Author Topic: MWLLgroupConfig v1.5.4 (MWLL 0.5.6) - edit weapon groups  (Read 1832 times)

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Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.4
« Reply #60 on: October 19, 2011, 08:29:55 PM »
Nice and welcome change, but I fear I have to start over now :(.

Hahaha, I saw that coming 8).
Indeed, and not a day ago. :P

But I am finished now, although I had to change quite a lot of stuff (the chainfire-editing had to be tagged on, quite an extensive work).

"-Naming consistency for Clan Small Pulse Laser, was "Clan ER Small Pulse Laser""

And my script doesn't need fixing! Yay!
:) I needed to fix the file created by ELH, but other than that this was not a problem.

Actually, there's some extraneous data in the ini that your program ignores (it's incomplete).
You can fix it by adding the following line:
   next unless $assetid{'cat'}{$asset};
   print "[$asset]\n"; # just before this one
That is your job, ok?
I ran your script, and the only problems I saw were these:
1. An extra 'Mech got added, without any variants (you probably know which one).
2. The ArrowIV now has a Clan-counterpart. Your script writes "Clan_ArrowIV" where it should write "Clan ArrowIV".

But I fixed that by hand, so the file I got seems to be ok. Nevertheless: Your script needs fixing! :P ;)

Your (short lived) v1.4 looks good, my demo prime is fixed, but the harassers still look broken. That would be due to a wrong NumWeapons. I didn't look at it closely and it's not a priority anyway. I still haven't launched 0.5.2 :).
If you could provide me with more detailed information, I would be happy. Excerpts from your attributes.xml, for example (before it is changed).

PS: Shall I include your script in the main download starting from the next version?

And let my ugly code out for the whole world to see?

...
Why not. You'll write the how-to for it? (not rocket science but still ^^ think of the chickens)
I write a how-to? Without Perl-knowledge? Probably not :P.

Also: Your script is free to be downloaded in this thread anyway.
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline Az

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.4
« Reply #61 on: October 19, 2011, 08:46:32 PM »
I ran your script, and the only problems I saw were these:
1. An extra 'Mech got added, without any variants (you probably know which one).
2. The ArrowIV now has a Clan-counterpart. Your script writes "Clan_ArrowIV" where it should write "Clan ArrowIV".

But I fixed that by hand, so the file I got seems to be ok. Nevertheless: Your script needs fixing! :P ;)

1. I know which mech yes, but as I said the few lines do not confuse your program, so the fix isn't mandatory.
2. I thought the same thing, but that's how it is in the XML. And thus in-game if I'm not mistaken. The script works as intended!


If you could provide me with more detailed information, I would be happy. Excerpts from your attributes.xml, for example (before it is changed).

I'll investigate someday, I kept a copy of my attributes.xml.


I write a how-to? Without Perl-knowledge? Probably not :P.

Also: Your script is free to be downloaded in this thread anyway.

You managed to install Perl and extract the right data, that's all I meant!

And yes I know it's already in the attachments, but nobody will bother to get it this way :P.

Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.?
« Reply #62 on: October 19, 2011, 09:18:22 PM »
Well, I will put up the new version. I forgot to include your script this time, but since I probably have to update my program with every update of MWLL, there is no real need to include it yet :P.

PS: Uziel A, Raven D and Thanatos A do not include information about positions of weapons anymore.
« Last Edit: October 19, 2011, 09:25:10 PM by thEClaw »
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.1
« Reply #63 on: October 21, 2011, 04:43:58 PM »
I made a little update.

  • All the 'Mechs, weapons and the weapons locations are included again.
  • I did a good amount of testing without finding any bugs, so I deleted all old versions of the program.
  • Az' script is now included, as well as a stuporous instruction on how to use it. (I did what I could, but I don't know anything about Perl. I got it to work, however.)
  • Although probably mentioned earlier, the chainfire settings can now be edited. It might look a little bit strange, but I couldn't think of a prettier pattern to visualize it.
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.1
« Reply #64 on: November 01, 2011, 10:05:58 PM »
Small update for 0.5.3 will be available in a few minutes. The only changes are the UAC10s for the Shiva (instead of the CUAC10s, so I had to run Az' script once) and a new version number.
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline (TLL)KitLightning

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.1
« Reply #65 on: November 02, 2011, 05:52:30 AM »
Yay Megaupload actually works this time! Been a bitch on half the updates ... thanks for taken the time to update it :D

I did a good amount of testing without finding any bugs, so I deleted all old versions of the program.

*arg* tell me you just didnt do that at all...


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Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.1
« Reply #66 on: November 02, 2011, 09:23:18 AM »
Yay Megaupload actually works this time! Been a bitch on half the updates ... thanks for taken the time to update it :D
So it didn't work? You should have said something. I never had any kind of problems with Megaupload, that's why I chose it.

I did a good amount of testing without finding any bugs, so I deleted all old versions of the program.

*arg* tell me you just didnt do that at all...
Sorry? Of course I did test the program. Anything not working?

If you were referring to the deletion of old version: I deleted the links in the first post. I myself keep the sourcecode of all previous versions of all my programs.
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline (TLL)KitLightning

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.1
« Reply #67 on: November 02, 2011, 07:00:23 PM »
So it didn't work? You should have said something. I never had any kind of problems with Megaupload, that's why I chose it.

Either I must have clicked it just after it was uploaded or it simply had a hiccup, happened on every second update and I got distracted and forgot to make a note on it :-[

Sorry? Of course I did test the program. Anything not working?

Works like a charm :D

If you were referring to the deletion of old version: I deleted the links in the first post. I myself keep the sourcecode of all previous versions of all my programs.

It was the source codes I referred to, since that in it self is invaluable data and a good reference for how you developed the software.


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Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.2
« Reply #68 on: December 21, 2011, 09:48:23 AM »
First post got updated. Enjoy your BloodAsp-configs. :P
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline (TLL)KitLightning

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.2
« Reply #69 on: December 21, 2011, 10:17:40 AM »
*RAWR*


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Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.2
« Reply #70 on: December 21, 2011, 10:21:09 AM »
*RAWR*
What's that? Mad I didn't mention the Fafnir? Only left it out because the BloodAsp has an incredible amount of weapons and it wasn't fun to do the update for it.
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline (TLL)KitLightning

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.2
« Reply #71 on: December 21, 2011, 10:28:04 AM »
Wait wuat its not a mad comment, silly :P I may be mad but that's an entirely different subject  ::)


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Offline thEClaw

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Re: Editing weapon-groups outside of MWLL: MWLLgroupConfig v1.5.3
« Reply #72 on: January 08, 2012, 03:17:11 PM »
Did a little update:

-changed the behavior of the program when information from MWLLassets.ini and the data-file differ (it probably was confusing the user before)
-updated information for all the changed variants (e.g. Thanatos A, Thor A, Thor C, MKII D, Atlas E)
-increased the size of the window so the weapons of the Blood Asp fit in :P
-removed the Novacat F (Is there a secret new variant coming?)
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline thEClaw

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Re: MWLLgroupConfig v1.5.4 - edit your weapon groups
« Reply #73 on: February 07, 2012, 10:07:54 AM »
Everything updated for MWLL 0.5.5.
Read out weapons/vehicle stats (by Hiruma Kai)
Drop Calculator (by Snyp3r)
Edit your weapon-groups outside of MWLL (by me and Az)
Create random drop-lists (by me and, involuntarily, Az)

Offline ELH_KillThemALL

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Re: MWLLgroupConfig v1.5.4 - edit weapon groups
« Reply #74 on: February 07, 2012, 04:09:42 PM »
Tnx :)




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