Is there anyone here that used to be a pub zombie and got out? Maybe they could enlighten us.
Assume you are newish and know nothing about MWLL. You are forced to go by the description in the buy page and your own experience (if any) from previous MW games. None of the descriptions give armor values or approximations. The focus is on dakka and equipment. Even the dakka listings don't give ranges, and the weapon ranges that are given in game aren't exactly gospel either. So, look what starting assets have the most entries and/or biggest guns, purchase. /charge hay guyz, im doin it riiht, riiht?
No! Stop charging into point blank range with ppc osis and lrms mechs!
Very well, yonder hilltop beckons. This, of course, assumes the hilltop overlooks anything of value. Theres no substitute for knowing the maps inside out. Also, MWLL lights are slower and more heavily armored than lights in earlier incarnations. They play differently, its harder to hide in the lag with these.
There is your answer to the question why there is so much camping and sniping going on. It requires way too much effort.
Further, one is drastically more demanding on your framerate/hardware than the other. Camping is nice, even, steady, both in action and frames per second. Consider, would rather play cat and mouse as the mouse (counter camping), or whack-a-mole as the mole? And in every game you ever play you will see the same thing: spawn, if no enemies move forward, when enemies found shoot, if enemy dead && you alive move forward, else spawn, else shoot. Falling back, flanking, holding advantageous ground, forget about it. Draw a line from one spawn to the other through the path of least resistance, draw a dot on the midpoint of your line. Stick a signpost in the ground, "Fight is here!" and walk away. It'll still be right 30 minutes on.