Author Topic: Coolant Pods  (Read 665 times)

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Offline [CG]Anastasius Focht

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Coolant Pods
« on: October 03, 2011, 10:48:16 AM »
The recent discussion on Coolant Pods, reminded me of a custom chassis i once built the ShadowPhoenix (bottom of pic)



As you can see the arms have box structures in the inner wrist areas, On this mech these boxes can either be ammo box's or coolant pods.
In the coolant pod varient the chassis can in the combat phase , initiate the "blazing phoenix" gambit

That is fire off all the lasers in both arms, flushing coolant from these pods to sustain the high rate of fire
Once empty the pods are ejected and the mech must operate within the constraints of its HS's

But the "blazing phoenix" tactic can tip the scales in a combat situation

« Last Edit: October 03, 2011, 10:55:36 AM by [CG]Anastasius Focht »
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Offline Defender

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Re: Coolant Pods
« Reply #1 on: October 03, 2011, 05:17:07 PM »
Coolant Pods are already in development, and are nearly at the point of implementation and balancing.
They rely on a new external equipment pod mounting system that is also in development.

Both of these systems are being worked on in tandem, so bear with us. Thanks.
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Offline lordgrog

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Re: Coolant Pods
« Reply #2 on: October 03, 2011, 10:00:18 PM »
Quote
Coolant Pods are already in development, and are nearly at the point of implementation and balancing.
They rely on a new external equipment pod mounting system that is also in development.

Awesome.

Offline EagleFire

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Re: Coolant Pods
« Reply #3 on: October 03, 2011, 11:01:43 PM »
Actually one of the old Huit variants had C-Pods in .1 and into .2 I believe. Didn't do too much for that particular variant though since all it had at the time were Arrow 4's. Now C-Pods on the Anaconda or Force of Nature, that would be a wicked, wicked thing.

Offline =KoS= Saber15

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Re: Coolant Pods
« Reply #4 on: October 03, 2011, 11:17:56 PM »
Actually one of the old Huit variants had C-Pods in .1 and into .2 I believe. Didn't do too much for that particular variant though since all it had at the time were Arrow 4's. Now C-Pods on the Anaconda or Force of Nature, that would be a wicked, wicked thing.
One of the Owens also had CPods listed under their equipment as well.

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Offline xInVicTuSx

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Re: Coolant Pods
« Reply #5 on: October 03, 2011, 11:20:21 PM »
I am interested to see how this will effect standard coolant.

What... with all the bitching and all.  ::)

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Offline [CG]Anastasius Focht

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Re: Coolant Pods
« Reply #6 on: October 04, 2011, 02:56:45 AM »
Coolant Pods are already in development, and are nearly at the point of implementation and balancing.
They rely on a new external equipment pod mounting system that is also in development.

Both of these systems are being worked on in tandem, so bear with us. Thanks.

Sounds really interesting, Thanks for the update

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Online IG142

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Re: Coolant Pods
« Reply #7 on: October 04, 2011, 03:45:35 AM »
Thanks, Defender.
Looking forward to this as well.

Actually one of the old Huit variants had C-Pods in .1 and into .2 I believe. Didn't do too much for that particular variant though since all it had at the time were Arrow 4's. Now C-Pods on the Anaconda or Force of Nature, that would be a wicked, wicked thing.
One of the Owens also had CPods listed under their equipment as well.
The Madcat B also had a heavy coolant pod, I believe.
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Offline CGB [CoffiNail]

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Re: Coolant Pods
« Reply #8 on: October 04, 2011, 04:05:17 AM »
Be interesting if they worked like ammo. Have to buy the pods, so now instead of asking for a few k for ammo, could be, hey i need 2k for a coolant pod! 



Offline xInVicTuSx

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Re: Coolant Pods
« Reply #9 on: October 04, 2011, 04:12:38 AM »
It would also solve the refilling coolant at repair stations as well.  :)

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Offline Taemien

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Re: Coolant Pods
« Reply #10 on: October 04, 2011, 06:19:01 AM »
Wait.. coolant flush is being removed for C-pods? Or is it something being added in addition?

If it was replacing it, I think that would be pretty damn cool.

Offline xInVicTuSx

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Re: Coolant Pods
« Reply #11 on: October 04, 2011, 06:21:31 AM »
Don't know, it might just be added and free coolant reduced (would be surprised if it was removed).

We will see.

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Offline [CG]Anastasius Focht

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Re: Coolant Pods
« Reply #12 on: October 04, 2011, 06:40:50 AM »
Does anyone know the specifics of coolant pod mechanics.
Are they for example compressed gas bottles that discharge the gas into heat prone component areas.
As anyone whos used a soda syphon knows when the gas gets discharged it comes out cold.

If so, perhaps coolant pods should explode like an ammo bin if it takes a direct hit
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Offline =KoS= Finalizer

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Re: Coolant Pods
« Reply #13 on: October 04, 2011, 07:19:05 AM »
With regard to coolant, one of the things we've been planning on doing is cutting the default coolant on all vehicles and then instituting additional equipment in the form of Coolant Pods (regular, heavy) that you would add to the vehicle by using up tonnage, crit space and c-bill cost.
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Offline (TLL) Heretic

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Re: Coolant Pods
« Reply #14 on: October 04, 2011, 10:33:56 AM »
Does anyone know the specifics of coolant pod mechanics.
Are they for example compressed gas bottles that discharge the gas into heat prone component areas.
As anyone whos used a soda syphon knows when the gas gets discharged it comes out cold.

If so, perhaps coolant pods should explode like an ammo bin if it takes a direct hit

http://www.sarna.net/wiki/Coolant_Pod

Game Rules
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion


So translated to MWLL from CBT, what could that mean?:

Coolant pod weighs 1ton (Heavy C-pod might weigh 2 or even more IDK)
The C-Pod would take up weapons space and be able to be shot off the machine carrying it.
A full C-Pod if destroyed does similar damage to a Gauss exploding, an empty or recharging C-Pod might only do a fraction of that damage.
When activated the C-Pod would act similar to how a coolant flush does now.
When activated the C-Pod works for X seconds and takes Y seconds to recharge.  There would be no 0.5s taps of coolant, just press C and it works for X seconds at a time.
Activation of the C-Pod while recharging could damage the Heatsinks (to further balance the C-Pod in a world where there is no, or very little, free coolant (I'm still a fan of "no-free coolant ever").

IIRC when we tap coolant right now it x2 our Heatsink dissipation values, if we followed the Lore that would be x2 for SHS and x1.5 for DHS.  But there's several threads on this (including a C-Pod thread from last year) in those threads this is all discussed ad nauseum already TBH.


EDIT:

To answer your question as to the exact nature of the C-Pod, it's a powerful compressor (like a suped up domestic refrigerator), it stores enough coolant to replace the 'mechs entire HS Coolant supply.  When activated it swaps the hot coolant from the heatsinks (heat pump system) with the fresh coolant from the C-Pod (this creates the illusion of 150% to 200% Heat pump efficiency while the fresh coolant is replacing the hot coolant).  Once the fresh coolant has all been discharged into the system the C-Pod starts cooling the hot coolant via condensing, using extreme pressures to bleed the coolants temperature; thus the nasty pressure explosion if a full C-pod is hit, things such as high-mass/low kinetic impacts (ie. melee combat) and pressure explosions are not resisted well by 'mech armour.

It's worthy to note that a 'mech has a closed coolant system, there is no loss of coolant other than due to damage or bad maintenance (there are many seals in the heat pump system that need inspection frequently), Battlemechs do not roam the countryside pissing coolant on trees, any "flush" of coolant refers to the transfer of hot coolant to a condenser (such as a C-Pod) or heat-pump.  In fact External discharge of coolant will most likely compromise the machines entire heat dissipation system.  FLyingdebris did a quick sketch of the heat system with a C-Pod attached, to show how it worked that was very good but I can't find it right now.

Freon is most commonly used for coolant, although many other liquids (including liquid metals) are often used also.

And one last thing, if we were to use C-Pods then technically they are IS only tech, as the complex clan cooling systems break when attempting to use C-Pods in the Lore...but that's a balance issue, we can pretend that "they fixed that" ;)
« Last Edit: October 04, 2011, 11:22:45 AM by (TLL) Heretic »


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