 2012, 11:29:07 AM »
Funbocks added this to its rotation. Played it just now. I love the concept, but it is very bug-ridden.

First off, I absolutely love the Crysis-style mech factories. They sound and feel just right, compared to the boring MWLL hangar.
The factories embedded into the building walls however tend to be very buggy. Mechs can get trapped inside when the doors close, and even if they make it out of the door they're trapped by an invisible wall.

Speaking of invisible walls, they're everywhere around the capture zones. Very frustrating for vehicles and mechs alike.

BAs can sit inside the cap bases and prevent capture, thus trolling every attacker. Not good.

As has been mentioned above, some roads and other decoration would be very welcome. The map looks quite bare at this stage.

Online Deathbane

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Re: TC_Zoetemeer
« Reply #67 on: April 30, 2012, 05:56:23 PM »
The central hangar bays should be removed for now, in order for this to be a stable map in our rotation, I really wish to keep it in because other than that is amazingly fun.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline CGB [Ancient Demise]

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Re: TC_Zoetemeer
« Reply #68 on: May 02, 2012, 01:23:40 AM »
Thanks for the updates guys.
I already know about the wall bugs - this is caused by corrupted solids but this means i have to re-do 90% of the buildings. I am also planning on removing all elevator style hangars (because no matter what I try I can't prevent them from eating people) and replacing the main bases with underground hangars that lead out with a ramp. I know it needs to get done asap but I don't have a lot of time to devote to mapping right now. I promise this is the next project I will undertake but be patient and go play some TSA MarioKart while you wait.

Deathbane, do you mean the ones in the buildings or just the elevator ones?

 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Online Deathbane

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Re: TC_Zoetemeer
« Reply #69 on: May 02, 2012, 08:13:45 AM »
The elevator spawns were completely fine on our server. I honestly think they should be kept in, not had much problem with them.

Its simply the central spawns that are doing us in, and a simple release with the centre spawns turned into normal, non buyable cap points would enable me to keep it in rotation without feeling the need to remove it nagging at me.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline CGB [Ancient Demise]

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Re: TC_Zoetemeer
« Reply #70 on: May 14, 2012, 04:41:01 AM »
I found the issue with the invisible walls. It was well hidden but pretty simple. I will work on it and get an update out this week.
V4 will have all factories inside the city disabled, however you will still be able to buy ammo and repair there. I will also keep the BA spawn in the middle of the map. I will most likely leave the hangars that are in the city in case I decide to put them back in later. Also its easier.

 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Online Deathbane

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Re: TC_Zoetemeer
« Reply #71 on: May 14, 2012, 05:59:39 AM »
Looking forward to this. Thanks!


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline CGB [Ancient Demise]

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Re: TC_Zoetemeer
« Reply #72 on: May 17, 2012, 05:14:42 AM »
Here you are:
www.mwllmaps.com/maps/TC/TC_ZoetermeerV4.zip

I did not remove the inner mech hangars. I just broke them and threw debris on them.
The map is not tested so let me know immediately if something is broken.

I will upload the new V3 (fixed solids, mechbays unchanged) when you get that off your server rotation

 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Offline Hellknight

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Re: TC_Zoetemeer
« Reply #73 on: May 17, 2012, 09:11:13 AM »
Did you rename the map? Zoetemeer -> Zoetermeer?

edit: Must be a bug. Map won't load until renamed back to Zoetemeer! Haven't tested any further yet.
« Last Edit: May 17, 2012, 09:44:47 AM by Hellknight »

Offline CGB [Ancient Demise]

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Re: TC_Zoetemeer
« Reply #74 on: May 17, 2012, 01:44:50 PM »
Yeah Zoetemeer was a spelling mistake for the previous versions. I finally changed it to Zoetermeer here.
File is fixed. Thanks for letting me know.

 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune